Compare commits
1 Commits
master
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two-player
Author | SHA1 | Date | |
---|---|---|---|
|
06a2e582fd |
34
index.html
34
index.html
@@ -7,7 +7,7 @@
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<meta name="viewport" content="user-scalable=no, width=device-width, initial-scale=1, maximum-scale=1">
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</head>
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<body>
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<svg xmlns="http://www.w3.org/2000/svg" version="1.1">
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<svg style="position: absolute;" version="1.1" xmlns="http://www.w3.org/2000/svg">
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<defs>
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<filter id="f1" x="0" y="0">
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<feGaussianBlur in="SourceGraphic" stdDeviation="15"></feGaussianBlur>
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@@ -70,16 +70,24 @@
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<span class="bar"></span>
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</button>
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</div>
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<div id="background" class="blurred">
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<div class="game-stats" id="score" data-string="counterScore" data-string-type="prefix">0</div>
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<div class="game-stats" id="time" data-string="counterTime" data-string-type="prefix">00:00</div>
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<div id="canvas-container">
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<canvas id="tetris-hold" width="100" height="100"></canvas>
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<canvas id="tetris-background" width="240" height="400"></canvas>
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<canvas id="tetris" width="240" height="400"></canvas>
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<canvas id="tetris-upcoming" width="100" height="300"></canvas>
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<template id="player-container">
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<div class="blurred" id="background">
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<div class="game-stats" data-string="counterScore" data-string-type="prefix" id="score">0</div>
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<div class="game-stats" data-string="counterTime" data-string-type="prefix" id="time">00:00</div>
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<div id="canvas-container">
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<canvas height="100" id="tetris-hold" width="100"></canvas>
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<canvas height="400" id="tetris-background" width="240"></canvas>
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<canvas height="400" id="tetris" width="240"></canvas>
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<canvas height="300" id="tetris-upcoming" width="100"></canvas>
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</div>
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</div>
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</template>
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<div class="game-container blurred">
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</div>
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<div id="container">
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<h1 id="game-title" data-string="titlePaused" data-string-first-run="titleGame">Tetris.js</h1>
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<button id="game-play" data-string="btnResume" data-string-first-run="btnPlay">Play!</button>
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@@ -93,12 +101,16 @@
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</div>
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<script src="https://hammerjs.github.io/dist/hammer.js"></script>
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<script src="js/language.js"></script>
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<script src="js/helper-functions.js"></script>
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<script src="js/theme.js"></script>
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<script src="js/game-info.js"></script>
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<script src="js/game.js"></script>
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<script src="js/arena.js"></script>
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<script src="js/player.js"></script>
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<script src="js/local-player.js"></script>
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<script src="js/tetris-manager.js"></script>
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<script src="js/tetris.js"></script>
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<script src="js/menu.js"></script>
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<script src="js/touch-control.js"></script>
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<!--<script src="js/touch-control.js"></script>-->
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</body>
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</html>
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</html>
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@@ -23,14 +23,9 @@ class Arena {
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this.field.unshift(row);
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++y;
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this.p.score += rowCount * 10;
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this.p.score += rowCount * 20;
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rowCount *= 2;
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}
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if (this.p.score - this.g.prevUpdateScore > 50) {
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this.g.dropInterval -= 20;
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this.g.dropInterval = this.g.dropInterval > 100 ? this.g.dropInterval : 100;
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this.g.prevUpdateScore = this.p.score;
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}
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this.game.drawArena();
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}
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}
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@@ -3,19 +3,43 @@ class GameInfo {
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this.fieldSize = {x: 12, y: 20};
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this.arena = new Arena(this, game);
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this.player = new Player(this, game);
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this.player = new LocalPlayer(this, game);
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this.canvas = document.getElementById('tetris');
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this.context = this.canvas.getContext('2d');
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const container = document.createElement('div');
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container.className = 'game-instance';
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manager.container.appendChild(container);
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this.canvasBg = document.getElementById('tetris-background');
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this.contextBg = this.canvasBg.getContext('2d');
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this.score = document.createElement('div');
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this.score.classList.add('game-stats', 'score');
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container.appendChild(this.score);
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this.canvasHold = document.getElementById('tetris-hold');
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this.canvasContainer = document.createElement('div');
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this.canvasContainer.className = 'canvas-container';
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container.appendChild(this.canvasContainer);
