Fixes lots of bugs and mistakes, all basic features are now working
This commit is contained in:
@@ -13,31 +13,31 @@ class Connection {
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getAnchorPoint() {
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const dx = this.stateB.x - this.stateA.x;
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const dy = this.stateB.y - this.stateA.y;
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const scale = Math.sqrt(dx * dx + dy * dy);
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const scale = Math.sqrt(dx ** 2 + dy ** 2);
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return {
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x: this.stateA.x + dx * this.parallelPart - dy * this.perpendicularPart / scale,
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y: this.stateA.y + dy * this.parallelPart + dx * this.perpendicularPart / scale,
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};
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}
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setAnchorPoint() {
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setAnchorPoint(x, y) {
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const dx = this.stateB.x - this.stateA.x;
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const dy = this.stateB.y - this.stateA.y;
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const scale = Math.sqrt(dx ^ 2 + dy ^ 2);
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const scale = Math.sqrt(dx ** 2 + dy ** 2);
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this.parallelPart = (dx * (x - this.stateA.x) + dy * (y - this.stateA.y)) / (scale ^ 2);
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this.parallelPart = (dx * (x - this.stateA.x) + dy * (y - this.stateA.y)) / (scale ** 2);
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this.perpendicularPart = (dx * (y - this.stateA.y) - dy * (x - this.stateA.x)) / scale;
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if(this.parallelPart > 0 && this.parallelPart < 1 && Math.abs(this.perpendicularPart) < settings.snapToPadding) {
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if (this.parallelPart > 0 && this.parallelPart < 1 && Math.abs(this.perpendicularPart) < settings.snapToPadding) {
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this.lineAngleAdjust = (this.perpendicularPart < 0) * Math.PI;
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this.perpendicularPart = 0;
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}
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}
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getEndPointsAndCircle() {
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if(this.perpendicularPart === 0) {
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const middleX = (this.stateA.x + this.stateB.y) / 2;
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const middleY = (this.stateB.y + this.stateB.y) / 2;
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if (this.perpendicularPart === 0) {
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const middleX = (this.stateA.x + this.stateB.x) / 2;
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const middleY = (this.stateA.y + this.stateB.y) / 2;
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const start = this.stateA.closestPointOnCircle(middleX, middleY);
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const end = this.stateB.closestPointOnCircle(middleX, middleY);
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@@ -59,7 +59,7 @@ class Connection {
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const reverseScale = isReversed ? 1 : -1;
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const startAngle = Math.atan2(this.stateA.y - circle.y, this.stateA.x - circle.x) - reverseScale * radius / circle.radius;
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const endAngle = Math.atan2(this.stateB.y - circle.y, this.stateB.x - circle.y) + reverseScale * radius / circle.radius;
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const endAngle = Math.atan2(this.stateB.y - circle.y, this.stateB.x - circle.x) + reverseScale * radius / circle.radius;
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const startX = circle.x + circle.radius * Math.cos(startAngle);
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const startY = circle.y + circle.radius * Math.sin(startAngle);
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@@ -80,24 +80,83 @@ class Connection {
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}
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draw() {
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const stuff = this.getEndPointsAndCircle();
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const stuff = this.getEndPointsAndCircle();
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ctx.beginPath();
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ctx.beginPath();
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ctx.strokeStyle = ctx.fillStyle = settings.colors.getColor(this);
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if(stuff.isCircle) {
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ctx.arc(stuff.circle.x, stuff.circle.y, stuff.circle.radius, stuff.startAngle, stuff.endAngle, stuff.isReversed);
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} else {
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ctx.moveTo(stuff.start.x, stuff.start.y);
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ctx.lineTo(stuff.end.x, stuff.end.y);
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}
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if (stuff.isCircle) {
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ctx.arc(stuff.circle.x, stuff.circle.y, stuff.circle.radius, stuff.startAngle, stuff.endAngle, stuff.isReversed);
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} else {
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ctx.moveTo(stuff.start.x, stuff.start.y);
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ctx.lineTo(stuff.end.x, stuff.end.y);
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}
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ctx.stroke();
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ctx.stroke();
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if(stuff.isCircle) {
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ctx.drawArrow(stuff.end.x, stuff.end.y, stuff.endAngle - stuff.reverseScale * (Math.PI / 2));
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} else {
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ctx.drawArrow(stuff.end.x, stuff.end.y, Math.atan2(stuff.end.y - stuff.start.y, stuff.end.x - stuff.start.x));
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}
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if (stuff.isCircle) {
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ctx.drawArrow(stuff.end.x, stuff.end.y, stuff.endAngle - stuff.reverseScale * (Math.PI / 2));
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} else {
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ctx.drawArrow(stuff.end.x, stuff.end.y, Math.atan2(stuff.end.y - stuff.start.y, stuff.end.x - stuff.start.x));
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}
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ctx.closePath();
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// Draws the text onto the line
