Fixes lots of bugs and mistakes, all basic features are now working
This commit is contained in:
parent
2b6a8aec87
commit
e5cdf549d2
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@ -12,6 +12,7 @@
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<script src="js/components/connection.js"></script>
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<script src="js/components/start-connection.js"></script>
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<script src="js/components/self-connection.js"></script>
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<script src="js/components/temporary-connection.js"></script>
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<script src="js/components/state.js"></script>
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<script src="js/main.js"></script>
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</body>
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@ -13,31 +13,31 @@ class Connection {
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getAnchorPoint() {
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const dx = this.stateB.x - this.stateA.x;
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const dy = this.stateB.y - this.stateA.y;
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const scale = Math.sqrt(dx * dx + dy * dy);
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const scale = Math.sqrt(dx ** 2 + dy ** 2);
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return {
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x: this.stateA.x + dx * this.parallelPart - dy * this.perpendicularPart / scale,
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y: this.stateA.y + dy * this.parallelPart + dx * this.perpendicularPart / scale,
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};
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}
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setAnchorPoint() {
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setAnchorPoint(x, y) {
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const dx = this.stateB.x - this.stateA.x;
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const dy = this.stateB.y - this.stateA.y;
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const scale = Math.sqrt(dx ^ 2 + dy ^ 2);
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const scale = Math.sqrt(dx ** 2 + dy ** 2);
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this.parallelPart = (dx * (x - this.stateA.x) + dy * (y - this.stateA.y)) / (scale ^ 2);
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this.parallelPart = (dx * (x - this.stateA.x) + dy * (y - this.stateA.y)) / (scale ** 2);
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this.perpendicularPart = (dx * (y - this.stateA.y) - dy * (x - this.stateA.x)) / scale;
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if(this.parallelPart > 0 && this.parallelPart < 1 && Math.abs(this.perpendicularPart) < settings.snapToPadding) {
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if (this.parallelPart > 0 && this.parallelPart < 1 && Math.abs(this.perpendicularPart) < settings.snapToPadding) {
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this.lineAngleAdjust = (this.perpendicularPart < 0) * Math.PI;
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this.perpendicularPart = 0;
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}
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}
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getEndPointsAndCircle() {
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if(this.perpendicularPart === 0) {
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const middleX = (this.stateA.x + this.stateB.y) / 2;
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const middleY = (this.stateB.y + this.stateB.y) / 2;
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if (this.perpendicularPart === 0) {
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const middleX = (this.stateA.x + this.stateB.x) / 2;
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const middleY = (this.stateA.y + this.stateB.y) / 2;
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const start = this.stateA.closestPointOnCircle(middleX, middleY);
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const end = this.stateB.closestPointOnCircle(middleX, middleY);
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@ -59,7 +59,7 @@ class Connection {
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const reverseScale = isReversed ? 1 : -1;
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const startAngle = Math.atan2(this.stateA.y - circle.y, this.stateA.x - circle.x) - reverseScale * radius / circle.radius;
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const endAngle = Math.atan2(this.stateB.y - circle.y, this.stateB.x - circle.y) + reverseScale * radius / circle.radius;
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const endAngle = Math.atan2(this.stateB.y - circle.y, this.stateB.x - circle.x) + reverseScale * radius / circle.radius;
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const startX = circle.x + circle.radius * Math.cos(startAngle);
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const startY = circle.y + circle.radius * Math.sin(startAngle);
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@ -80,24 +80,83 @@ class Connection {
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}
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draw() {
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const stuff = this.getEndPointsAndCircle();
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const stuff = this.getEndPointsAndCircle();
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ctx.beginPath();
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ctx.beginPath();
