Refactored file structure and removed unnecessary code
This commit is contained in:
@@ -85,6 +85,10 @@
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</div>
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<script src="https://hammerjs.github.io/dist/hammer.js"></script>
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<script src="js/language.js"></script>
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<script src="js/game-info.js"></script>
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<script src="js/game.js"></script>
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<script src="js/arena.js"></script>
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<script src="js/player.js"></script>
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<script src="js/tetris.js"></script>
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<script src="js/menu.js"></script>
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<script src="js/touch-control.js"></script>
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35
js/arena.js
Normal file
35
js/arena.js
Normal file
@@ -0,0 +1,35 @@
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class Arena {
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constructor(gameInfo, game) {
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this.g = gameInfo;
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this.game = game;
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this.field = createMatrix(this.g.fieldSize.x, this.g.fieldSize.y);
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}
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clearScreen() {
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this.g.context.clearRect(0, 0, this.g.canvas.width, this.g.canvas.height);
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}
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sweep() {
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let rowCount = 1;
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outer: for (let y = this.field.length - 1; y > 0; --y) {
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for (let x = 0; x < this.field[y].length; ++x) {
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if (this.field[y][x] === 0) {
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continue outer;
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}
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}
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const row = this.field.splice(y, 1)[0].fill(0);
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this.field.unshift(row);
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++y;
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this.p.score += rowCount * 10;
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rowCount *= 2;
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}
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if (this.p.score - this.g.prevUpdateScore > 50) {
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this.g.dropInterval -= 20;
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this.g.dropInterval = this.g.dropInterval > 100 ? this.g.dropInterval : 100;
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this.g.prevUpdateScore = this.p.score;
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}
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this.game.drawArena();
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}
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}
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70
js/game-info.js
Normal file
70
js/game-info.js
Normal file
@@ -0,0 +1,70 @@
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class GameInfo {
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constructor(game) {
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this.fieldSize = {x: 12, y: 20};
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this.arena = new Arena(this, game);
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this.player = new Player(this, game);
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this.canvas = document.getElementById('tetris');
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this.context = this.canvas.getContext('2d');
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this.canvasBg = document.getElementById('tetris-background');
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this.contextBg = this.canvasBg.getContext('2d');
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this.canvasHold = document.getElementById('tetris-hold');
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this.contextHold = this.canvasHold.getContext('2d');
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this.canvasUpcoming = document.getElementById('tetris-upcoming');
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this.contextUpcoming = this.canvasUpcoming.getContext('2d');
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this.isPaused = true;
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this.dropCounter = 0;
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this.dropInterval = 1000;
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this.keys = {
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down: {
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keys: [40, 83],
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action: () => this.player.drop()
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},
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left: {
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keys: [37, 65],
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action: () => this.player.move(-1)
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},
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right: {
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keys: [39, 68],
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action: () => this.player.move(1)
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},
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rotateLeft: {
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keys: [81],
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action: () => this.player.rotate(-1)
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},
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rotateRight: {
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keys: [69],
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action: () => this.player.rotate(1)
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},
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holdTile: {
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keys: [38, 87],
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action: () => this.player.hold()
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}
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};
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this.prevUpdateScore = 0;
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this.lastScore = 0;
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this.lastTime = 0;
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this.lastTimeUpdate = Date.now();
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this.startTime = 0;
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this.upcomingTiles = [];
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/*
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default -> plain squares
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retro -> original look
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modern -> rounded corners
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snake -> all tiles are connected
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*/
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this.theme = 'default';
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}
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}