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this.canvasHold = document.createElement('canvas');
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this.canvasHold.className = 'tetris-hold';
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this.contextHold = this.canvasHold.getContext('2d');
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this.canvasContainer.appendChild(this.canvasHold);
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this.canvasUpcoming = document.getElementById('tetris-upcoming');
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this.canvasBg = document.createElement('canvas');
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this.canvasBg.className = 'tetris-background';
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this.contextBg = this.canvasBg.getContext('2d');
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this.canvasContainer.appendChild(this.canvasBg);
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this.canvas = document.createElement('canvas');
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this.canvas.className = 'tetris-arena';
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this.context = this.canvas.getContext('2d');
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this.canvasContainer.appendChild(this.canvas);
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this.canvasUpcoming = document.createElement('canvas');
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this.canvasUpcoming.className = 'tetris-upcoming';
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this.contextUpcoming = this.canvasUpcoming.getContext('2d');
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this.canvasContainer.appendChild(this.canvasUpcoming);
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this.time = document.createElement('div');
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this.time.classList.add('game-stats', 'time');
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container.appendChild(this.time);
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this.isPaused = true;
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@@ -25,28 +49,32 @@ class GameInfo {
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this.keys = {
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down: {
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keys: [40, 83],
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action: () => this.player.drop()
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action: () => {
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this.player.drop();
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this.player.score++;
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this.player.game.updateScore(false);
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},
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},
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left: {
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keys: [37, 65],
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action: () => this.player.move(-1)
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action: () => this.player.move(-1),
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},
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right: {
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keys: [39, 68],
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action: () => this.player.move(1)
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action: () => this.player.move(1),
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},
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rotateLeft: {
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keys: [81],
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action: () => this.player.rotate(-1)
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action: () => this.player.rotate(-1),
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},
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rotateRight: {
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keys: [69],
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action: () => this.player.rotate(1)
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action: () => this.player.rotate(1),
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},
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holdTile: {
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keys: [38, 87],
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action: () => this.player.hold()
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}
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action: () => this.player.hold(),
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},
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};
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this.prevUpdateScore = 0;
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@@ -65,6 +93,16 @@ class GameInfo {
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modern -> rounded corners
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snake -> all tiles are connected
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*/
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this.theme = 'default';
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this.theme = new DefaultTheme();
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}
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}
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updateScore(animate) {
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this.score.innerText = this.lastScore;
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if (animate) {
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this.score.classList.add('update');
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setTimeout(() => {
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this.score.classList.remove('update');
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}, 1000);
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}
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}
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}
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105
js/game.js
105
js/game.js
@@ -38,54 +38,14 @@ class Game {
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}
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drawTile(x, y, offset, color, matrix, ctx = this.g.context) {
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ctx.fillStyle = color;
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x += offset.x;
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y += offset.y;
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switch (this.g.theme) {
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case "default":
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ctx.fillRect(x + tileGap / 2, y + tileGap / 2, 1 - tileGap, 1 - tileGap);
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break;
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case "clean":
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ctx.fillRect(x, y, 1, 1);
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break;
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case "modern":
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drawRoundRect(ctx, x + tileGap / 2, y + tileGap / 2, 1 - tileGap, 1 - tileGap, .15);
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break;
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case "snakes":
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let r1 = .15, // top right
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r2 = .15, // bottom right
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r3 = .15, // bottom left
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r4 = .15; // top left
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// Is there a tile to the left?
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if (matrix[y][x - 1] > 0) {
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r3 = 0;
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r4 = 0;
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}
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// Is there a tile to the right?
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if (matrix[y][x + 1] > 0) {
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r1 = 0;
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r2 = 0;
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}
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// Is there a tile to the top?