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ctx.strokeStyle = ctx.fillStyle = settings.colors.getColor(this);
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if(stuff.isCircle) {
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ctx.arc(stuff.circle.x, stuff.circle.y, stuff.circle.radius, stuff.startAngle, stuff.endAngle, stuff.isReversed);
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} else {
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ctx.moveTo(stuff.start.x, stuff.start.y);
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ctx.lineTo(stuff.end.x, stuff.end.y);
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}
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if (stuff.isCircle) {
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ctx.arc(stuff.circle.x, stuff.circle.y, stuff.circle.radius, stuff.startAngle, stuff.endAngle, stuff.isReversed);
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} else {
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ctx.moveTo(stuff.start.x, stuff.start.y);
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ctx.lineTo(stuff.end.x, stuff.end.y);
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}
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ctx.stroke();
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ctx.stroke();
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if(stuff.isCircle) {
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ctx.drawArrow(stuff.end.x, stuff.end.y, stuff.endAngle - stuff.reverseScale * (Math.PI / 2));
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} else {
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ctx.drawArrow(stuff.end.x, stuff.end.y, Math.atan2(stuff.end.y - stuff.start.y, stuff.end.x - stuff.start.x));
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}
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if (stuff.isCircle) {
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ctx.drawArrow(stuff.end.x, stuff.end.y, stuff.endAngle - stuff.reverseScale * (Math.PI / 2));
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} else {
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ctx.drawArrow(stuff.end.x, stuff.end.y, Math.atan2(stuff.end.y - stuff.start.y, stuff.end.x - stuff.start.x));
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}
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ctx.closePath();
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// Draws the text onto the line
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if(stuff.isCircle) {
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let startAngle = stuff.startAngle,
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endAngle = stuff.endAngle;
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if(endAngle < startAngle) {
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endAngle += Math.PI * 2;
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}
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const textAngle = (startAngle + endAngle) / 2 + stuff.isReversed * Math.PI,
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textX = stuff.circle.x + stuff.circle.radius * Math.cos(textAngle),
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textY = stuff.circle.y + stuff.circle.radius * Math.sin(textAngle);
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ctx.drawText(this.text, textX, textY, textAngle, selectedObject === this);
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} else {
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const textX = (stuff.start.x + stuff.end.x) / 2,
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textY = (stuff.start.y + stuff.end.y) / 2,
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textAngle = Math.atan2(stuff.end.x - stuff.start.x, stuff.start.y - stuff.end.y);
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ctx.drawText(this.text, textX, textY, textAngle + this.lineAngleAdjust, selectedObject === this);
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}
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}
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containsPoint(x, y) {
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const endPoints = this.getEndPointsAndCircle();
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if (endPoints.isCircle) {
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const dx = x - endPoints.circle.x,
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dy = y - endPoints.circle.y,
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distance = Math.sqrt(dx ** 2 + dy ** 2) - endPoints.circle.radius;
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if (Math.abs(distance) < settings.hitTargetPadding) {
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let angle = Math.atan2(dy, dx),
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startAngle = endPoints.startAngle,
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endAngle = endPoints.endAngle;
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if (endPoints.isReversed) {
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[startAngle, endAngle] = [endAngle, startAngle];
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}
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if (endAngle < startAngle) {
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endAngle += Math.PI * 2;
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}
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if (angle < startAngle) {
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angle += Math.PI * 2;
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} else if (angle > endAngle) {
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angle -= Math.PI * 2;
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}
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return (angle > startAngle && angle < endAngle);