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178
js/game.js
Normal file
178
js/game.js
Normal file
@@ -0,0 +1,178 @@
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class Game {
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constructor() {
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this.g = new GameInfo(this);
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this.p = this.g.player;
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this.registerListeners();
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}
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draw() {
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this.g.context.clearRect(0, 0, this.g.canvas.width, this.g.canvas.height);
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this.drawMatrix(this.p.matrix, this.p.pos);
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}
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drawArena() {
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this.g.contextBg.fillStyle = '#000';
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this.g.contextBg.fillRect(0, 0, this.g.canvas.width, this.g.canvas.height);
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this.drawMatrix(this.g.arena.field, {x: 0, y: 0}, this.g.contextBg);
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}
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drawHolding() {
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this.g.contextHold.clearRect(0, 0, this.g.canvasHold.width, this.g.canvasHold.height);
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const offset = centerOffset(this.p.holdingTile);
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const x = 3 - (this.p.holdingTile[0].length / 2) + offset.x;
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const y = 3 - (this.p.holdingTile.length / 2) + offset.y;
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this.drawMatrix(this.p.holdingTile, {x: x, y: y}, this.g.contextHold);
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}
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drawMatrix(matrix, offset, useContext = this.g.context) {
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matrix.forEach((row, y) => {
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row.forEach((value, x) => {
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if (value !== 0) {
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this.drawTile(x, y, offset, colors[value], matrix, useContext);
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}
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});
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});
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}
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drawTile(x, y, offset, color, matrix, useContext = this.g.context) {
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const ctx = useContext;
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switch (this.g.theme) {
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case "default":
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ctx.fillStyle = color;
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ctx.fillRect(x + offset.x + tileGap / 2, y + offset.y + tileGap / 2, 1 - tileGap, 1 - tileGap);
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break;
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case "modern":
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ctx.fillStyle = color;
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drawRoundRect(ctx, x + offset.x + tileGap / 2, y + offset.y + tileGap / 2, 1 - tileGap, 1 - tileGap, .15);
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break;
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case "snakes":
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ctx.fillStyle = color;
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let r1 = .15, // top right
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r2 = .15, // bottom right
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r3 = .15, // bottom left
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r4 = .15; // top left
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// Is there a tile to the left?
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if (matrix[y][x - 1] > 0) {
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r3 = 0;
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r4 = 0;
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}
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// Is there a tile to the right?
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if (matrix[y][x + 1] > 0) {
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r1 = 0;
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r2 = 0;
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}
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// Is there a tile to the top?
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if (matrix[y - 1] !== undefined && matrix[y - 1][x] > 0) {
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r1 = 0;
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r4 = 0;
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}
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// Is there a tile to the bottom?
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if (matrix[y + 1] !== undefined && matrix[y + 1][x] > 0) {
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r2 = 0;
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r3 = 0;
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}
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drawRoundRect(ctx, x + offset.x, y + offset.y, 1, 1, [r1, r2, r3, r4]);
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break;
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default:
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this.g.theme = "default";
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this.drawTile(x, y, offset, color, matrix, ctx);
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break;
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}
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}
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drawUpcoming() {
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this.g.contextUpcoming.clearRect(0, 0, this.g.canvasUpcoming.width, this.g.canvasUpcoming.height);
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let offsetY = 0;
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let offset;
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this.g.upcomingTiles.forEach((tile) => {
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offset = centerOffset(tile);
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const x = 3 - (tile[0].length / 2) + offset.x;
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const y = offsetY + 3 - (tile.length / 2) + offset.y;
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this.drawMatrix(tile, {x: x, y: y}, this.g.contextUpcoming);
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offsetY += 6;
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});
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}
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gameOver() {
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this.g.arena.field.forEach(row => row.fill(0));
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timePassed = 0;
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this.g.lastTimeUpdate = Date.now();
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this.updateTime();
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this.p.score = 0;
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this.g.dropInterval = 1000;
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this.updateScore();
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}
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merge(arena, player) {
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player.matrix.forEach((row, y) => {