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if (matrix[y - 1] !== undefined && matrix[y - 1][x] > 0) {
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r1 = 0;
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r4 = 0;
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}
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// Is there a tile to the bottom?
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if (matrix[y + 1] !== undefined && matrix[y + 1][x] > 0) {
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r2 = 0;
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r3 = 0;
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}
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drawRoundRect(ctx, x, y, 1, 1, [r1, r2, r3, r4]);
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break;
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case "retro":
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drawReliefRect(ctx, x, y, 1, 1, .15, color);
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break;
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default:
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this.g.theme = "default";
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this.drawTile(x, y, offset, color, matrix, ctx);
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break;
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}
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ctx.save();
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ctx.translate(x, y);
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this.g.theme.drawTile(color, matrix, ctx, x, y);
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ctx.restore();
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}
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drawUpcoming() {
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@@ -141,9 +101,42 @@ class Game {
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});
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}
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rescale() {
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let conWidth = manager.container.clientWidth / manager.instances.size;
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let conHeight = manager.container.clientHeight - 78;
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if (conHeight < conWidth) {
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conWidth = conHeight;
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}
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conWidth = Math.floor(conWidth);
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const canvasScale = Math.floor(conWidth * .6 / this.g.fieldSize.x);
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const canvasHoldScale = Math.floor(conWidth * .2 / 6);
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const realWidth = canvasScale * this.g.fieldSize.x + 2 * canvasHoldScale * 6;
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const realHeight = canvasScale * this.g.fieldSize.y;
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this.g.canvasContainer.style.width = realWidth + 'px';
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this.g.canvasContainer.style.height = realHeight + 'px';
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this.g.canvasUpcoming.style.height = this.g.canvasUpcoming.clientWidth * 3 + 'px';
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this.g.canvasHold.style.height = this.g.canvasHold.clientWidth + 'px';
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this.g.canvasBg.adjustResolution(this.g.contextBg, canvasScale);
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this.g.canvas.adjustResolution(this.g.context, canvasScale);
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this.g.canvasUpcoming.adjustResolution(this.g.contextUpcoming, canvasHoldScale);
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this.g.canvasHold.adjustResolution(this.g.contextHold, canvasHoldScale);
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if (!firstRun && this.g.isPaused) {
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this.draw();
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}
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this.redrawScreen();
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}
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saveHighscore() {
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if (getCookie("highscore").value < this.p.score) {
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document.cookie = "highscore=" + this.p.score + "; max-age=" + 60 * 60 * 24 * 365 * 1000 + "; path=/;";
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if (getCookie('highscore') && getCookie('highscore').value < this.p.score) {
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document.cookie = 'highscore=' + this.p.score + '; max-age=' + 60 * 60 * 24 * 365 * 1000 + '; path=/;';
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}
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}
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@@ -175,18 +168,24 @@ class Game {
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}
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}
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updateScore() {
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updateScore(animate = true) {
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if (this.g.lastScore !== this.p.score) {
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scoreUpdateAni();
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this.g.updateScore(animate);
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this.g.lastScore = this.p.score;
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this.saveHighscore();
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if (this.p.score - this.p.lastLevelScore > 500) {
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this.p.lastLevelScore = this.p.score;
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this.p.level++;
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this.g.dropInterval *= .9;
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}
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}
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document.getElementById('score').innerText = this.p.score.toString();
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this.g.updateScore(false);
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}
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updateTime() {
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timePassed += Date.now() - this.g.lastTimeUpdate;
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timeElement.innerHTML = formatMillis(timePassed);
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this.g.time.innerText = formatMillis(timePassed);
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this.g.lastTimeUpdate = Date.now();
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}
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}
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}
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6
js/helper-functions.js
Normal file
6
js/helper-functions.js
Normal file
@@ -0,0 +1,6 @@
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HTMLCanvasElement.prototype.adjustResolution = function (ctx, scale) {
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this.width = this.clientWidth;