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}
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} else {
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const dx = endPoints.end.x - endPoints.start.x,
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dy = endPoints.end.y - endPoints.start.y,
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length = Math.sqrt(dx ** 2 + dy ** 2),
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percent = (dx * (x - endPoints.start.x) + dy * (y - endPoints.start.y)) / (length ** 2),
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distance = (dx * (y - endPoints.start.y) - dy * (x - endPoints.start.x)) / length;
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return (percent > 0 && percent < 1 && Math.abs(distance) < settings.hitTargetPadding);
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}
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return false;
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}
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}
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@ -63,13 +63,28 @@ class SelfConnection {
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draw() {
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const endPoints = this.getEndPointsAndCircle();
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ctx.strokeStyle = ctx.fillStyle = settings.colors.getColor(this);
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ctx.beginPath();
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ctx.arc(endPoints.circle.x, endPoints.circle.y, endPoints.circle.radius, endPoints.startAngle, endPoints.endAngle);
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ctx.stroke();
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ctx.closePath();
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const textX = endPoints.circle.x + endPoints.circle.radius * Math.cos(this.anchorAngle),
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textY = endPoints.circle.y + endPoints.circle.radius * Math.sin(this.anchorAngle);
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ctx.drawText(this.text, textX, textY, this.anchorAngle, selectedObject === this);
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ctx.drawArrow(endPoints.end.x, endPoints.end.y, endPoints.endAngle + Math.PI * .4);
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}
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containsPoint(x, y) {
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const endPoints = this.getEndPointsAndCircle(),
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dx = x - endPoints.circle.x,
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dy = y - endPoints.circle.y,
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distance = Math.sqrt(dx ** 2 + dy ** 2) - endPoints.circle.radius;
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return Math.abs(distance) < settings.hitTargetPadding;
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}
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}
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@ -37,14 +37,32 @@ class StartConnection {
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}
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draw() {
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const endPoints = this.getEndPoints();
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const points = this.getEndPoints();
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ctx.strokeStyle = ctx.fillStyle = settings.colors.getColor(this);
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ctx.beginPath();
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ctx.moveTo(endPoints.start.x, endPoints.start.y);
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ctx.lineTo(endPoints.end.x, endPoints.end.y);
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ctx.moveTo(points.start.x, points.start.y);
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ctx.lineTo(points.end.x, points.end.y);
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ctx.stroke();
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ctx.closePath();
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const textAngle = Math.atan2(points.start.y - points.end.y, points.start.x - points.end.x);
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ctx.drawText(this.text, points.start.x, points.start.y, textAngle, selectedObject === this);
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ctx.drawArrow(points.end.x, points.end.y, Math.atan2(-this.deltaY, -this.deltaX))
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}
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containsPoint(x, y) {
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const points = this.getEndPoints();
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const dx = points.end.x - points.start.x,
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dy = points.end.y - points.start.y,
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length = Math.sqrt(dx ** 2 + dy ** 2),
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percent = (dx * (x - points.start.x) + dy * (y - points.start.y)) / (length ** 2),
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distance = (dx * (y - points.start.y) - dy * (x - points.start.x)) / length;
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return (percent > 0 && percent < 1 && Math.abs(distance) < settings.hitTargetPadding);
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}
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}
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@ -1,28 +1,48 @@
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class State {
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constructor(x, y, color) {
