fsm-designer/js/components/connection.js

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class Connection {
constructor(stateA, stateB) {
this.stateA = stateA;
this.stateB = stateB;
this.text = '';
this.lineAngleAdjust = 0;
this.parallelPart = 0.5;
this.perpendicularPart = 0;
}
getAnchorPoint() {
const dx = this.stateB.x - this.stateA.x;
const dy = this.stateB.y - this.stateA.y;
const scale = Math.sqrt(dx ** 2 + dy ** 2);
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return {
x: this.stateA.x + dx * this.parallelPart - dy * this.perpendicularPart / scale,
y: this.stateA.y + dy * this.parallelPart + dx * this.perpendicularPart / scale,
};
}
setAnchorPoint(x, y) {
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const dx = this.stateB.x - this.stateA.x;
const dy = this.stateB.y - this.stateA.y;
const scale = Math.sqrt(dx ** 2 + dy ** 2);
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this.parallelPart = (dx * (x - this.stateA.x) + dy * (y - this.stateA.y)) / (scale ** 2);
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this.perpendicularPart = (dx * (y - this.stateA.y) - dy * (x - this.stateA.x)) / scale;
if (this.parallelPart > 0 && this.parallelPart < 1 && Math.abs(this.perpendicularPart) < settings.snapToPadding) {
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this.lineAngleAdjust = (this.perpendicularPart < 0) * Math.PI;
this.perpendicularPart = 0;
}
}
getEndPointsAndCircle() {
if (this.perpendicularPart === 0) {
const middleX = (this.stateA.x + this.stateB.x) / 2;
const middleY = (this.stateA.y + this.stateB.y) / 2;
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const start = this.stateA.closestPointOnCircle(middleX, middleY);
const end = this.stateB.closestPointOnCircle(middleX, middleY);
return {
isCircle: false,
start,
end
};
}
const anchor = this.getAnchorPoint();
const circle = circleFromPoints(
{x: this.stateA.x, y: this.stateA.y},
{x: this.stateB.x, y: this.stateB.y},
anchor,
);
const isReversed = this.perpendicularPart > 0;
const reverseScale = isReversed ? 1 : -1;
const startAngle = Math.atan2(this.stateA.y - circle.y, this.stateA.x - circle.x) - reverseScale * radius / circle.radius;
const endAngle = Math.atan2(this.stateB.y - circle.y, this.stateB.x - circle.x) + reverseScale * radius / circle.radius;
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const startX = circle.x + circle.radius * Math.cos(startAngle);
const startY = circle.y + circle.radius * Math.sin(startAngle);
const endX = circle.x + circle.radius * Math.cos(endAngle);
const endY = circle.y + circle.radius * Math.sin(endAngle);
return {
isCircle: true,
start: {x: startX, y: startY},
end: {x: endX, y: endY},
startAngle,
endAngle,
circle,
isReversed,
reverseScale,
};
}
draw() {
const stuff = this.getEndPointsAndCircle();
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ctx.beginPath();
ctx.strokeStyle = ctx.fillStyle = settings.colors.getColor(this);
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if (stuff.isCircle) {
ctx.arc(stuff.circle.x, stuff.circle.y, stuff.circle.radius, stuff.startAngle, stuff.endAngle, stuff.isReversed);
} else {
ctx.moveTo(stuff.start.x, stuff.start.y);
ctx.lineTo(stuff.end.x, stuff.end.y);
}
ctx.stroke();
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if (stuff.isCircle) {
ctx.drawArrow(stuff.end.x, stuff.end.y, stuff.endAngle - stuff.reverseScale * (Math.PI / 2));
} else {
ctx.drawArrow(stuff.end.x, stuff.end.y, Math.atan2(stuff.end.y - stuff.start.y, stuff.end.x - stuff.start.x));
}
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ctx.closePath();
// Draws the text onto the line
if(stuff.isCircle) {
let startAngle = stuff.startAngle,
endAngle = stuff.endAngle;
if(endAngle < startAngle) {
endAngle += Math.PI * 2;
}
const textAngle = (startAngle + endAngle) / 2 + stuff.isReversed * Math.PI,
textX = stuff.circle.x + stuff.circle.radius * Math.cos(textAngle),
textY = stuff.circle.y + stuff.circle.radius * Math.sin(textAngle);
ctx.drawText(this.text, textX, textY, textAngle, selectedObject === this);
} else {
const textX = (stuff.start.x + stuff.end.x) / 2,
textY = (stuff.start.y + stuff.end.y) / 2,
textAngle = Math.atan2(stuff.end.x - stuff.start.x, stuff.start.y - stuff.end.y);
ctx.drawText(this.text, textX, textY, textAngle + this.lineAngleAdjust, selectedObject === this);
}
}
containsPoint(x, y) {
const endPoints = this.getEndPointsAndCircle();
if (endPoints.isCircle) {
const dx = x - endPoints.circle.x,
dy = y - endPoints.circle.y,
distance = Math.sqrt(dx ** 2 + dy ** 2) - endPoints.circle.radius;
if (Math.abs(distance) < settings.hitTargetPadding) {
let angle = Math.atan2(dy, dx),
startAngle = endPoints.startAngle,
endAngle = endPoints.endAngle;
if (endPoints.isReversed) {
[startAngle, endAngle] = [endAngle, startAngle];
}
if (endAngle < startAngle) {
endAngle += Math.PI * 2;
}
if (angle < startAngle) {
angle += Math.PI * 2;
} else if (angle > endAngle) {
angle -= Math.PI * 2;
}
return (angle > startAngle && angle < endAngle);
}
} else {
const dx = endPoints.end.x - endPoints.start.x,
dy = endPoints.end.y - endPoints.start.y,
length = Math.sqrt(dx ** 2 + dy ** 2),
percent = (dx * (x - endPoints.start.x) + dy * (y - endPoints.start.y)) / (length ** 2),
distance = (dx * (y - endPoints.start.y) - dy * (x - endPoints.start.x)) / length;
return (percent > 0 && percent < 1 && Math.abs(distance) < settings.hitTargetPadding);
}
return false;
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}
}