Merge pull request #1 from KingOfDog/canvas-scaling

Remake of scaling and transformation using canvas redrawing
This commit is contained in:
0100 1011 0100 1111 0100 0100
2018-05-06 18:50:50 +02:00
committed by GitHub

View File

@@ -1,7 +1,7 @@
const canvas = document.getElementById('minesweeper-game');
const ctx = canvas.getContext('2d');
const fieldSize = {x: 15, y: 10};
const fieldSize = {x: 16, y: 12};
let tileSize;
const bombCount = 25;
const field = [];
@@ -10,6 +10,12 @@ let victory = false;
const scaleFactor = .5;
let isFirstClick = true;
let windowX = 0;
let windowY = 0;
let zoomFactor = 1;
let renderingConfig;
/**
* Defines all possible colors for the tile numbers
* @type {{ 1: string, 2: string, 3: string, 4: string, 6: string }}
@@ -33,8 +39,6 @@ function animateBackground(x, y, width, height, curOpacity, finalOpacity, startT
const newOpacity = easeInOutCubic(time, 0, finalOpacity, duration);
console.log(newOpacity, finalOpacity, color);
if (newOpacity <= finalOpacity)
curOpacity = newOpacity;
else
@@ -76,7 +80,7 @@ function animateTile(x, y, curWidth, curHeight, finalWidth, finalHeight, curRadi
else
curRadius = finalRadius;
drawRoundedRect(ctx, x + 1, y + 1, finalWidth - 2, finalHeight - 2, finalRadius, "#2e8cdd");
// drawRoundedRect(ctx, x + 1, y + 1, finalWidth - 2, finalHeight - 2, finalRadius, getColor(x, y));
drawRoundedRect(ctx, x + (finalWidth - curWidth) / 2, y + (finalHeight - curHeight) / 2, curWidth, curHeight, curRadius, color);
@@ -102,19 +106,46 @@ function animateText(text, x, y, curFontSize, finalFontSize, startTime, duration
curFontSize = finalFontSize;
}
const textDrawX = (x + .5 - renderingConfig.tiltX) * renderingConfig.sizeX;
const textDrawY = (y + .5 - renderingConfig.tiltY) * renderingConfig.sizeY + curFontSize * .33;
if (font === undefined)
font = "Roboto";
context.fillStyle = color;
context.font = "bold " + curFontSize + "px " + font;
context.textAlign = "center";
context.fillText(text, x, y + tileSize.y * .5 + curFontSize * .33);
context.fillText(text, textDrawX, textDrawY);
requestAnimFrame(function () {
animateText(text, x, y, curFontSize, finalFontSize, startTime, duration, color, font, context);
});
}
function applyScaling() {
renderingConfig = calcScaling();
drawGrid(false);
}
function calcScaling(field = fieldSize, tile = tileSize, zoom = zoomFactor) {
const width = Math.ceil(field.x * zoom);
const height = Math.ceil(field.y * zoom);
const offsetX = Math.floor(windowX * field.x);
const offsetY = Math.floor(windowY * field.y);
const tiltX = windowX * field.x - offsetX;
const tiltY = windowY * field.y - offsetY;
const sizeX = tile.x / zoom;
const sizeY = tile.y / zoom;
return {
width, height, offsetX, offsetY, tiltX, tiltY, sizeX, sizeY
};
}
function countClickedTiles() {
let count = 0;
for (let x = 0; x < fieldSize.x; x++) {
@@ -138,8 +169,9 @@ function countFlaggedBombs(x, y) {
function drawGrid(animations = true) {
ctx.clearRect(0, 0, canvas.width, canvas.height);
for (let x = 0; x < fieldSize.x; x++) {
for (let y = 0; y < fieldSize.y; y++) {
for (let x = 0; x < renderingConfig.width; x++) {
for (let y = 0; y < renderingConfig.height; y++) {
drawTile(x, y, animations);
}
}
@@ -160,32 +192,57 @@ function drawRoundedRect(context, x, y, w, h, r, color) {
}
function drawTile(x, y, animations = true) {
const fontSize = tileSize.y * scaleFactor;
const virtualX = renderingConfig.offsetX + x;
const virtualY = renderingConfig.offsetY + y;
const content = field[virtualX][virtualY];
const width = .8 * renderingConfig.sizeX;
const height = .8 * renderingConfig.sizeY;
const drawX = (x + .1 - renderingConfig.tiltX) * renderingConfig.sizeX;
const drawY = (y + .1 - renderingConfig.tiltY) * renderingConfig.sizeY;
const radius = renderingConfig.sizeX * .1;
let color = getColor(virtualX, virtualY);
const fontSize = renderingConfig.sizeY * .5;
let fontFamily = "Roboto";
let textColor = "white";
let text = "";
ctx.textAlign = "center";
let duration = 150;
if (!animations)
duration = 0;
let duration = 0;
if (animations)
duration = 150;
if (!field[x][y].flagged && field[x][y].clicked) {