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constructor(x, y) {
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this.x = x;
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this.y = y;
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this.color = color;
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this.mouseOffsetX = 0;
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this.mouseOffsetY = 0;
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this.color = '#f0f';
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this.isAcceptState = false;
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this.text = '';
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}
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setMouseStart(x, y) {
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this.mouseOffsetX = this.x - x;
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this.mouseOffsetY = this.y - y;
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}
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setAnchorPoint(x, y) {
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this.x = x + this.mouseOffsetX;
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this.y = y + this.mouseOffsetY;
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}
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draw() {
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ctx.fillStyle = this.color;
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ctx.strokeStyle = '#000';
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ctx.strokeStyle = settings.colors.getColor(this);
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ctx.beginPath();
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ctx.arc(this.x, this.y, radius, 0, 360);
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ctx.arc(this.x, this.y, radius, 0, 2 * Math.PI);
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ctx.fill();
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ctx.stroke();
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ctx.closePath();
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}
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jumpTo(x, y) {
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this.x = Math.min(Math.max(x, 0), width);
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this.y = Math.min(Math.max(y, 0), height);
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ctx.fillStyle = settings.colors.getColor(this);
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ctx.drawText(this.text, this.x, this.y, null, selectedObject === this);
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if(this.isAcceptState) {
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ctx.beginPath();
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ctx.arc(this.x, this.y, radius - 6, 0, 2 * Math.PI);
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ctx.stroke();
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ctx.closePath();
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}
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}
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moveTo(x, y) {
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@ -75,11 +95,15 @@ class State {
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closestPointOnCircle(x, y) {
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const dx = x - this.x;
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const dy = y - this.y;
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const scale = Math.sqrt(dx ^ 2 + dy ^ 2);
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const scale = Math.sqrt(dx ** 2 + dy ** 2);
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return {
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x: this.x + dx * radius / scale,
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y: this.y + dy * radius / scale,
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};
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}
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containsPoint(x, y) {
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return (x - this.x) ** 2 + (y - this.y) ** 2 < radius ** 2;
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}
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}
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22
js/components/temporary-connection.js
Normal file
22
js/components/temporary-connection.js
Normal file
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@ -0,0 +1,22 @@
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class TemporaryConnection {
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constructor(from, to) {
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this.from = from;
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this.to = to;
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}
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draw() {
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ctx.beginPath();
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ctx.strokeStyle = '#000';
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ctx.fillStyle = '#000';
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ctx.moveTo(this.to.x, this.to.y);
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ctx.lineTo(this.from.x, this.from.y);
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ctx.stroke();
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ctx.drawArrow(this.to.x, this.to.y, Math.atan2(this.to.y - this.from.y, this.to.x - this.from.x));
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}
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}
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0
js/export.js
Normal file
0
js/export.js
Normal file
341
js/main.js
341
js/main.js