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row.forEach((value, x) => {
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if (value !== 0) {
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arena.field[y + player.pos.y][x + player.pos.x] = value;
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}
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});
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});
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this.drawArena();
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}
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registerListeners() {
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// Keyboard controls
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document.addEventListener('keydown', event => {
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Object.keys(this.g.keys).map((objKey) => {
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const keyBind = this.g.keys[objKey];
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if (keyBind.keys.includes(event.keyCode)) {
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keyBind.action();
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}
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});
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});
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}
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saveHighscore() {
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if (getCookie("highscore").value < this.p.score) {
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document.cookie = "highscore=" + this.p.score + "; max-age=" + 60 * 60 * 24 * 365 * 1000 + "; path=/;";
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}
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}
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start() {
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this.drawArena();
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this.p.addTile();
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this.p.addTile();
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this.p.addTile();
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this.p.reset();
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this.g.startTime = Date.now();
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this.update();
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this.updateScore();
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}
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update(time = 0) {
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if (!this.g.isPaused) {
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const deltaTime = time - this.g.lastTime;
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this.g.lastTime = time;
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this.g.dropCounter += deltaTime;
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if (this.g.dropCounter > this.g.dropInterval) {
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this.p.drop();
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}
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this.updateTime();
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this.draw();
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requestAnimationFrame(this.update.bind(this));
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}
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}
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updateScore() {
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if (this.g.lastScore !== this.p.score) {
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scoreUpdateAni();
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this.g.lastScore = this.p.score;
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this.saveHighscore();
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}
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document.getElementById('score').innerText = this.p.score.toString();
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}
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updateTime() {
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timePassed += Date.now() - this.g.lastTimeUpdate;
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timeElement.innerHTML = formatMillis(timePassed);
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this.g.lastTimeUpdate = Date.now();
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}
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}
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86
js/player.js
Normal file
86
js/player.js
Normal file
@@ -0,0 +1,86 @@
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class Player {
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constructor(gameInfo, game) {
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this.g = gameInfo;
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this.game = game;
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this.a = this.g.arena;
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this.pos = {x: 0, y: 0};
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this.matrix = null;
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this.score = 0;
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this.isHolding = false;
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this.holdingTile = null;
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this.a.p = this;
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}
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addTile() {
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this.g.upcomingTiles.push(createPiece(pieces[pieces.length * Math.random() | 0]));
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}
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drop() {
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this.pos.y++;
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if (collide(this.a.field, this)) {
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this.pos.y--;
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this.game.merge(this.a, this);
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this.reset();
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this.a.sweep();
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this.game.updateScore();
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}
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this.g.dropCounter = 0;
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}
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hold() {
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if (this.isHolding)
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return;
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if (this.holdingTile === null) {
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this.holdingTile = this.matrix;
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this.reset(true);
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} else {
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this.holdingTile = [this.matrix, this.matrix = this.holdingTile][0];
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this.reset(true, false);
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}
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this.game.drawHolding();
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}
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move(dir) {
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this.pos.x += dir;
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if (collide(this.a.field, this)) {
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this.pos.x -= dir;
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}
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this.g.dropCounter *= .75;
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}
