diff --git a/index.html b/index.html
index b722920..ed28252 100644
--- a/index.html
+++ b/index.html
@@ -10,11 +10,12 @@
English
Deutsch
-0
+0
Tetris.js
+
diff --git a/language.js b/language.js
index 5294c8c..1e9deee 100644
--- a/language.js
+++ b/language.js
@@ -5,7 +5,12 @@ const en = {
"
" +
"Q/E -> Rotate the tile" +
"
" +
- "Down/S -> Drop the tile faster"
+ "Down/S -> Drop the tile faster",
+ play: "Play!",
+ score: "Score: ",
+ paused: "Paused",
+ resume: "Resume",
+ title: "Tetris.js"
};
const de = {
@@ -15,9 +20,16 @@ const de = {
"
" +
"Q/E -> Objekt drehen" +
"
" +
- "Unten/S -> Objekt schneller fallen lassen"
+ "Unten/S -> Objekt schneller fallen lassen",
+ play: "Spielen!",
+ score: "Punkte: ",
+ paused: "Pausiert",
+ resume: "Weiterspielen"
};
+let currentLang = "en";
+let firstRun = true;
+
class Language {
constructor(lang) {
@@ -37,9 +49,18 @@ class Language {
}
function switchLang(lang) {
- const l = new Language(lang);
+ currentLang = lang;
+ const l = new Language(currentLang);
+ document.getElementById("score").setAttribute("data-prefix", l.getStr("score"));
document.getElementById("controls").innerHTML = l.getStr("controls");
- switchActiveSelector(lang)
+ if(firstRun) {
+ document.getElementById("game-title").innerHTML = l.getStr("title");
+ document.getElementById("game-play").innerHTML = l.getStr("play");
+ } else {
+ document.getElementById("game-title").innerHTML = l.getStr("paused");
+ document.getElementById("game-play").innerHTML = l.getStr("resume");
+ }
+ switchActiveSelector(currentLang)
}
function switchActiveSelector(newSelector) {
@@ -52,7 +73,7 @@ function switchActiveSelector(newSelector) {
document.getElementById("lang-" + newSelector).classList.add("active");
}
-switchLang("en");
+switchLang(currentLang);
const langSelectors = document.getElementsByClassName("lang");
diff --git a/menu.js b/menu.js
index 5877ca3..95ce6c6 100644
--- a/menu.js
+++ b/menu.js
@@ -1,7 +1,4 @@
-// const canvas = document.getElementById("tetris");
-// const context = canvas.getContext('2d');
-
-window.onresize = function (event) {
+window.onresize = () => {
scaleWindow();
};
@@ -9,12 +6,75 @@ function scaleWindow() {
canvas.height = window.innerHeight - 40;
canvas.width = canvas.height / (5 / 3);
context.scale(canvas.width / fieldSize.x, canvas.height / fieldSize.y);
+ if(!firstRun && isPaused) {
+ draw();
+ }
}
scaleWindow();
-document.getElementById("game-play").addEventListener("click", (event) => {
- document.getElementById("game-title").parentNode.removeChild(document.getElementById("game-title"));
- document.getElementById("game-play").parentNode.removeChild(document.getElementById("game-play"));
+document.addEventListener("keydown", (event) => {
+ if(event.keyCode === 32) {
+ if(firstRun) {
+ initGame();
+ } else {
+ if(!isPaused){
+ showMenu();
+ } else {
+ hideMenu();
+ }
+ }
+ } else if(event.keyCode === 27) {
+ toggleMenu();
+ }
+});
+
+document.getElementById("game-play").addEventListener("click", () => {
+ if(firstRun) {
+ initGame();
+ } else {
+ hideMenu();
+ }
+});
+
+document.getElementById("game-reset").addEventListener("click", () => {
+ firstRun = true;
+ clearArena();
+ hideMenu();
+ switchLang(currentLang);
+ showMenu();
+});
+
+function toggleMenu() {
+ if(!isPaused){
+ showMenu();
+ } else {
+ hideMenu();
+ }
+}
+
+function showMenu() {
+ isPaused = true;
+ document.getElementById("game-title").style.display = "block";
+ document.getElementById("game-play").style.display = "block";
+ if(!firstRun) {
+ document.getElementById("game-reset").style.display = "block";
+ }
+}
+
+function hideMenu() {
+ isPaused = false;
+ document.getElementById("game-title").style.display = "none";
+ document.getElementById("game-play").style.display = "none";
+ document.getElementById("game-reset").style.display = "none";
+ if(!firstRun) {
+ update(lastTime);
+ }
+}
+
+function initGame() {
+ hideMenu();
startGame();
-});
\ No newline at end of file
+ firstRun = false;
+ switchLang(currentLang);
+}
\ No newline at end of file
diff --git a/style.css b/style.css
index c7e098f..3211639 100644
--- a/style.css
+++ b/style.css
@@ -35,12 +35,13 @@ body {
transform: translate(-50%, -25%);
}
-#game-play {
+#game-play, #game-reset {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
- padding: 20px 100px;
+ width: 300px;
+ height: 75px;
font-size: 30px;