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if(stuff.isCircle) {
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let startAngle = stuff.startAngle,
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endAngle = stuff.endAngle;
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if(endAngle < startAngle) {
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endAngle += Math.PI * 2;
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}
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const textAngle = (startAngle + endAngle) / 2 + stuff.isReversed * Math.PI,
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textX = stuff.circle.x + stuff.circle.radius * Math.cos(textAngle),
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textY = stuff.circle.y + stuff.circle.radius * Math.sin(textAngle);
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ctx.drawText(this.text, textX, textY, textAngle, selectedObject === this);
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} else {
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const textX = (stuff.start.x + stuff.end.x) / 2,
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textY = (stuff.start.y + stuff.end.y) / 2,
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textAngle = Math.atan2(stuff.end.x - stuff.start.x, stuff.start.y - stuff.end.y);
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ctx.drawText(this.text, textX, textY, textAngle + this.lineAngleAdjust, selectedObject === this);
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}
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}
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containsPoint(x, y) {
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const endPoints = this.getEndPointsAndCircle();
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if (endPoints.isCircle) {
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const dx = x - endPoints.circle.x,
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dy = y - endPoints.circle.y,
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distance = Math.sqrt(dx ** 2 + dy ** 2) - endPoints.circle.radius;
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if (Math.abs(distance) < settings.hitTargetPadding) {
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let angle = Math.atan2(dy, dx),
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startAngle = endPoints.startAngle,
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endAngle = endPoints.endAngle;
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if (endPoints.isReversed) {
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[startAngle, endAngle] = [endAngle, startAngle];
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}
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if (endAngle < startAngle) {
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endAngle += Math.PI * 2;
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}
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if (angle < startAngle) {
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angle += Math.PI * 2;
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} else if (angle > endAngle) {
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angle -= Math.PI * 2;
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}
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return (angle > startAngle && angle < endAngle);
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}
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} else {
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const dx = endPoints.end.x - endPoints.start.x,
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dy = endPoints.end.y - endPoints.start.y,
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length = Math.sqrt(dx ** 2 + dy ** 2),
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percent = (dx * (x - endPoints.start.x) + dy * (y - endPoints.start.y)) / (length ** 2),
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distance = (dx * (y - endPoints.start.y) - dy * (x - endPoints.start.x)) / length;
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return (percent > 0 && percent < 1 && Math.abs(distance) < settings.hitTargetPadding);
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}
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return false;
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}
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}
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@@ -63,13 +63,28 @@ class SelfConnection {
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draw() {
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const endPoints = this.getEndPointsAndCircle();
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ctx.strokeStyle = ctx.fillStyle = settings.colors.getColor(this);
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ctx.beginPath();
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ctx.arc(endPoints.circle.x, endPoints.circle.y, endPoints.circle.radius, endPoints.startAngle, endPoints.endAngle);
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ctx.stroke();
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ctx.closePath();
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const textX = endPoints.circle.x + endPoints.circle.radius * Math.cos(this.anchorAngle),
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textY = endPoints.circle.y + endPoints.circle.radius * Math.sin(this.anchorAngle);
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ctx.drawText(this.text, textX, textY, this.anchorAngle, selectedObject === this);
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ctx.drawArrow(endPoints.end.x, endPoints.end.y, endPoints.endAngle + Math.PI * .4);
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}
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containsPoint(x, y) {
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const endPoints = this.getEndPointsAndCircle(),
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dx = x - endPoints.circle.x,
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dy = y - endPoints.circle.y,
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distance = Math.sqrt(dx ** 2 + dy ** 2) - endPoints.circle.radius;
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return Math.abs(distance) < settings.hitTargetPadding;
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}
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}
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@@ -37,14 +37,32 @@ class StartConnection {
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}
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draw() {
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const endPoints = this.getEndPoints();
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const points = this.getEndPoints();
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ctx.strokeStyle = ctx.fillStyle = settings.colors.getColor(this);
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ctx.beginPath();
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ctx.moveTo(endPoints.start.x, endPoints.start.y);
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ctx.lineTo(endPoints.end.x, endPoints.end.y);
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ctx.moveTo(points.start.x, points.start.y);
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ctx.lineTo(points.end.x, points.end.y);
