Function to pause the game with options to resume and reset
This commit is contained in:
@@ -10,11 +10,12 @@
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<div id="lang-en" class="lang active" data-lang="en">English</div>
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<div id="lang-de" class="lang" data-lang="de">Deutsch</div>
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</div>
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<div id="score">0</div>
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<div id="score" data-prefix="Score: ">0</div>
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<div id="container">
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<canvas id="tetris" width="240" height="400"></canvas>
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<h1 id="game-title">Tetris.js</h1>
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<button id="game-play">Play!</button>
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<button id="game-reset">Reset</button>
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</div>
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<div id="controls"></div>
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<script src="language.js"></script>
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31
language.js
31
language.js
@@ -5,7 +5,12 @@ const en = {
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"<br>" +
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"Q/E -> Rotate the tile" +
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"<br>" +
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"Down/S -> Drop the tile faster"
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"Down/S -> Drop the tile faster",
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play: "Play!",
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score: "Score: ",
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paused: "Paused",
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resume: "Resume",
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title: "Tetris.js"
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};
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const de = {
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@@ -15,9 +20,16 @@ const de = {
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"<br>" +
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"Q/E -> Objekt drehen" +
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"<br>" +
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"Unten/S -> Objekt schneller fallen lassen"
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"Unten/S -> Objekt schneller fallen lassen",
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play: "Spielen!",
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score: "Punkte: ",
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paused: "Pausiert",
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resume: "Weiterspielen"
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};
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let currentLang = "en";
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let firstRun = true;
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class Language {
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constructor(lang) {
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@@ -37,9 +49,18 @@ class Language {
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}
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function switchLang(lang) {
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const l = new Language(lang);
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currentLang = lang;
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const l = new Language(currentLang);
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document.getElementById("score").setAttribute("data-prefix", l.getStr("score"));
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document.getElementById("controls").innerHTML = l.getStr("controls");
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switchActiveSelector(lang)
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if(firstRun) {
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document.getElementById("game-title").innerHTML = l.getStr("title");
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document.getElementById("game-play").innerHTML = l.getStr("play");
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} else {
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document.getElementById("game-title").innerHTML = l.getStr("paused");
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document.getElementById("game-play").innerHTML = l.getStr("resume");
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}
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switchActiveSelector(currentLang)
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}
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function switchActiveSelector(newSelector) {
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@@ -52,7 +73,7 @@ function switchActiveSelector(newSelector) {
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document.getElementById("lang-" + newSelector).classList.add("active");
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}
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switchLang("en");
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switchLang(currentLang);
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const langSelectors = document.getElementsByClassName("lang");
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76
menu.js
76
menu.js
@@ -1,7 +1,4 @@
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// const canvas = document.getElementById("tetris");
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// const context = canvas.getContext('2d');
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window.onresize = function (event) {
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window.onresize = () => {
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scaleWindow();
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};
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@@ -9,12 +6,75 @@ function scaleWindow() {
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canvas.height = window.innerHeight - 40;
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canvas.width = canvas.height / (5 / 3);
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context.scale(canvas.width / fieldSize.x, canvas.height / fieldSize.y);
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if(!firstRun && isPaused) {
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draw();
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}
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}
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scaleWindow();
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document.getElementById("game-play").addEventListener("click", (event) => {
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document.getElementById("game-title").parentNode.removeChild(document.getElementById("game-title"));
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document.getElementById("game-play").parentNode.removeChild(document.getElementById("game-play"));
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document.addEventListener("keydown", (event) => {
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if(event.keyCode === 32) {
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if(firstRun) {
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initGame();
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} else {
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if(!isPaused){
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showMenu();
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} else {
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hideMenu();
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}
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}
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} else if(event.keyCode === 27) {
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toggleMenu();
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}
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});
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document.getElementById("game-play").addEventListener("click", () => {
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if(firstRun) {
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initGame();
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} else {
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hideMenu();
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}
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});
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document.getElementById("game-reset").addEventListener("click", () => {
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firstRun = true;
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clearArena();
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hideMenu();
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switchLang(currentLang);
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showMenu();
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});
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function toggleMenu() {
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if(!isPaused){
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showMenu();
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} else {
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hideMenu();
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}
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}
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function showMenu() {
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isPaused = true;
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document.getElementById("game-title").style.display = "block";
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document.getElementById("game-play").style.display = "block";
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if(!firstRun) {
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document.getElementById("game-reset").style.display = "block";
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}
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}
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function hideMenu() {
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isPaused = false;
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document.getElementById("game-title").style.display = "none";
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document.getElementById("game-play").style.display = "none";
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document.getElementById("game-reset").style.display = "none";
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if(!firstRun) {
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update(lastTime);
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}
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}
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function initGame() {
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hideMenu();
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startGame();
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});
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firstRun = false;
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switchLang(currentLang);
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}
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13
style.css
13
style.css
@@ -35,12 +35,13 @@ body {
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transform: translate(-50%, -25%);
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}
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#game-play {
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#game-play, #game-reset {
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position: absolute;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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padding: 20px 100px;
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width: 300px;
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height: 75px;
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font-size: 30px;
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box-shadow: none;