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reset(resetHold = false, newTile = true) {
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this.isHolding = resetHold;
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if (newTile) {
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this.matrix = this.g.upcomingTiles[0];
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this.g.upcomingTiles.splice(0, 1);
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this.addTile();
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}
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this.pos.y = 0;
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this.pos.x = (this.a.field[0].length / 2 | 0) - (this.matrix[0].length / 2 | 0);
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this.game.drawUpcoming();
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if (collide(this.a.field, this)) {
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this.game.gameOver();
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}
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}
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rotate(dir) {
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rotate(this.matrix, dir);
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const pos = this.pos.x;
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let offset = 1;
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while (collide(this.a.field, this)) {
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this.pos.x += offset;
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offset = -(offset + (offset > 0 ? 1 : -1));
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if (offset > this.matrix[0].length) {
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rotate(this.matrix, -dir);
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this.pos.x = pos;
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return;
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}
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}
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}
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}
|
373
js/tetris.js
373
js/tetris.js
@@ -1,376 +1,3 @@
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class GameInfo {
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constructor(game) {
|
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this.fieldSize = {x: 12, y: 20};
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this.arena = new Arena(this, game);
|
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this.player = new Player(this, game);
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this.canvas = document.getElementById('tetris');
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this.context = this.canvas.getContext('2d');
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this.canvasBg = document.getElementById('tetris-background');
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this.contextBg = this.canvasBg.getContext('2d');
|
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this.canvasHold = document.getElementById('tetris-hold');
|
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this.contextHold = this.canvasHold.getContext('2d');
|
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this.canvasUpcoming = document.getElementById('tetris-upcoming');
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this.contextUpcoming = this.canvasUpcoming.getContext('2d');
|
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this.isPaused = true;
|
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|
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this.dropCounter = 0;
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this.dropInterval = 1000;
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|
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this.keys = {
|
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down: {
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keys: [40, 83],
|
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action: () => this.player.drop()
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},
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left: {
|
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keys: [37, 65],
|
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action: () => this.player.move(-1)
|
||||
},
|
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right: {
|
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keys: [39, 68],
|
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action: () => this.player.move(1)
|
||||
},
|
||||
rotateLeft: {
|
||||
keys: [81],
|
||||
action: () => this.player.rotate(-1)
|
||||
},
|
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rotateRight: {
|
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keys: [69],
|
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action: () => this.player.rotate(1)
|
||||
},
|
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holdTile: {
|
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keys: [38, 87],
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action: () => this.player.hold()
|
||||
}
|
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};
|
||||
|
||||
this.prevUpdateScore = 0;
|
||||
|
||||
this.lastScore = 0;
|
||||
this.lastTime = 0;
|
||||
this.lastTimeUpdate = Date.now();
|
||||
|
||||
this.startTime = 0;
|
||||
|
||||
this.upcomingTiles = [];
|
||||
|
||||
/*
|
||||
default -> plain squares
|
||||
retro -> original look
|
||||
modern -> rounded corners
|
||||
snake -> all tiles are connected
|
||||
*/
|
||||
this.theme = 'default';
|
||||
}
|
||||
}
|
||||
|
||||
class Game {
|
||||
constructor() {
|
||||
this.g = new GameInfo(this);
|
||||
this.p = this.g.player;
|
||||
|
||||
this.registerListeners();
|
||||
}
|
||||
|
||||
draw() {
|
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this.g.context.clearRect(0, 0, this.g.canvas.width, this.g.canvas.height);
|
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this.drawMatrix(this.p.matrix, this.p.pos);
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}
|
||||
|
||||
drawArena() {
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this.g.contextBg.fillStyle = '#000';
|
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this.g.contextBg.fillRect(0, 0, this.g.canvas.width, this.g.canvas.height);
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this.drawMatrix(this.g.arena.field, {x: 0, y: 0}, this.g.contextBg);
|
||||
}
|
||||
|
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drawHolding() {
|
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this.g.contextHold.clearRect(0, 0, this.g.canvasHold.width, this.g.canvasHold.height);
|
||||
const offset = centerOffset(this.p.holdingTile);
|
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const x = 3 - (this.p.holdingTile[0].length / 2) + offset.x;
|
||||
const y = 3 - (this.p.holdingTile.length / 2) + offset.y;
|
||||
this.drawMatrix(this.p.holdingTile, {x: x, y: y}, this.g.contextHold);
|
||||
}
|
||||
|
||||
drawMatrix(matrix, offset, useContext = this.g.context) {
|
||||
matrix.forEach((row, y) => {
|
||||
row.forEach((value, x) => {
|
||||
if (value !== 0) {
|
||||
this.drawTile(x, y, offset, colors[value], matrix, useContext);
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
drawTile(x, y, offset, color, matrix, useContext = this.g.context) {
|
||||
const ctx = useContext;
|
||||
switch (this.g.theme) {
|
||||
case "default":
|
||||
ctx.fillStyle = color;
|
||||
ctx.fillRect(x + offset.x + tileGap / 2, y + offset.y + tileGap / 2, 1 - tileGap, 1 - tileGap);
|
||||
break;
|
||||
case "modern":
|
||||
ctx.fillStyle = color;
|
||||
drawRoundRect(ctx, x + offset.x + tileGap / 2, y + offset.y + tileGap / 2, 1 - tileGap, 1 - tileGap, .15);
|
||||
break;
|
||||
case "snakes":
|
||||
ctx.fillStyle = color;
|
||||
let r1 = .15, // top right
|
||||
r2 = .15, // bottom right
|
||||
r3 = .15, // bottom left
|
||||
r4 = .15; // top left
|
||||
// Is there a tile to the left?