box-shadow: none;
color: #ffff;
@@ -51,6 +52,12 @@ body {
cursor: pointer;
}
+#game-reset {
+ display: none;
+ background-color: #FF0D72;
+ transform: translate(-50%, -50%) translateY(85px);
+}
+
#game-play:hover, #game-play:active, #game-play:focus {
outline: none;
box-shadow: 3px 4px 0 3px rgba(0,0,0,0.2);
@@ -77,7 +84,7 @@ body {
}
#score:before {
- content: 'Score: ';
+ content: attr(data-prefix);
}
#controls {
diff --git a/tetris.js b/tetris.js
index 41e8874..74965a2 100644
--- a/tetris.js
+++ b/tetris.js
@@ -3,13 +3,17 @@ const context = canvas.getContext('2d');
const fieldSize = {x: 12, y: 20};
+let isPaused = true;
+function clearArena() {
+ context.clearRect(0, 0, canvas.width, canvas.height);
+}
function arenaSweep() {
let rowCount = 1;
- outer: for(let y = arena.length - 1; y > 0; --y) {
- for(let x = 0; x < arena[y].length; ++x) {
- if(arena[y][x] === 0) {
+ outer: for (let y = arena.length - 1; y > 0; --y) {
+ for (let x = 0; x < arena[y].length; ++x) {
+ if (arena[y][x] === 0) {
continue outer;
}
}
@@ -27,9 +31,9 @@ function arenaSweep() {
function collide(arena, player) {
const [m, o] = [player.matrix, player.pos];
- for(let y = 0; y < m.length; ++y) {
- for(let x = 0; x < m[y].length; ++x) {
- if(m[y][x] !== 0 && (arena[y + o.y] && arena[y + o.y][x + o.x]) !== 0) {
+ for (let y = 0; y < m.length; ++y) {
+ for (let x = 0; x < m[y].length; ++x) {
+ if (m[y][x] !== 0 && (arena[y + o.y] && arena[y + o.y][x + o.x]) !== 0) {
return true;
}
}
@@ -39,14 +43,14 @@ function collide(arena, player) {
function createMatrix(w, h) {
const matrix = [];
- while(h--) {
+ while (h--) {
matrix.push(new Array(w).fill(0));
}
return matrix;
}
function createPiece(type) {
- switch(type) {
+ switch (type) {
case 'T':
return [
[0, 0, 0],
@@ -114,7 +118,7 @@ function drawMatrix(matrix, offset) {
function merge(arena, player) {
player.matrix.forEach((row, y) => {
row.forEach((value, x) => {
- if(value !== 0) {
+ if (value !== 0) {
arena[y + player.pos.y][x + player.pos.x] = value;
}
});
@@ -123,7 +127,7 @@ function merge(arena, player) {
function playerDrop() {
player.pos.y++;
- if(collide(arena, player)) {
+ if (collide(arena, player)) {
player.pos.y--;
merge(arena, player);
playerReset();
@@ -135,7 +139,7 @@ function playerDrop() {
function playerMove(dir) {
player.pos.x += dir;
- if(collide(arena, player)) {
+ if (collide(arena, player)) {
player.pos.x -= dir;
}
}
@@ -145,7 +149,7 @@ function playerReset() {
player.matrix = createPiece(pieces[pieces.length * Math.random() | 0]);
player.pos.y = 0;
player.pos.x = (arena[0].length / 2 | 0) - (player.matrix[0].length / 2 | 0);
- if(collide(arena, player)) {
+ if (collide(arena, player)) {
arena.forEach(row => row.fill(0));
player.score = 0;
dropInterval = 1000;
@@ -158,10 +162,10 @@ function playerRotate(dir) {
const pos = player.pos.x;
let offset = 1;
- while(collide(arena, player )) {
+ while (collide(arena, player)) {
player.pos.x += offset;
offset = -(offset + (offset > 0 ? 1 : -1));
- if(offset > player.matrix[0].length) {
+ if (offset > player.matrix[0].length) {
rotate(player.matrix, -dir);
player.pos.x = pos;
return;
@@ -170,8 +174,8 @@ function playerRotate(dir) {
}
function rotate(matrix, dir) {
- for(let y = 0; y < matrix.length; ++y) {
- for(let x = 0; x < y; ++x) {
+ for (let y = 0; y < matrix.length; ++y) {
+ for (let x = 0; x < y; ++x) {
[
matrix[x][y],
matrix[y][x]
@@ -182,7 +186,7 @@ function rotate(matrix, dir) {
}
}
- if(dir > 0) {
+ if (dir > 0) {
matrix.forEach(row => row.reverse());
} else {
matrix.reverse();
@@ -193,17 +197,20 @@ let dropCounter = 0;
let dropInterval = 1000;
let lastTime = 0;
+
function update(time = 0) {
- const deltaTime = time - lastTime;
- lastTime = time;
+ if(!isPaused) {
+ const deltaTime = time - lastTime;
+ lastTime = time;
- dropCounter += deltaTime;
- if(dropCounter > dropInterval) {
- playerDrop();
+ dropCounter += deltaTime;
+ if (dropCounter > dropInterval) {
+ playerDrop();
+ }
+
+ draw();
+ requestAnimationFrame(update);
}
-
- draw();
- requestAnimationFrame(update);
}
function updateScore() {
@@ -256,7 +263,7 @@ const keys = {
document.addEventListener('keydown', event => {
Object.keys(keys).map((objKey, index) => {
const keyBind = keys[objKey];
- if(keyBind.keys.includes(event.keyCode)) {
+ if (keyBind.keys.includes(event.keyCode)) {
keyBind.action();
}
});