Function to pause the game with options to resume and reset

This commit is contained in:
Marcel
2017-12-17 13:41:14 +01:00
parent 31a0d63cd0
commit 2d869aee1f
5 changed files with 139 additions and 43 deletions

View File

@@ -10,11 +10,12 @@
<div id="lang-en" class="lang active" data-lang="en">English</div>
<div id="lang-de" class="lang" data-lang="de">Deutsch</div>
</div>
<div id="score">0</div>
<div id="score" data-prefix="Score: ">0</div>
<div id="container">
<canvas id="tetris" width="240" height="400"></canvas>
<h1 id="game-title">Tetris.js</h1>
<button id="game-play">Play!</button>
<button id="game-reset">Reset</button>
</div>
<div id="controls"></div>
<script src="language.js"></script>

View File

@@ -5,7 +5,12 @@ const en = {
"<br>" +
"Q/E -> Rotate the tile" +
"<br>" +
"Down/S -> Drop the tile faster"
"Down/S -> Drop the tile faster",
play: "Play!",
score: "Score: ",
paused: "Paused",
resume: "Resume",
title: "Tetris.js"
};
const de = {
@@ -15,9 +20,16 @@ const de = {
"<br>" +
"Q/E -> Objekt drehen" +
"<br>" +
"Unten/S -> Objekt schneller fallen lassen"
"Unten/S -> Objekt schneller fallen lassen",
play: "Spielen!",
score: "Punkte: ",
paused: "Pausiert",
resume: "Weiterspielen"
};
let currentLang = "en";
let firstRun = true;
class Language {
constructor(lang) {
@@ -37,9 +49,18 @@ class Language {
}
function switchLang(lang) {
const l = new Language(lang);
currentLang = lang;
const l = new Language(currentLang);
document.getElementById("score").setAttribute("data-prefix", l.getStr("score"));
document.getElementById("controls").innerHTML = l.getStr("controls");
switchActiveSelector(lang)
if(firstRun) {
document.getElementById("game-title").innerHTML = l.getStr("title");
document.getElementById("game-play").innerHTML = l.getStr("play");
} else {
document.getElementById("game-title").innerHTML = l.getStr("paused");
document.getElementById("game-play").innerHTML = l.getStr("resume");
}
switchActiveSelector(currentLang)
}
function switchActiveSelector(newSelector) {
@@ -52,7 +73,7 @@ function switchActiveSelector(newSelector) {
document.getElementById("lang-" + newSelector).classList.add("active");
}
switchLang("en");
switchLang(currentLang);
const langSelectors = document.getElementsByClassName("lang");

76
menu.js
View File

@@ -1,7 +1,4 @@
// const canvas = document.getElementById("tetris");
// const context = canvas.getContext('2d');
window.onresize = function (event) {
window.onresize = () => {
scaleWindow();
};
@@ -9,12 +6,75 @@ function scaleWindow() {
canvas.height = window.innerHeight - 40;
canvas.width = canvas.height / (5 / 3);
context.scale(canvas.width / fieldSize.x, canvas.height / fieldSize.y);
if(!firstRun && isPaused) {
draw();
}
}
scaleWindow();
document.getElementById("game-play").addEventListener("click", (event) => {
document.getElementById("game-title").parentNode.removeChild(document.getElementById("game-title"));
document.getElementById("game-play").parentNode.removeChild(document.getElementById("game-play"));
startGame();
document.addEventListener("keydown", (event) => {
if(event.keyCode === 32) {
if(firstRun) {
initGame();
} else {
if(!isPaused){
showMenu();
} else {
hideMenu();
}
}
} else if(event.keyCode === 27) {
toggleMenu();
}
});
document.getElementById("game-play").addEventListener("click", () => {
if(firstRun) {
initGame();
} else {
hideMenu();
}
});
document.getElementById("game-reset").addEventListener("click", () => {
firstRun = true;
clearArena();
hideMenu();
switchLang(currentLang);
showMenu();
});
function toggleMenu() {
if(!isPaused){
showMenu();
} else {
hideMenu();
}
}
function showMenu() {
isPaused = true;
document.getElementById("game-title").style.display = "block";
document.getElementById("game-play").style.display = "block";
if(!firstRun) {
document.getElementById("game-reset").style.display = "block";
}
}
function hideMenu() {
isPaused = false;
document.getElementById("game-title").style.display = "none";
document.getElementById("game-play").style.display = "none";
document.getElementById("game-reset").style.display = "none";
if(!firstRun) {
update(lastTime);
}
}
function initGame() {
hideMenu();
startGame();
firstRun = false;
switchLang(currentLang);
}

View File

@@ -35,12 +35,13 @@ body {
transform: translate(-50%, -25%);
}
#game-play {
#game-play, #game-reset {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
padding: 20px 100px;
width: 300px;
height: 75px;
font-size: 30px;
box-shadow: none;
color: #ffff;
@@ -51,6 +52,12 @@ body {
cursor: pointer;
}
#game-reset {
display: none;
background-color: #FF0D72;
transform: translate(-50%, -50%) translateY(85px);
}
#game-play:hover, #game-play:active, #game-play:focus {
outline: none;
box-shadow: 3px 4px 0 3px rgba(0,0,0,0.2);
@@ -77,7 +84,7 @@ body {
}
#score:before {
content: 'Score: ';
content: attr(data-prefix);
}
#controls {

View File

@@ -3,7 +3,11 @@ const context = canvas.getContext('2d');
const fieldSize = {x: 12, y: 20};
let isPaused = true;
function clearArena() {
context.clearRect(0, 0, canvas.width, canvas.height);
}
function arenaSweep() {
let rowCount = 1;
@@ -193,7 +197,9 @@ let dropCounter = 0;
let dropInterval = 1000;
let lastTime = 0;
function update(time = 0) {
if(!isPaused) {
const deltaTime = time - lastTime;
lastTime = time;
@@ -205,6 +211,7 @@ function update(time = 0) {
draw();
requestAnimationFrame(update);
}
}
function updateScore() {
document.getElementById('score').innerText = player.score.toString();