|
||||
if (matrix[y][x - 1] > 0) {
|
||||
r3 = 0;
|
||||
r4 = 0;
|
||||
}
|
||||
// Is there a tile to the right?
|
||||
if (matrix[y][x + 1] > 0) {
|
||||
r1 = 0;
|
||||
r2 = 0;
|
||||
}
|
||||
// Is there a tile to the top?
|
||||
if (matrix[y - 1] !== undefined && matrix[y - 1][x] > 0) {
|
||||
r1 = 0;
|
||||
r4 = 0;
|
||||
}
|
||||
// Is there a tile to the bottom?
|
||||
if (matrix[y + 1] !== undefined && matrix[y + 1][x] > 0) {
|
||||
r2 = 0;
|
||||
r3 = 0;
|
||||
}
|
||||
drawRoundRect(ctx, x + offset.x, y + offset.y, 1, 1, [r1, r2, r3, r4]);
|
||||
break;
|
||||
default:
|
||||
this.g.theme = "default";
|
||||
this.drawTile(x, y, offset, color, matrix, ctx);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
drawUpcoming() {
|
||||
this.g.contextUpcoming.clearRect(0, 0, this.g.canvasUpcoming.width, this.g.canvasUpcoming.height);
|
||||
let offsetY = 0;
|
||||
let offset;
|
||||
this.g.upcomingTiles.forEach((tile) => {
|
||||
offset = centerOffset(tile);
|
||||
const x = 3 - (tile[0].length / 2) + offset.x;
|
||||
const y = offsetY + 3 - (tile.length / 2) + offset.y;
|
||||
this.drawMatrix(tile, {x: x, y: y}, this.g.contextUpcoming);
|
||||
offsetY += 6;
|
||||
});
|
||||
}
|
||||
|
||||
gameOver() {
|
||||
this.g.arena.field.forEach(row => row.fill(0));
|
||||
timePassed = 0;
|
||||
this.g.lastTimeUpdate = Date.now();
|
||||
this.updateTime();
|
||||
this.p.score = 0;
|
||||
this.g.dropInterval = 1000;
|
||||
this.updateScore();
|
||||
}
|
||||
|
||||
merge(arena, player) {
|
||||
player.matrix.forEach((row, y) => {
|
||||
row.forEach((value, x) => {
|
||||
if (value !== 0) {
|
||||
arena.field[y + player.pos.y][x + player.pos.x] = value;
|
||||
}
|
||||
});
|
||||
});
|
||||
this.drawArena();
|
||||
}
|
||||
|
||||
registerListeners() {
|
||||
// Keyboard controls
|
||||
document.addEventListener('keydown', event => {
|
||||
Object.keys(this.g.keys).map((objKey) => {
|
||||
const keyBind = this.g.keys[objKey];
|
||||
if (keyBind.keys.includes(event.keyCode)) {
|
||||
keyBind.action();
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
saveHighscore() {
|
||||
if (getCookie("highscore").value < this.p.score) {
|
||||
document.cookie = "highscore=" + this.p.score + "; max-age=" + 60 * 60 * 24 * 365 * 1000 + "; path=/;";
|
||||
}
|
||||
}
|
||||
|
||||
start() {
|
||||
this.drawArena();
|
||||
this.p.addTile();
|
||||
this.p.addTile();
|
||||
this.p.addTile();
|
||||
this.p.reset();
|
||||
this.g.startTime = Date.now();
|
||||
this.update();
|
||||
this.updateScore();
|
||||
}
|
||||
|
||||
update(time = 0) {
|
||||
if (!this.g.isPaused) {
|
||||
const deltaTime = time - this.g.lastTime;
|
||||
this.g.lastTime = time;
|
||||
|
