Files
tetris.js/js/game.js

192 lines
5.9 KiB
JavaScript

class Game {
constructor() {
this.g = new GameInfo(this);
this.p = this.g.player;
this.registerListeners();
}
draw() {
this.g.context.clearRect(0, 0, this.g.canvas.width, this.g.canvas.height);
this.drawMatrix(this.p.matrix, this.p.pos);
}
drawArena() {
this.g.contextBg.fillStyle = '#000';
this.g.contextBg.fillRect(0, 0, this.g.canvas.width, this.g.canvas.height);
this.drawMatrix(this.g.arena.field, {x: 0, y: 0}, this.g.contextBg);
}
drawHolding() {
if (this.p.holdingTile === null)
return;
this.g.contextHold.clearRect(0, 0, this.g.canvasHold.width, this.g.canvasHold.height);
const offset = centerOffset(this.p.holdingTile);
const x = 3 - (this.p.holdingTile[0].length / 2) + offset.x;
const y = 3 - (this.p.holdingTile.length / 2) + offset.y;
this.drawMatrix(this.p.holdingTile, {x: x, y: y}, this.g.contextHold);
}
drawMatrix(matrix, offset, useContext = this.g.context) {
matrix.forEach((row, y) => {
row.forEach((value, x) => {
if (value !== 0) {
this.drawTile(x, y, offset, colors[value], matrix, useContext);
}
});
});
}
drawTile(x, y, offset, color, matrix, ctx = this.g.context) {
ctx.fillStyle = color;
x += offset.x;
y += offset.y;
switch (this.g.theme) {
case "default":
ctx.fillRect(x + tileGap / 2, y + tileGap / 2, 1 - tileGap, 1 - tileGap);
break;
case "clean":
ctx.fillRect(x, y, 1, 1);
break;
case "modern":
drawRoundRect(ctx, x + tileGap / 2, y + tileGap / 2, 1 - tileGap, 1 - tileGap, .15);
break;
case "snakes":
let r1 = .15, // top right
r2 = .15, // bottom right
r3 = .15, // bottom left
r4 = .15; // top left
// Is there a tile to the left?
if (matrix[y][x - 1] > 0) {
r3 = 0;
r4 = 0;
}
// Is there a tile to the right?
if (matrix[y][x + 1] > 0) {
r1 = 0;
r2 = 0;
}
// Is there a tile to the top?
if (matrix[y - 1] !== undefined && matrix[y - 1][x] > 0) {
r1 = 0;
r4 = 0;
}
// Is there a tile to the bottom?
if (matrix[y + 1] !== undefined && matrix[y + 1][x] > 0) {
r2 = 0;
r3 = 0;
}
drawRoundRect(ctx, x, y, 1, 1, [r1, r2, r3, r4]);
break;
case "retro":
drawReliefRect(ctx, x, y, 1, 1, .15, color);
break;
default:
this.g.theme = "default";
this.drawTile(x, y, offset, color, matrix, ctx);
break;
}
}
drawUpcoming() {
this.g.contextUpcoming.clearRect(0, 0, this.g.canvasUpcoming.width, this.g.canvasUpcoming.height);
let offsetY = 0;
let offset;
this.g.upcomingTiles.forEach((tile) => {
offset = centerOffset(tile);
const x = 3 - (tile[0].length / 2) + offset.x;
const y = offsetY + 3 - (tile.length / 2) + offset.y;
this.drawMatrix(tile, {x: x, y: y}, this.g.contextUpcoming);
offsetY += 6;
});
}
gameOver() {
this.g.arena.field.forEach(row => row.fill(0));
timePassed = 0;
this.g.lastTimeUpdate = Date.now();
this.updateTime();
this.p.score = 0;
this.g.dropInterval = 1000;
this.updateScore();
}
merge(arena, player) {
player.matrix.forEach((row, y) => {
row.forEach((value, x) => {
if (value !== 0) {
arena.field[y + player.pos.y][x + player.pos.x] = value;
}
});
});
this.drawArena();
}
redrawScreen() {
this.draw();
this.drawArena();
this.drawHolding();
this.drawUpcoming();
}
registerListeners() {
// Keyboard controls
document.addEventListener('keydown', event => {
Object.keys(this.g.keys).map((objKey) => {
const keyBind = this.g.keys[objKey];
if (keyBind.keys.includes(event.keyCode)) {
keyBind.action();
}
});
});
}
saveHighscore() {
if (getCookie("highscore").value < this.p.score) {
document.cookie = "highscore=" + this.p.score + "; max-age=" + 60 * 60 * 24 * 365 * 1000 + "; path=/;";
}
}
start() {
this.drawArena();
this.p.addTile();
this.p.addTile();
this.p.addTile();
this.p.reset();
this.g.startTime = Date.now();
this.update();
this.updateScore();
}
update(time = 0) {
if (!this.g.isPaused) {
const deltaTime = time - this.g.lastTime;
this.g.lastTime = time;
this.g.dropCounter += deltaTime;
if (this.g.dropCounter > this.g.dropInterval) {
this.p.drop();
}
this.updateTime();
this.draw();
requestAnimationFrame(this.update.bind(this));
}
}
updateScore() {
if (this.g.lastScore !== this.p.score) {
scoreUpdateAni();
this.g.lastScore = this.p.score;
this.saveHighscore();
}
document.getElementById('score').innerText = this.p.score.toString();
}
updateTime() {
timePassed += Date.now() - this.g.lastTimeUpdate;
timeElement.innerHTML = formatMillis(timePassed);
this.g.lastTimeUpdate = Date.now();
}
}