277 lines
5.9 KiB
JavaScript
277 lines
5.9 KiB
JavaScript
const canvas = document.getElementById('tetris');
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const context = canvas.getContext('2d');
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const fieldSize = {x: 12, y: 20};
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let isPaused = true;
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function clearScreen() {
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context.clearRect(0, 0, canvas.width, canvas.height);
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}
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function arenaSweep() {
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let rowCount = 1;
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outer: for (let y = arena.length - 1; y > 0; --y) {
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for (let x = 0; x < arena[y].length; ++x) {
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if (arena[y][x] === 0) {
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continue outer;
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}
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}
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const row = arena.splice(y, 1)[0].fill(0);
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arena.unshift(row);
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++y;
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player.score += rowCount * 10;
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rowCount *= 2;
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}
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dropInterval -= player.score / 10;
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dropInterval = dropInterval > 50 ? dropInterval : 50;
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}
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function collide(arena, player) {
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const [m, o] = [player.matrix, player.pos];
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for (let y = 0; y < m.length; ++y) {
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for (let x = 0; x < m[y].length; ++x) {
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if (m[y][x] !== 0 && (arena[y + o.y] && arena[y + o.y][x + o.x]) !== 0) {
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return true;
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}
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}
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}
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return false;
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}
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function createMatrix(w, h) {
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const matrix = [];
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while (h--) {
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matrix.push(new Array(w).fill(0));
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}
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return matrix;
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}
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function createPiece(type) {
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switch (type) {
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case 'T':
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return [
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[0, 0, 0],
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[1, 1, 1],
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[0, 1, 0]
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];
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case 'O':
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return [
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[2, 2],
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[2, 2]
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];
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case 'J':
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return [
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[0, 3, 0],
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[0, 3, 0],
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[3, 3, 0]
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];
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case 'L':
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return [
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[0, 4, 0],
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[0, 4, 0],
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[0, 4, 4]
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];
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case 'I':
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return [
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[0, 0, 5, 0],
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[0, 0, 5, 0],
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[0, 0, 5, 0],
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[0, 0, 5, 0]
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];
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case 'S':
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return [
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[0, 6, 6],
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[6, 6, 0],
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[0, 0, 0]
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];
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case 'Z':
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return [
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[7, 7, 0],
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[0, 7, 7],
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[0, 0, 0]
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];
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}
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}
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function draw() {
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context.fillStyle = '#000';
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context.fillRect(0, 0, canvas.width, canvas.height);
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drawMatrix(arena, {x: 0, y: 0});
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drawMatrix(player.matrix, player.pos);
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}
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function drawMatrix(matrix, offset) {
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matrix.forEach((row, y) => {
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row.forEach((value, x) => {
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if (value !== 0) {
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context.fillStyle = colors[value];
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context.fillRect(x + offset.x, y + offset.y, 1, 1);
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}
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});
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});
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}
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function merge(arena, player) {
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player.matrix.forEach((row, y) => {
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row.forEach((value, x) => {
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if (value !== 0) {
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arena[y + player.pos.y][x + player.pos.x] = value;
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}
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});
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});
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}
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function playerDrop() {
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player.pos.y++;
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if (collide(arena, player)) {
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player.pos.y--;
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merge(arena, player);
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playerReset();
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arenaSweep();
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updateScore();
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}
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dropCounter = 0;
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}
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function playerMove(dir) {
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player.pos.x += dir;
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if (collide(arena, player)) {
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player.pos.x -= dir;
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}
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}
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function playerReset() {
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const pieces = 'IJLOSTZ';
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player.matrix = createPiece(pieces[pieces.length * Math.random() | 0]);
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player.pos.y = 0;
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player.pos.x = (arena[0].length / 2 | 0) - (player.matrix[0].length / 2 | 0);
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if (collide(arena, player)) {
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arena.forEach(row => row.fill(0));
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player.score = 0;
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dropInterval = 1000;
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updateScore();
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}
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}
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function playerRotate(dir) {
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rotate(player.matrix, dir);
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const pos = player.pos.x;
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let offset = 1;
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while (collide(arena, player)) {
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player.pos.x += offset;
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offset = -(offset + (offset > 0 ? 1 : -1));
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if (offset > player.matrix[0].length) {
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rotate(player.matrix, -dir);
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player.pos.x = pos;
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return;
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}
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}
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}
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function rotate(matrix, dir) {
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for (let y = 0; y < matrix.length; ++y) {
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for (let x = 0; x < y; ++x) {
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[
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matrix[x][y],
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matrix[y][x]
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] = [
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matrix[y][x],
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matrix[x][y]
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];
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}
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}
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if (dir > 0) {
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matrix.forEach(row => row.reverse());
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} else {
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matrix.reverse();
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}
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}
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let dropCounter = 0;
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let dropInterval = 1000;
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let lastTime = 0;
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function update(time = 0) {
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if(!isPaused) {
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const deltaTime = time - lastTime;
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lastTime = time;
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dropCounter += deltaTime;
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if (dropCounter > dropInterval) {
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playerDrop();
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}
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draw();
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requestAnimationFrame(update);
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}
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}
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function updateScore() {
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document.getElementById('score').innerText = player.score.toString();
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}
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const colors = [
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null,
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'#FF0D72',
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'#0DC2FF',
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'#0DFF72',
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'#F538FF',
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'#FF8E0D',
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'#FFE138',
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'#3877FF',
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];
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let arena = createMatrix(fieldSize.x, fieldSize.y);
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const player = {
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pos: {x: 0, y: 0},
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matrix: null,
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score: 0
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};
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const keys = {
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down: {
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keys: [40, 83],
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action: () => playerDrop()
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},
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left: {
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keys: [37, 65],
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action: () => playerMove(-1)
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},
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right: {
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keys: [39, 68],
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action: () => playerMove(1)
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},
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rotateLeft: {
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keys: [81],
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action: () => playerRotate(-1)
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},
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rotateRight: {
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keys: [69],
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action: () => playerRotate(1)
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}
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};
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// Keyboard controls
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document.addEventListener('keydown', event => {
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Object.keys(keys).map((objKey, index) => {
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const keyBind = keys[objKey];
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if (keyBind.keys.includes(event.keyCode)) {
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keyBind.action();
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}
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});
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});
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function startGame() {
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arena = createMatrix(fieldSize.x, fieldSize.y)
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playerReset();
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update();
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updateScore();
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} |