192 lines
5.9 KiB
JavaScript
192 lines
5.9 KiB
JavaScript
class Game {
|
|
constructor() {
|
|
this.g = new GameInfo(this);
|
|
this.p = this.g.player;
|
|
|
|
this.registerListeners();
|
|
}
|
|
|
|
draw() {
|
|
this.g.context.clearRect(0, 0, this.g.canvas.width, this.g.canvas.height);
|
|
this.drawMatrix(this.p.matrix, this.p.pos);
|
|
}
|
|
|
|
drawArena() {
|
|
this.g.contextBg.fillStyle = '#000';
|
|
this.g.contextBg.fillRect(0, 0, this.g.canvas.width, this.g.canvas.height);
|
|
this.drawMatrix(this.g.arena.field, {x: 0, y: 0}, this.g.contextBg);
|
|
}
|
|
|
|
drawHolding() {
|
|
if (this.p.holdingTile === null)
|
|
return;
|
|
this.g.contextHold.clearRect(0, 0, this.g.canvasHold.width, this.g.canvasHold.height);
|
|
const offset = centerOffset(this.p.holdingTile);
|
|
const x = 3 - (this.p.holdingTile[0].length / 2) + offset.x;
|
|
const y = 3 - (this.p.holdingTile.length / 2) + offset.y;
|
|
this.drawMatrix(this.p.holdingTile, {x: x, y: y}, this.g.contextHold);
|
|
}
|
|
|
|
drawMatrix(matrix, offset, useContext = this.g.context) {
|
|
matrix.forEach((row, y) => {
|
|
row.forEach((value, x) => {
|
|
if (value !== 0) {
|
|
this.drawTile(x, y, offset, colors[value], matrix, useContext);
|
|
}
|
|
});
|
|
});
|
|
}
|
|
|
|
drawTile(x, y, offset, color, matrix, ctx = this.g.context) {
|
|
ctx.fillStyle = color;
|
|
x += offset.x;
|
|
y += offset.y;
|
|
switch (this.g.theme) {
|
|
case "default":
|
|
ctx.fillRect(x + tileGap / 2, y + tileGap / 2, 1 - tileGap, 1 - tileGap);
|
|
break;
|
|
case "clean":
|
|
ctx.fillRect(x, y, 1, 1);
|
|
break;
|
|
case "modern":
|
|
drawRoundRect(ctx, x + tileGap / 2, y + tileGap / 2, 1 - tileGap, 1 - tileGap, .15);
|
|
break;
|
|
case "snakes":
|
|
let r1 = .15, // top right
|
|
r2 = .15, // bottom right
|
|
r3 = .15, // bottom left
|
|
r4 = .15; // top left
|
|
// Is there a tile to the left?
|
|
if (matrix[y][x - 1] > 0) {
|
|
r3 = 0;
|
|
r4 = 0;
|
|
}
|
|
// Is there a tile to the right?
|
|
if (matrix[y][x + 1] > 0) {
|
|
r1 = 0;
|
|
r2 = 0;
|
|
}
|
|
// Is there a tile to the top?
|
|
if (matrix[y - 1] !== undefined && matrix[y - 1][x] > 0) {
|
|
r1 = 0;
|
|
r4 = 0;
|
|
}
|
|
// Is there a tile to the bottom?
|
|
if (matrix[y + 1] !== undefined && matrix[y + 1][x] > 0) {
|
|
r2 = 0;
|
|
r3 = 0;
|
|
}
|
|
drawRoundRect(ctx, x, y, 1, 1, [r1, r2, r3, r4]);
|
|
break;
|
|
case "retro":
|
|
drawReliefRect(ctx, x, y, 1, 1, .15, color);
|
|
break;
|
|
default:
|
|
this.g.theme = "default";
|
|
this.drawTile(x, y, offset, color, matrix, ctx);
|
|
break;
|
|
}
|
|
}
|
|
|
|
drawUpcoming() {
|
|
this.g.contextUpcoming.clearRect(0, 0, this.g.canvasUpcoming.width, this.g.canvasUpcoming.height);
|
|
let offsetY = 0;
|
|
let offset;
|
|
this.g.upcomingTiles.forEach((tile) => {
|
|
offset = centerOffset(tile);
|
|
const x = 3 - (tile[0].length / 2) + offset.x;
|
|
const y = offsetY + 3 - (tile.length / 2) + offset.y;
|
|
this.drawMatrix(tile, {x: x, y: y}, this.g.contextUpcoming);
|
|
offsetY += 6;
|
|
});
|
|
}
|
|
|
|
gameOver() {
|
|
this.g.arena.field.forEach(row => row.fill(0));
|
|
timePassed = 0;
|
|
this.g.lastTimeUpdate = Date.now();
|
|
this.updateTime();
|
|
this.p.score = 0;
|
|
this.g.dropInterval = 1000;
|
|
this.updateScore();
|
|
}
|
|
|
|
merge(arena, player) {
|
|
player.matrix.forEach((row, y) => {
|
|
row.forEach((value, x) => {
|
|
if (value !== 0) {
|
|
arena.field[y + player.pos.y][x + player.pos.x] = value;
|
|
}
|
|
});
|
|
});
|
|
this.drawArena();
|
|
}
|
|
|
|
redrawScreen() {
|
|
this.draw();
|
|
this.drawArena();
|
|
this.drawHolding();
|
|
this.drawUpcoming();
|
|
}
|
|
|
|
registerListeners() {
|
|
// Keyboard controls
|
|
document.addEventListener('keydown', event => {
|
|
Object.keys(this.g.keys).map((objKey) => {
|
|
const keyBind = this.g.keys[objKey];
|
|
if (keyBind.keys.includes(event.keyCode)) {
|
|
keyBind.action();
|
|
}
|
|
});
|
|
});
|
|
}
|
|
|
|
saveHighscore() {
|
|
if (getCookie("highscore").value < this.p.score) {
|
|
document.cookie = "highscore=" + this.p.score + "; max-age=" + 60 * 60 * 24 * 365 * 1000 + "; path=/;";
|
|
}
|
|
}
|
|
|
|
start() {
|
|
this.drawArena();
|
|
this.p.addTile();
|
|
this.p.addTile();
|
|
this.p.addTile();
|
|
this.p.reset();
|
|
this.g.startTime = Date.now();
|
|
this.update();
|
|
this.updateScore();
|
|
}
|
|
|
|
update(time = 0) {
|
|
if (!this.g.isPaused) {
|
|
const deltaTime = time - this.g.lastTime;
|
|
this.g.lastTime = time;
|
|
|
|
this.g.dropCounter += deltaTime;
|
|
if (this.g.dropCounter > this.g.dropInterval) {
|
|
this.p.drop();
|
|
}
|
|
|
|
this.updateTime();
|
|
|
|
this.draw();
|
|
requestAnimationFrame(this.update.bind(this));
|
|
}
|
|
}
|
|
|
|
updateScore() {
|
|
if (this.g.lastScore !== this.p.score) {
|
|
scoreUpdateAni();
|
|
this.g.lastScore = this.p.score;
|
|
this.saveHighscore();
|
|
}
|
|
document.getElementById('score').innerText = this.p.score.toString();
|
|
}
|
|
|
|
updateTime() {
|
|
timePassed += Date.now() - this.g.lastTimeUpdate;
|
|
timeElement.innerHTML = formatMillis(timePassed);
|
|
this.g.lastTimeUpdate = Date.now();
|
|
}
|
|
} |