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ctx.stroke();
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ctx.closePath();
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const textAngle = Math.atan2(points.start.y - points.end.y, points.start.x - points.end.x);
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ctx.drawText(this.text, points.start.x, points.start.y, textAngle, selectedObject === this);
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ctx.drawArrow(points.end.x, points.end.y, Math.atan2(-this.deltaY, -this.deltaX))
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}
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containsPoint(x, y) {
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const points = this.getEndPoints();
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const dx = points.end.x - points.start.x,
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dy = points.end.y - points.start.y,
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length = Math.sqrt(dx ** 2 + dy ** 2),
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percent = (dx * (x - points.start.x) + dy * (y - points.start.y)) / (length ** 2),
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distance = (dx * (y - points.start.y) - dy * (x - points.start.x)) / length;
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return (percent > 0 && percent < 1 && Math.abs(distance) < settings.hitTargetPadding);
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}
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}
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@@ -1,28 +1,48 @@
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class State {
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constructor(x, y, color) {
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constructor(x, y) {
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this.x = x;
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this.y = y;
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this.color = color;
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this.mouseOffsetX = 0;
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this.mouseOffsetY = 0;
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this.color = '#f0f';
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this.isAcceptState = false;
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this.text = '';
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}
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setMouseStart(x, y) {
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this.mouseOffsetX = this.x - x;
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this.mouseOffsetY = this.y - y;
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}
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setAnchorPoint(x, y) {
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this.x = x + this.mouseOffsetX;
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this.y = y + this.mouseOffsetY;
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}
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draw() {
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ctx.fillStyle = this.color;
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ctx.strokeStyle = '#000';
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ctx.strokeStyle = settings.colors.getColor(this);
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ctx.beginPath();
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ctx.arc(this.x, this.y, radius, 0, 360);
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ctx.arc(this.x, this.y, radius, 0, 2 * Math.PI);
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ctx.fill();
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ctx.stroke();
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ctx.closePath();
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}
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jumpTo(x, y) {
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this.x = Math.min(Math.max(x, 0), width);
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this.y = Math.min(Math.max(y, 0), height);
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ctx.fillStyle = settings.colors.getColor(this);
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ctx.drawText(this.text, this.x, this.y, null, selectedObject === this);
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if(this.isAcceptState) {
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ctx.beginPath();
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ctx.arc(this.x, this.y, radius - 6, 0, 2 * Math.PI);
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ctx.stroke();
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ctx.closePath();
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}
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}
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moveTo(x, y) {
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@@ -75,11 +95,15 @@ class State {
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closestPointOnCircle(x, y) {
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const dx = x - this.x;
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const dy = y - this.y;
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const scale = Math.sqrt(dx ^ 2 + dy ^ 2);
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const scale = Math.sqrt(dx ** 2 + dy ** 2);
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return {
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x: this.x + dx * radius / scale,
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y: this.y + dy * radius / scale,
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};
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}
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containsPoint(x, y) {
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return (x - this.x) ** 2 + (y - this.y) ** 2 < radius ** 2;
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}
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}
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22
js/components/temporary-connection.js
Normal file
22
js/components/temporary-connection.js
Normal file
@@ -0,0 +1,22 @@
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class TemporaryConnection {
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constructor(from, to) {
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this.from = from;
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this.to = to;
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}
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draw() {
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ctx.beginPath();
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ctx.strokeStyle = '#000';
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ctx.fillStyle = '#000';
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ctx.moveTo(this.to.x, this.to.y);
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ctx.lineTo(this.from.x, this.from.y);
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ctx.stroke();
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ctx.drawArrow(this.to.x, this.to.y, Math.atan2(this.to.y - this.from.y, this.to.x - this.from.x));
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}
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}
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