||||
this.g.dropCounter += deltaTime;
|
||||
if (this.g.dropCounter > this.g.dropInterval) {
|
||||
this.p.drop();
|
||||
}
|
||||
|
||||
this.updateTime();
|
||||
|
||||
this.draw();
|
||||
requestAnimationFrame(this.update.bind(this));
|
||||
}
|
||||
}
|
||||
|
||||
updateScore() {
|
||||
if (this.g.lastScore !== this.p.score) {
|
||||
scoreUpdateAni();
|
||||
this.g.lastScore = this.p.score;
|
||||
this.saveHighscore();
|
||||
}
|
||||
document.getElementById('score').innerText = this.p.score.toString();
|
||||
}
|
||||
|
||||
updateTime() {
|
||||
timePassed += Date.now() - this.g.lastTimeUpdate;
|
||||
timeElement.innerHTML = formatMillis(timePassed);
|
||||
this.g.lastTimeUpdate = Date.now();
|
||||
}
|
||||
}
|
||||
|
||||
class Arena {
|
||||
constructor(gameInfo, game) {
|
||||
this.g = gameInfo;
|
||||
this.game = game;
|
||||
this.field = createMatrix(this.g.fieldSize.x, this.g.fieldSize.y);
|
||||
}
|
||||
|
||||
clearScreen() {
|
||||
this.g.context.clearRect(0, 0, this.g.canvas.width, this.g.canvas.height);
|
||||
}
|
||||
|
||||
sweep() {
|
||||
let rowCount = 1;
|
||||
outer: for (let y = this.field.length - 1; y > 0; --y) {
|
||||
for (let x = 0; x < this.field[y].length; ++x) {
|
||||
if (this.field[y][x] === 0) {
|
||||
continue outer;
|
||||
}
|
||||
}
|
||||
|
||||
const row = this.field.splice(y, 1)[0].fill(0);
|
||||
this.field.unshift(row);
|
||||
++y;
|
||||
|
||||
this.p.score += rowCount * 10;
|
||||
rowCount *= 2;
|
||||
}
|
||||
if (this.p.score - this.g.prevUpdateScore > 50) {
|
||||
this.g.dropInterval -= 20;
|
||||
this.g.dropInterval = this.g.dropInterval > 100 ? this.g.dropInterval : 100;
|
||||
this.g.prevUpdateScore = this.p.score;
|
||||
}
|
||||
this.game.drawArena();
|
||||
}
|
||||
}
|
||||
|
||||
class Player {
|
||||
constructor(gameInfo, game) {
|
||||
this.g = gameInfo;
|
||||
this.game = game;
|
||||
this.a = this.g.arena;
|
||||
this.pos = {x: 0, y: 0};
|
||||
this.matrix = null;
|
||||
this.score = 0;
|
||||
|
||||
this.isHolding = false;
|
||||
this.holdingTile = null;
|
||||
|
||||
this.a.p = this;
|
||||
}
|
||||
|
||||
addTile() {
|
||||
this.g.upcomingTiles.push(createPiece(pieces[pieces.length * Math.random() | 0]));
|
||||
}
|
||||
|
||||
drop() {
|
||||
this.pos.y++;
|
||||
if (collide(this.a.field, this)) {
|
||||
this.pos.y--;
|
||||
this.game.merge(this.a, this);
|
||||
this.reset();
|
||||
this.a.sweep();
|
||||
this.game.updateScore();
|
||||
}
|
||||
this.g.dropCounter = 0;
|
||||
}
|
||||
|
||||
hold() {
|
||||
if (this.isHolding)
|
||||
return;
|
||||
if (this.holdingTile === null) {
|
||||
this.holdingTile = this.matrix;
|
||||
this.reset(true);
|
||||
} else {
|
||||