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@ -1,11 +1,17 @@
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const width = 600;
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const height = 300;
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const width = 800;
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const height = 600;
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const radius = 25;
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const settings = {
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physics: true,
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speed: 2,
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snapToPadding: 10
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snapToPadding: 6,
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hitTargetPadding: 6,
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colors: {
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default: '#000',
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active: '#00f',
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getColor: (object) => selectedObject === object ? settings.colors.active : settings.colors.default
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}
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};
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const canvas = document.getElementById('canvas');
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@ -17,6 +23,17 @@ canvas.height = height;
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const states = [];
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const connections = [];
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let isPaused = false;
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let caretTimer,
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caretVisible = true;
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function resetCaret() {
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clearInterval(caretTimer);
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caretTimer = setInterval(() => caretVisible = !caretVisible, 500);
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caretVisible = true;
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}
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function tick() {
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states.forEach(stateA => {
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states.forEach(stateB => {
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@ -42,132 +59,206 @@ function tick() {
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}
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});
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setTimeout(tick, 1000 / 30);
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if (!isPaused)
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setTimeout(tick, 1000 / 30);
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}
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function draw() {
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ctx.clearRect(0, 0, width, height);
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connections.forEach(connection => connection.draw());
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ctx.save();
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ctx.translate(0.5, 0.5);
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states.forEach(state => state.draw());
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setTimeout(draw, 1000 / 60);
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connections.forEach(connection => connection.draw());
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if (!!currentConnection) {
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currentConnection.draw();
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}
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ctx.restore();
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if (!isPaused)
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setTimeout(draw, 1000 / 60);
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}
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function selectObject(x, y) {
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for (let state of states) {
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if ((x - state.x) * (x - state.x) + (y - state.y) * (y - state.y) < radius * radius) {
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if (state.containsPoint(x, y)) {
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return state;
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}
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}
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for (let connection of connections) {
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if (connection.containsPoint(x, y)) {
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return connection;
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}
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}
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return null;
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}
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function getStateByPos(x, y) {
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}
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function checkForState(x, y) {
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return !!getStateByPos(x, y);
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}
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function addState(x, y) {
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const state = new State(x, y, '#f0f');
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states.push(state);
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}