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color: #ffff;
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@@ -51,6 +52,12 @@ body {
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cursor: pointer;
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}
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#game-reset {
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display: none;
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background-color: #FF0D72;
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transform: translate(-50%, -50%) translateY(85px);
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}
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#game-play:hover, #game-play:active, #game-play:focus {
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outline: none;
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box-shadow: 3px 4px 0 3px rgba(0,0,0,0.2);
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@@ -77,7 +84,7 @@ body {
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}
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#score:before {
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content: 'Score: ';
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content: attr(data-prefix);
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}
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#controls {
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59
tetris.js
59
tetris.js
@@ -3,13 +3,17 @@ const context = canvas.getContext('2d');
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const fieldSize = {x: 12, y: 20};
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let isPaused = true;
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function clearArena() {
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context.clearRect(0, 0, canvas.width, canvas.height);
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}
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function arenaSweep() {
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let rowCount = 1;
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outer: for(let y = arena.length - 1; y > 0; --y) {
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for(let x = 0; x < arena[y].length; ++x) {
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if(arena[y][x] === 0) {
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outer: for (let y = arena.length - 1; y > 0; --y) {
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for (let x = 0; x < arena[y].length; ++x) {
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if (arena[y][x] === 0) {
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continue outer;
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}
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}
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@@ -27,9 +31,9 @@ function arenaSweep() {
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function collide(arena, player) {
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const [m, o] = [player.matrix, player.pos];
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for(let y = 0; y < m.length; ++y) {
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for(let x = 0; x < m[y].length; ++x) {
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if(m[y][x] !== 0 && (arena[y + o.y] && arena[y + o.y][x + o.x]) !== 0) {
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for (let y = 0; y < m.length; ++y) {
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for (let x = 0; x < m[y].length; ++x) {
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if (m[y][x] !== 0 && (arena[y + o.y] && arena[y + o.y][x + o.x]) !== 0) {
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return true;
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}
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}
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@@ -39,14 +43,14 @@ function collide(arena, player) {
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function createMatrix(w, h) {
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const matrix = [];
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while(h--) {
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while (h--) {
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matrix.push(new Array(w).fill(0));
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}
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return matrix;
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}
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function createPiece(type) {
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switch(type) {
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switch (type) {
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case 'T':
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return [
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[0, 0, 0],
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@@ -114,7 +118,7 @@ function drawMatrix(matrix, offset) {
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function merge(arena, player) {
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player.matrix.forEach((row, y) => {
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row.forEach((value, x) => {
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if(value !== 0) {
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if (value !== 0) {
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arena[y + player.pos.y][x + player.pos.x] = value;
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}
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});
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@@ -123,7 +127,7 @@ function merge(arena, player) {
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function playerDrop() {
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player.pos.y++;
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if(collide(arena, player)) {
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if (collide(arena, player)) {
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player.pos.y--;
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merge(arena, player);
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playerReset();
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@@ -135,7 +139,7 @@ function playerDrop() {
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function playerMove(dir) {
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player.pos.x += dir;
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if(collide(arena, player)) {
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if (collide(arena, player)) {
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player.pos.x -= dir;
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}
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}
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@@ -145,7 +149,7 @@ function playerReset() {
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player.matrix = createPiece(pieces[pieces.length * Math.random() | 0]);
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player.pos.y = 0;
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player.pos.x = (arena[0].length / 2 | 0) - (player.matrix[0].length / 2 | 0);
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if(collide(arena, player)) {
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if (collide(arena, player)) {
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arena.forEach(row => row.fill(0));
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player.score = 0;
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dropInterval = 1000;
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@@ -158,10 +162,10 @@ function playerRotate(dir) {
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const pos = player.pos.x;
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let offset = 1;
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while(collide(arena, player )) {
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while (collide(arena, player)) {
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player.pos.x += offset;
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offset = -(offset + (offset > 0 ? 1 : -1));
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if(offset > player.matrix[0].length) {
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if (offset > player.matrix[0].length) {
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rotate(player.matrix, -dir);
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player.pos.x = pos;
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return;
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@@ -170,8 +174,8 @@ function playerRotate(dir) {
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}
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function rotate(matrix, dir) {
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for(let y = 0; y < matrix.length; ++y) {
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for(let x = 0; x < y; ++x) {
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for (let y = 0; y < matrix.length; ++y) {
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for (let x = 0; x < y; ++x) {
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[
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matrix[x][y],
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matrix[y][x]
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@@ -182,7 +186,7 @@ function rotate(matrix, dir) {
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}
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}
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if(dir > 0) {
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if (dir > 0) {
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matrix.forEach(row => row.reverse());
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} else {
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matrix.reverse();
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@@ -193,17 +197,20 @@ let dropCounter = 0;
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let dropInterval = 1000;
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let lastTime = 0;
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function update(time = 0) {
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const deltaTime = time - lastTime;
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lastTime = time;
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if(!isPaused) {
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const deltaTime = time - lastTime;
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lastTime = time;
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dropCounter += deltaTime;
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if(dropCounter > dropInterval) {
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playerDrop();
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dropCounter += deltaTime;
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if (dropCounter > dropInterval) {
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playerDrop();
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}
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draw();
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requestAnimationFrame(update);
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}
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draw();
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requestAnimationFrame(update);
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}
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function updateScore() {
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@@ -256,7 +263,7 @@ const keys = {
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document.addEventListener('keydown', event => {
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Object.keys(keys).map((objKey, index) => {
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const keyBind = keys[objKey];
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if(keyBind.keys.includes(event.keyCode)) {
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if (keyBind.keys.includes(event.keyCode)) {
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keyBind.action();
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}
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});
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