this.holdingTile = [this.matrix, this.matrix = this.holdingTile][0];
|
||||
this.reset(true, false);
|
||||
}
|
||||
this.game.drawHolding();
|
||||
}
|
||||
|
||||
move(dir) {
|
||||
this.pos.x += dir;
|
||||
if (collide(this.a.field, this)) {
|
||||
this.pos.x -= dir;
|
||||
}
|
||||
this.g.dropCounter *= .75;
|
||||
}
|
||||
|
||||
reset(resetHold = false, newTile = true) {
|
||||
this.isHolding = resetHold;
|
||||
if (newTile) {
|
||||
this.matrix = this.g.upcomingTiles[0];
|
||||
this.g.upcomingTiles.splice(0, 1);
|
||||
this.addTile();
|
||||
}
|
||||
|
||||
this.pos.y = 0;
|
||||
this.pos.x = (this.a.field[0].length / 2 | 0) - (this.matrix[0].length / 2 | 0);
|
||||
|
||||
this.game.drawUpcoming();
|
||||
|
||||
if (collide(this.a.field, this)) {
|
||||
this.game.gameOver();
|
||||
}
|
||||
}
|
||||
|
||||
rotate(dir) {
|
||||
rotate(this.matrix, dir);
|
||||
|
||||
const pos = this.pos.x;
|
||||
let offset = 1;
|
||||
while (collide(this.a.field, this)) {
|
||||
this.pos.x += offset;
|
||||
offset = -(offset + (offset > 0 ? 1 : -1));
|
||||
if (offset > this.matrix[0].length) {
|
||||
rotate(this.matrix, -dir);
|
||||
this.pos.x = pos;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const colors = [
|
||||
null,
|
||||
'#FF0D72',
|
||||
|
53
style.css
53
style.css
@@ -323,59 +323,6 @@ body {
|
||||
transition: 0.2s background linear 0.1s, 0.2s top linear, 0.2s transform linear 0.2s, 0.2s -webkit-transform linear 0.2s;
|
||||
}
|
||||
|
||||
/*@media (max-width: 1400px) {*/
|
||||
/*#tetris, #tetris-background {*/
|
||||
/*height: 75%;*/
|
||||
/*}*/
|
||||
|
||||
/*#game-stats {*/
|
||||
/*top: 10px;*/
|
||||
/*left: 50%;*/
|
||||
/*transform: translateX(-50%);*/
|
||||
/*}*/
|
||||
/**/
|
||||
/*#game-stats > div {*/
|
||||
/*display: inline;*/
|
||||
/*}*/
|
||||
/**/
|
||||
/*#time {*/
|
||||
/*margin-right: 50px;*/
|
||||
/*}*/
|
||||
/**/
|
||||
/*#controls {*/
|
||||
/*top: initial;*/
|
||||
/*bottom: 10px;*/
|
||||
/*left: 50%;*/
|
||||
/*transform: translateX(-50%);*/
|
||||
/*height: 10%;*/
|
||||
/*overflow: auto;*/
|
||||
/*}*/
|
||||
/**/
|
||||
/*#control-text {*/
|
||||
/*height: 100%;*/
|
||||
/*}*/
|
||||
/**/
|
||||
/*#language-selector {*/
|
||||
/*font-size: 20px;*/
|
||||
/*}*/
|
||||
/*}*/
|
||||
|
||||
@media (max-width: 840px) {
|
||||
/*#game-stats {*/
|
||||
/*font-size: 20px;*/
|
||||
/*text-align: center;*/
|
||||
/*}*/
|
||||
/**/
|
||||
/*#game-stats > div {*/
|
||||
/*margin-right: 0;*/
|
||||
/*display: block;*/
|
||||
/*}*/
|
||||
/**/
|
||||
/*#control-text {*/
|
||||
/*font-size: 14px;*/
|
||||
/*}*/
|
||||
}
|
||||
|
||||
/*
|
||||
Radio Buttons
|
||||
*/
|
||||
|
Reference in New Issue
Block a user