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function addConnection(stateA, stateB, angleA, angleB) {
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const connection = new Connection(stateA, stateB, angleA, angleB);
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connections.push(connection);
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}
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let isMouseDown = false,
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isDragging = false,
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lastDrag = 0,
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let cursorVisible = true,
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selectedObject = null,
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shiftPressed = false,
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currentConnection = null,
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movingObject = false;
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movingObject = false,
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originalClick = null,
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deltaMouseX = 0,
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deltaMouseY = 0,
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shiftPressed = false;
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canvas.addEventListener('mousedown', (event) => {
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selectedObject = selectObject(event.x, event.y);
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shiftPressed = event.shiftKey;
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const mouse = cbRelMousePos(event);
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selectedObject = selectObject(mouse.x, mouse.y);
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movingObject = false;
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originalClick = mouse;
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if (!!selectedObject) {
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if (shiftPressed && selectedObject instanceof State) {
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currentConnection = new SelfConnection(selectedObject, event);
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currentConnection = new SelfConnection(selectedObject, mouse);
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} else {
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movingObject = true;
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deltaMouseX = deltaMouseY = 0;
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if (selectedObject.setMouseStart) {
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||||
selectedObject.setMouseStart(mouse.x, mouse.y);
|
||||
}
|
||||
}
|
||||
resetCaret();
|
||||
} else if (shiftPressed) {
|
||||
currentConnection = new TemporaryConnection(mouse, mouse);
|
||||
}
|
||||
|
||||
if (canvasHasFocus()) {
|
||||
return false;
|
||||
} else {
|
||||
resetCaret();
|
||||
return true;
|
||||
}
|
||||
});
|
||||
|
||||
canvas.addEventListener('mousemove', (event) => {
|
||||
if (isMouseDown && !isDragging)
|
||||
isDragging = true;
|
||||
|
||||
if (isMouseDown && isDragging) {
|
||||
if (!shiftPressed) {
|
||||
selectedObject.jumpTo(event.clientX, event.clientY);
|
||||
}
|
||||
|
||||
selectedObject.setAnchorPoint(event.clientX, event.clientY);
|
||||
}
|
||||
const mouse = cbRelMousePos(event);
|
||||
|
||||
if (!!currentConnection) {
|
||||
let targetState = selectObject(event.x, event.y);
|
||||
|
||||
if (!targetState instanceof State) {
|
||||
targetState = null;
|
||||
let targetNode = selectObject(mouse.x, mouse.y);
|
||||
if (!(targetNode instanceof State)) {
|
||||
targetNode = null;
|
||||
}
|
||||
|
||||
if (!!selectedObject) {
|
||||
if (targetState === selectedObject) {
|
||||
currentConnection = new SelfConnection(selectedObject, event);
|
||||
} else if(!!targetState) {
|
||||
currentConnection = new Connection(selectedObject, targetState);
|
||||
if (!selectedObject) {
|
||||
if (!!targetNode) {
|
||||
currentConnection = new StartConnection(targetNode, originalClick);
|
||||
} else {
|
||||
// currentConnection = new
|
||||
currentConnection = new TemporaryConnection(originalClick, mouse);
|
||||
}
|
||||
} else {
|
||||
if (targetNode === selectedObject) {
|
||||
currentConnection = new SelfConnection(selectedObject, mouse);
|
||||
} else if (!!targetNode) {
|
||||
currentConnection = new Connection(selectedObject, targetNode);
|
||||
} else {
|
||||
currentConnection = new TemporaryConnection(selectedObject.closestPointOnCircle(mouse.x, mouse.y), mouse)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (movingObject) {
|
||||
selectedObject.setAnchorPoint(mouse.x, mouse.y);
|
||||
if (selectedObject instanceof State) {
|
||||
snapNode(selectedObject);
|
||||
}
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
canvas.addEventListener('mouseup', (event) => {
|
||||
if (isDragging) {
|
||||
lastDrag = Date.now()
|
||||
}
|
||||
movingObject = false;
|
||||
|
||||
if (shiftPressed) {
|
||||
const state = getStateByPos(event.clientX, event.clientY);
|
||||
addConnection(selectedObject, state, Math.PI, -Math.PI);
|
||||
}
|
||||
|
||||
isMouseDown = false;
|
||||
isDragging = false;
|
||||
selectedObject = null;
|
||||
});
|
||||
|
||||
canvas.addEventListener('click', (event) => {
|
||||
const x = event.clientX,
|
||||
y = event.clientY;
|
||||
|
||||
if (Date.now() - lastDrag < 100) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (checkForState(x, y)) {
|
||||
if (!!currentConnection) {
|
||||
if (!(currentConnection instanceof TemporaryConnection)) {
|
||||
selectedObject = currentConnection;
|
||||
connections.push(currentConnection);
|
||||
resetCaret();
|
||||
}
|
||||
currentConnection = null;
|
||||
}
|
||||
});
|
||||
|
||||
canvas.addEventListener('dblclick', (event) => {