animateTile(x * tileSize.x + .1 * tileSize.x, y * tileSize.y + .1 * tileSize.y,
0, 0,
tileSize.x - (.2 * tileSize.x), tileSize.y - (.2 * tileSize.y),
0, tileSize.x * .1,
new Date().getTime(), duration, "#ddd");
if (field[x][y].tileValue !== 0) {
animateText(field[x][y].tileValue, (x + .5) * tileSize.x, y * tileSize.y, 0, fontSize, new Date().getTime(), duration, colors[field[x][y].tileValue]);
if (!content.flagged && content.clicked) {
color = "#ddd";
if (content.tileValue !== 0) {
text = content.tileValue;
textColor = colors[content.tileValue];
// animateText(content.tileValue, (x + .5) * tileSize.x, y * tileSize.y, 0, fontSize, new Date().getTime(), duration, colors[content.tileValue]);
}
} else if (field[x][y].flagged) {
animateTile(x * tileSize.x + .1 * tileSize.x, y * tileSize.y + .1 * tileSize.y,
0, 0,
tileSize.x - (.2 * tileSize.x), tileSize.y - (.2 * tileSize.y),
0, tileSize.x * .1,
new Date().getTime(), duration, "#ff0000");
animateText("", (x + .5) * tileSize.x, y * tileSize.y, 0, fontSize, new Date().getTime(), duration, "white", "FontAwesome");
} else {
drawRoundedRect(ctx, x * tileSize.x + (.1 * tileSize.x), y * tileSize.y + (.1 * tileSize.y), tileSize.x - (.2 * tileSize.x), tileSize.y - (.2 * tileSize.y), tileSize.x * .1, "#2e8cdd");
} else if (content.flagged) {
color = "#ff0000";
fontFamily = "FontAwesome";
text = "";
// animateText("", (x + .5) * tileSize.x, y * tileSize.y, 0, fontSize, new Date().getTime(), duration, "white", "FontAwesome");
}
animateTile(drawX, drawY, 0, 0, width, height, 0, radius, new Date().getTime(), duration, color);
if(text !== "") {
animateText(text, x, y, 0, fontSize, new Date().getTime(), duration, textColor, fontFamily, ctx);
}
}
function getColor(x, y) {
x++;
y++;
const pos = x * y;
const limit = fieldSize.x * fieldSize.y;
let percentage = pos / limit * 360;
return `hsl(${percentage},100%,50%)`;
}
function easeInOutCubic(t, b, c, d) {
@@ -200,13 +257,11 @@ function gameOverEvent() {
animateText("Game Over", canvas.width / 2, canvas.height / 2, 0, tileSize.y * 1.33, new Date().getTime(), 200, "orange", "Roboto", overlay2Ctx);
}
function getPositon(e) {
const x = e.x - canvas.offsetLeft - offsetX * scaleFactor;
const y = e.y - canvas.offsetTop - offsetY * scaleFactor;
console.log(x, y);
const fieldX = Math.floor(x / tileSize.x);
const fieldY = Math.floor(y / tileSize.y);
console.log(fieldX, fieldY);
function getPosition(e) {
const x = (e.x - canvas.offsetLeft) / W * zoomFactor + windowX;
const y = (e.y - canvas.offsetTop) / H * zoomFactor + windowY;
const fieldX = Math.floor(x * fieldSize.x);
const fieldY = Math.floor(y * fieldSize.y);
return {x: fieldX, y: fieldY};
}
@@ -273,12 +328,16 @@ function initBombs(startX, startY) {
}
function scaleCanvas() {
tileSize = {x: window.innerWidth / fieldSize.x * .9 / scale, y: window.innerWidth / fieldSize.x * .9 / scale};
let size = window.innerWidth / fieldSize.x * .9;
W = fieldSize.x * tileSize.x;
H = fieldSize.y * tileSize.y;
if(size * fieldSize.y > window.innerHeight) {
size = window.innerHeight / fieldSize.y * .9;
}
console.log(canvas);
tileSize = {x: size, y: size};
W = fieldSize.x * size;
H = fieldSize.y * size;
canvas.width = W;
canvas.height = H;
@@ -287,13 +346,10 @@ function scaleCanvas() {
overlay2Canvas.width = W;
overlay2Canvas.height = H;
offsetX = -W * scale * 10;
offsetY = -H * scale * 10;
initBalls();
drawGrid(false);
applyScaling();
if (gameOver) {
gameOverEvent();
} else if (victory) {
@@ -326,7 +382,11 @@ function tileFlag(x, y) {
return;
field[x][y].flagged = !field[x][y].flagged;
field[x][y].clicked = field[x][y].flagged;
ctx.clearRect(x * tileSize.x + (1 / scaleFactor), y * tileSize.y + (1 / scaleFactor), tileSize.x - (2 / scaleFactor), tileSize.y - (2 / scaleFactor));
const drawX = (x - renderingConfig.tiltX) * renderingConfig.sizeX;
const drawY = (y - renderingConfig.tiltY) * renderingConfig.sizeY;
ctx.clearRect(drawX, drawY, renderingConfig.sizeX, renderingConfig.sizeY);
drawTile(x, y);
}
@@ -344,7 +404,7 @@ function uncoverTile(x, y) {
return;
}
field[x][y].clicked = true;
