window.onresize = () => { scaleWindow(); }; function scaleWindow() { canvas.height = window.innerHeight - 40; canvas.width = canvas.height / (5 / 3); context.scale(canvas.width / fieldSize.x, canvas.height / fieldSize.y); if(!firstRun && isPaused) { draw(); } } scaleWindow(); document.addEventListener("keydown", (event) => { if(event.keyCode === 32) { if(firstRun) { initGame(); } else { if(!isPaused){ showMenu(); } else { hideMenu(); } } } else if(event.keyCode === 27) { toggleMenu(); } }); document.getElementById("game-play").addEventListener("click", () => { if(firstRun) { initGame(); } else { hideMenu(); } }); document.getElementById("game-reset").addEventListener("click", () => { firstRun = true; clearArena(); hideMenu(); switchLang(currentLang); showMenu(); }); function toggleMenu() { if(!isPaused){ showMenu(); } else { hideMenu(); } } function showMenu() { isPaused = true; document.getElementById("game-title").style.display = "block"; document.getElementById("game-play").style.display = "block"; if(!firstRun) { document.getElementById("game-reset").style.display = "block"; } } function hideMenu() { isPaused = false; document.getElementById("game-title").style.display = "none"; document.getElementById("game-play").style.display = "none"; document.getElementById("game-reset").style.display = "none"; if(!firstRun) { update(lastTime); } } function initGame() { hideMenu(); startGame(); firstRun = false; switchLang(currentLang); }