|
||||
const x = event.clientX,
|
||||
y = event.clientY;
|
||||
const mouse = cbRelMousePos(event);
|
||||
selectedObject = selectObject(mouse.x, mouse.y);
|
||||
|
||||
addState(x, y);
|
||||
if (!selectedObject) {
|
||||
selectedObject = new State(mouse.x, mouse.y);
|
||||
states.push(selectedObject);
|
||||
resetCaret();
|
||||
} else if (selectedObject instanceof State) {
|
||||
selectedObject.isAcceptState = !selectedObject.isAcceptState;
|
||||
}
|
||||
});
|
||||
|
||||
document.addEventListener('keydown', (event) => {
|
||||
const key = crossBrowserKey(event);
|
||||
|
||||
if (!canvasHasFocus()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
switch (key) {
|
||||
case 16: // Shift
|
||||
shiftPressed = true;
|
||||
break;
|
||||
case 8: // Backspace
|
||||
if (!!selectedObject) {
|
||||
selectedObject.text = selectedObject.text.substr(0, selectedObject.text.length - 1);
|
||||
resetCaret();
|
||||
}
|
||||
|
||||
return false;
|
||||
case 46: // Delete
|
||||
if (!!selectedObject) {
|
||||
if(selectedObject instanceof State) {
|
||||
states.splice(states.findIndex(state => state === selectedObject), 1);
|
||||
}
|
||||
|
||||
for (let i = 0; i < connections.length; i++) {
|
||||
const con = connections[i];
|
||||
if (con === selectedObject || con.state === selectedObject || con.stateA === selectedObject || con.stateB === selectedObject) {
|
||||
connections.splice(i--, 1);
|
||||
}
|
||||
}
|
||||
|
||||
selectedObject = null;
|
||||
}
|
||||
break;
|
||||
}
|
||||
});
|
||||
|
||||
document.addEventListener('keyup', (event) => {
|
||||
const key = crossBrowserKey(event);
|
||||
|
||||
if (key === 16) {
|
||||
shiftPressed = false;
|
||||
}
|
||||
});
|
||||
|
||||
document.addEventListener('keypress', (event) => {
|
||||
const key = crossBrowserKey(event);
|
||||
|
||||
if(!canvasHasFocus()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if(key >= 0x20 && key <= 0x7E && !event.metaKey && !event.altKey && !event.ctrlKey && !!selectedObject && 'text' in selectedObject) {
|
||||
selectedObject.text += String.fromCharCode(key);
|
||||
resetCaret();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
if(key === 8) {
|
||||
return false;
|
||||
}
|
||||
});
|
||||
|
||||
CanvasRenderingContext2D.prototype.drawArrow = function (x, y, angle) {
|
||||
|
@ -183,5 +274,97 @@ CanvasRenderingContext2D.prototype.drawArrow = function (x, y, angle) {
|
|||
this.fill();
|
||||
};
|
||||
|
||||
CanvasRenderingContext2D.prototype.drawText = function(originalText, x, y, angleOrNull, isSelected) {
|
||||
const text = originalText;
|
||||
this.font = '20px Roboto';
|
||||
const width = this.measureText(text).width;
|
||||
|
||||
x -= width / 2; // Centers the text
|
||||
|
||||
if(!!angleOrNull) {
|
||||
const dx = Math.cos(angleOrNull),
|
||||
dy = Math.sin(angleOrNull),
|
||||
cornerPointX = (width / 2 + 5) * (dx > 0 ? 1 : -1),
|
||||
cornerPointY = (10 + 5) * (dy > 0 ? 1 : -1),
|
||||
slide = dy * (Math.abs(dy) ** 40) * cornerPointX - dx * (Math.abs(dx) ** 10) * cornerPointY;
|
||||
x += cornerPointX - dy * slide;
|
||||
y += cornerPointY + dx * slide;
|
||||
}
|
||||
|
||||
// Draw text and caret
|
||||
if('advancedFillText' in this) {
|
||||
// this.advancedFillText()
|
||||
} else {
|
||||
x = Math.round(x);
|
||||
y = Math.round(y);
|
||||
this.fillText(text, x, y + 6);
|
||||
if(isSelected && caretVisible && canvasHasFocus() && document.hasFocus()) {
|
||||
x += width;
|
||||
|
||||
this.beginPath();
|
||||
|
||||
this.moveTo(x, y - 10);
|
||||
this.lineTo(x, y + 10);
|
||||
|
||||
this.stroke();
|
||||
this.closePath();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
function snapNode(targetState) {
|
||||
for (let state of states) {
|
||||
if (state === targetState)
|
||||
continue;
|
||||
|
||||
if (Math.abs(targetState.x - state.x) < settings.snapToPadding) {
|
||||
targetState.x = state.x;
|
||||
}
|
||||
|
||||
if (Math.abs(targetState.y - state.y) < settings.snapToPadding) {
|
||||
targetState.y = state.y;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function canvasHasFocus() {
|
||||
return (document.activeElement || document.body) === document.body;
|
||||
}
|
||||
|
||||
function crossBrowserKey(event) {
|
||||
event = event || window.event;
|
||||
return event.which || event.keyCode;
|
||||
}
|
||||
|
||||
function cbElementPos(event) {
|
||||
event = event || window.event;
|
||||
let obj = event.target || event.srcElement,
|
||||
x = 0,
|
||||
y = 0;
|
||||
while (obj.offsetParent) {
|
||||
x += obj.offsetLeft;
|
||||
y += obj.offsetTop;
|
||||
obj = obj.offsetParent;
|
||||
}
|
||||
return {x, y};
|
||||
}
|
||||
|
||||
function cbMousePos(event) {
|
||||
event = event || window.event;
|
||||
return {
|
||||
x: event.pageX || event.clientX + document.body.scrollLeft + document.documentElement.scrollLeft,
|
||||
y: event.pageY || event.clientY + document.body.scrollTop + document.documentElement.scrollTop,
|
||||
}
|
||||
}
|
||||
|
||||
function cbRelMousePos(event) {
|
||||
const elem = cbElementPos(event),
|
||||
mouse = cbMousePos(event);
|
||||
return {
|
||||
x: mouse.x - elem.x,
|
||||
y: mouse.y - elem.y,
|
||||
};
|
||||
}
|
||||
|
||||
tick();
|
||||
draw();
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
function det(a, b, c, d, e, f, g, h, i) {
|
||||
return (a * e * i) + (b * f * g) + (c * d * h) - (a * f * h) - (b * d * i) - (c * e * g);
|
||||
return a * e * i + b * f * g + c * d * h - a * f * h - b * d * i - c * e * g;
|
||||
}
|
||||
|
||||
function circleFromPoints(p1, p2, p3) {
|
||||
|
@ -11,6 +11,6 @@ function circleFromPoints(p1, p2, p3) {
|
|||
return {
|
||||
x: -bx / (2 * a),
|
||||
y: -by / (2 * a),
|
||||
radius: Math.sqrt(bx ^ 2 + by ^ 2 - 4 * a * c) / (2 * Math.abs(a)),
|
||||
radius: Math.sqrt(bx ** 2 + by ** 2 - 4 * a * c) / (2 * Math.abs(a)),
|
||||
};
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user