drawTile(x, y);
drawTile(x, y, );
if (field[x][y].tileValue === true) {
gameOverEvent();
}
@@ -368,7 +428,7 @@ function victoryEvent() {
play = false;
const fontSize = tileSize.y * 1.33;
animateBackground(0, 0, canvas.width, canvas.height, 0, .01, new Date().getTime(), 200, {r: 0, g: 0, b: 0, a: 0});
animateText("Victory!", canvas.width / 2, canvas.height / 2 - fontSize / 2, 0, fontSize, new Date().getTime(), 200, "green", "Roboto", overlay2Ctx);
animateText("Victory!", W / 2, H / 2 - fontSize / 2, 0, fontSize, new Date().getTime(), 200, "green", "Roboto", overlay2Ctx);
}
Object.prototype.count = function (val) {
@@ -396,7 +456,7 @@ Object.prototype.countFlagged = function (val) {
};
overlay2Canvas.addEventListener("click", (e) => {
const pos = getPositon(e);
const pos = getPosition(e);
if (isFirstClick) {
initBombs(pos.x, pos.y);
@@ -411,7 +471,7 @@ overlay2Canvas.addEventListener("click", (e) => {
});
overlay2Canvas.addEventListener("dblclick", (e) => {
const pos = getPositon(e);
const pos = getPosition(e);
tileDoubleClick(pos.x, pos.y);
@@ -421,37 +481,47 @@ overlay2Canvas.addEventListener("dblclick", (e) => {
overlay2Canvas.addEventListener("contextmenu", (e) => {
e.preventDefault();
const pos = getPositon(e);
const pos = getPosition(e);
tileFlag(pos.x, pos.y);
});
let scale = 1;
let offsetX = 0;
let offsetY = 0;
window.addEventListener("keyup", (e) => {
e.preventDefault();
if(e.keyCode === 171) {
scale += .2;
} else if(e.keyCode === 173) {
if(canvas.width * scale > window.innerWidth && canvas.height * scale > window.innerHeight)
scale -= .2;
if (e.code === "BracketRight") {
zoomFactor -= .1;
} else if (e.code === "Slash") {
zoomFactor += .1;
} else if (e.code === "ArrowLeft") {
windowX -= .1;
} else if (e.code === "ArrowRight") {
windowX += .1;
} else if (e.code === "ArrowUp") {
windowY -= .1;
} else if (e.code === "ArrowDown") {
windowY += .1;
} else {
return;
}
applyScaling();
zoomFactor = Math.min(zoomFactor, 1);
zoomFactor = Math.max(zoomFactor, .1);
console.log("Test");
windowX = Math.min(windowX, 1 - zoomFactor);
windowY = Math.min(windowY, 1 - zoomFactor);
windowX = Math.max(windowX, 0);
windowY = Math.max(windowY, 0);
applyScaling();
});
let startClientX = 0;
let startClientY = 0;
// let startClientX = 0;
// let startClientY = 0;
//
// let isDragging = false;
let isDragging = false;
document.addEventListener("mousedown", (e) => {
console.log(e);
/*document.addEventListener("mousedown", (e) => {
if(e.button === 0) {
isDragging = true;
startClientX = e.clientX;
@@ -465,14 +535,28 @@ document.addEventListener("mouseup", (e) => {
document.addEventListener("mousemove", (e) => {
if(isDragging) {
// console.log(e, e.clientX - startClientX, e.clientY - startClientY);
offsetX += (e.clientX - startClientX);
offsetY += (e.clientY - startClientY);
const deltaX = e.clientX - startClientX;
const deltaY = e.clientY - startClientY;
startClientX = e.clientX;
startClientY = e.clientY;
windowX -= 1 / deltaX / 10;
windowY -= 1 / deltaY / 10;
windowX = Math.min(windowX, 1 - zoomFactor);
windowY = Math.min(windowY, 1 - zoomFactor);
windowX = Math.max(windowX, 0);
windowY = Math.max(windowY, 0);
console.log(windowX, windowY);
// console.log(e, e.clientX - startClientX, e.clientY - startClientY);
// offsetX += (e.clientX - startClientX);
// offsetY += (e.clientY - startClientY);
// startClientX = e.clientX;
// startClientY = e.clientY;
applyScaling();
}
});
});*/
// document.addEventListener("dragstart", (e) => {
// console.log(e);
@@ -484,13 +568,6 @@ document.addEventListener("mousemove", (e) => {
// console.log(startClientX - e.clientX);
// });
function applyScaling() {
canvas.style.transform = "scale(" + scale + ") translate(" + offsetX + "px, " + offsetY + "px)";
overlayCanvas.style.transform = "scale(" + scale + ") translate(" + offsetX + "px, " + offsetY + "px)";
overlay2Canvas.style.transform = "scale(" + scale + ") translate(" + offsetX + "px, " + offsetY + "px)";
console.log("scale(" + scale + ") translate(" + offsetX + "px, " + offsetY + "px)");
}
window.addEventListener("resize", () => {
scaleCanvas();
});