Add title screen
Multi-language support
This commit is contained in:
13
index.html
13
index.html
@@ -6,10 +6,19 @@
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<link rel="stylesheet" href="style.css">
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</head>
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<body>
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<div id="score"></div>
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<canvas id="tetris" width="240" height="400"></canvas>
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<div id="language-selector">
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<div id="lang-en" class="lang active" data-lang="en">English</div>
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<div id="lang-de" class="lang" data-lang="de">Deutsch</div>
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</div>
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<div id="score">0</div>
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<div id="container">
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<canvas id="tetris" width="240" height="400"></canvas>
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<h1 id="game-title">Tetris.js</h1>
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<button id="game-play">Play!</button>
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</div>
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<div id="controls"></div>
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<script src="language.js"></script>
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<script src="tetris.js"></script>
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<script src="menu.js"></script>
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</body>
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</html>
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33
language.js
33
language.js
@@ -1,13 +1,23 @@
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const en = {
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controls: "Controls:" +
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"<br>" +
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"Left+Right/A+D -> Move left/right or down\n" +
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"Left+Right/A+D -> Move left/right" +
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"<br>" +
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"Q/E -> Rotate the tile" +
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"<br>" +
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"Down/S -> Drop the tile faster"
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};
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const de = {
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controls: "Steuerung:" +
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"<br>" +
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"Links+Rechts/A+D -> Objekt nach links/rechts bewegen" +
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"<br>" +
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"Q/E -> Objekt drehen" +
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"<br>" +
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"Unten/S -> Objekt schneller fallen lassen"
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};
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class Language {
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constructor(lang) {
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@@ -29,6 +39,25 @@ class Language {
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function switchLang(lang) {
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const l = new Language(lang);
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document.getElementById("controls").innerHTML = l.getStr("controls");
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switchActiveSelector(lang)
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}
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switchLang("en");
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function switchActiveSelector(newSelector) {
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const selectors = document.getElementsByClassName("lang");
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for (let i = 0; i < selectors.length; i++) {
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selectors[i].classList.remove("active");
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}
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document.getElementById("lang-" + newSelector).classList.add("active");
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}
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switchLang("en");
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const langSelectors = document.getElementsByClassName("lang");
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for (let i = 0; i < langSelectors.length; i++) {
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langSelectors[i].addEventListener('click', () => {
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switchLang(langSelectors[i].getAttribute("data-lang"))
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}, false);
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}
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20
menu.js
Normal file
20
menu.js
Normal file
@@ -0,0 +1,20 @@
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// const canvas = document.getElementById("tetris");
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// const context = canvas.getContext('2d');
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window.onresize = function (event) {
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scaleWindow();
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};
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function scaleWindow() {
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canvas.height = window.innerHeight - 40;
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canvas.width = canvas.height / (5 / 3);
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context.scale(canvas.width / fieldSize.x, canvas.height / fieldSize.y);
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}
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scaleWindow();
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document.getElementById("game-play").addEventListener("click", (event) => {
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document.getElementById("game-title").parentNode.removeChild(document.getElementById("game-title"));
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document.getElementById("game-play").parentNode.removeChild(document.getElementById("game-play"));
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startGame();
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});
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54
style.css
54
style.css
@@ -3,6 +3,57 @@ body {
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padding: 0;
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overflow: hidden;
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background: #202028;
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font-family: Roboto, Helvetica, Arial, sans-serif;
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font-size: 40px;
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color: #fff;
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}
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#language-selector {
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position: absolute;
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right: 10px;
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top: 10px;
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font-size: 14px;
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font-weight: 300;
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}
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.lang {
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display: inline;
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margin-left: 10px;
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border-radius: 2px;
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padding: 4px 8px;
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cursor: pointer;
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}
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.lang.active {
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background-color: #3877FF;
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}
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#game-title {
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position: absolute;
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left: 50%;
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top: 25%;
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transform: translate(-50%, -25%);
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}
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#game-play {
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position: absolute;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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padding: 20px 100px;
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font-size: 30px;
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box-shadow: none;
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color: #ffff;
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background: #3877FF;
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border: 0;
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border-radius: 0;
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transition: box-shadow .2s;
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cursor: pointer;
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}
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#game-play:hover, #game-play:active, #game-play:focus {
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outline: none;
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box-shadow: 3px 4px 0 3px rgba(0,0,0,0.2);
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}
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#tetris {
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@@ -19,13 +70,10 @@ body {
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#score, #controls {
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position: absolute;
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font-family: Roboto, Helvetica, Arial, sans-serif;
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font-weight: 900;
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font-size: 40px;
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top: 50%;
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right: 75%;
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transform: translate(-50%, -50%);
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color: #fff;
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}
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#score:before {
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32
tetris.js
32
tetris.js
@@ -3,6 +3,8 @@ const context = canvas.getContext('2d');
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const fieldSize = {x: 12, y: 20};
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function arenaSweep() {
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let rowCount = 1;
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outer: for(let y = arena.length - 1; y > 0; --y) {
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@@ -258,30 +260,10 @@ document.addEventListener('keydown', event => {
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keyBind.action();
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}
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});
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// if(event.keyCode === 37) {
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// playerMove(-1);
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// } else if(event.keyCode === 39) {
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// playerMove(1);
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// } else if(event.keyCode === 40) {
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// playerDrop();
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// } else if(event.keyCode === 81) {
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// playerRotate(-1);
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// } else if(event.keyCode === 87) {
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// playerRotate(1);
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// }
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});
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window.onresize = function (event) {
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scaleWindow();
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};
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function scaleWindow() {
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canvas.height = window.innerHeight - 40;
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canvas.width = canvas.height / (5 / 3);
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context.scale(canvas.width / fieldSize.x, canvas.height / fieldSize.y);
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}
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scaleWindow();
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playerReset();
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update();
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updateScore();
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function startGame() {
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playerReset();
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update();
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updateScore();
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}
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