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this.height = this.clientHeight;
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ctx.scale(scale, scale);
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};
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@@ -53,6 +53,17 @@ let firstRun = true;
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class Language {
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constructor(lang) {
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const xmlhttp = new XMLHttpRequest();
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xmlhttp.onreadystatechange = function () {
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if (this.readyState === 4 && this.status === 200) {
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const obj = JSON.parse(this.responseText);
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console.log(JSON.stringify(obj));
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}
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};
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xmlhttp.open("GET", "/lang.json", true);
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xmlhttp.send();
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this.lang = lang;
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if(eval('typeof ' + this.lang) === 'undefined')
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this.lang = "en";
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|
21
js/local-player.js
Normal file
21
js/local-player.js
Normal file
@@ -0,0 +1,21 @@
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class LocalPlayer extends Player {
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constructor(gameInfo, game) {
|
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super(gameInfo, game);
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|
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this.isHolding = false;
|
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this.holdingTile = null;
|
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}
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hold() {
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if (this.isHolding)
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return;
|
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if (this.holdingTile === null) {
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this.holdingTile = this.matrix;
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this.reset(true);
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} else {
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this.holdingTile = [this.matrix, this.matrix = this.holdingTile][0];
|
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this.reset(true, false);
|
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}
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this.game.drawHolding();
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}
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}
|
173
js/menu.js
173
js/menu.js
@@ -6,69 +6,19 @@
|
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let escState = 1;
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window.onresize = () => {
|
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scaleWindow();
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game.redrawScreen();
|
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manager.callAll('rescale', []);
|
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};
|
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|
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function scaleWindow() {
|
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const canvasContainer = document.getElementById("canvas-container");
|
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let height = .8 * window.innerHeight - 40;
|
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let width = height / (5 / 3);
|
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let conWidth = width + (2 * (height / game.g.fieldSize.y * 5));
|
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const ratio = width / conWidth;
|
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|
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if (conWidth > window.innerWidth * .8) {
|
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conWidth = window.innerWidth * .8;
|
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width = conWidth * ratio;
|
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height = width * (5 / 3);
|
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}
|
||||
|
||||
width = Math.floor(width);
|
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height = Math.floor(height);
|
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|
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canvasContainer.style.height = height + "px";
|
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canvasContainer.style.width = conWidth + "px";
|
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|
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const canvasScale = width / game.g.fieldSize.x;
|
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|
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game.g.canvasBg.height = height;
|
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game.g.canvasBg.width = width;
|
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game.g.contextBg.scale(canvasScale, canvasScale);
|
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|
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game.g.canvas.height = height;
|
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game.g.canvas.width = width;
|
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game.g.context.scale(canvasScale, canvasScale);
|
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|
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game.g.canvasHold.height = game.g.canvasHold.width = height / game.g.fieldSize.y * 5;
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game.g.canvasHold.style.transform = "translate(-100%, -.2em) translateX(-" + width / 2 + "px)";
|
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const contextHoldScale = Math.floor(game.g.canvasHold.width / 6);
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game.g.contextHold.scale(contextHoldScale, contextHoldScale);
|
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|
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game.g.canvasUpcoming.width = height / game.g.fieldSize.y * 5;
|
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game.g.canvasUpcoming.height = game.g.canvasUpcoming.width * 3;
|
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game.g.canvasUpcoming.style.transform = "translate(100%, -.2em) translateX(" + width / 2 + "px)";
|
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const contextUpcomingScale = Math.floor(game.g.canvasUpcoming.width / 6);
|
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game.g.contextUpcoming.scale(contextUpcomingScale, contextUpcomingScale);
|
||||
|
||||
if (!firstRun && game.g.isPaused) {
|
||||
game.draw();
|
||||
}
|
||||
}
|
||||
|
||||
scaleWindow();
|
||||
|
||||
document.addEventListener("keydown", (event) => {
|
||||
if(event.keyCode === 32) {
|
||||
if(firstRun) {
|
||||
document.addEventListener('keyup', (event) => {
|
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console.log(event.key);
|
||||
if (event.key === ' ') {
|
||||
if (firstRun) {
|
||||
initGame();
|
||||
} else {
|
||||
if (!game.g.isPaused) {
|
||||
showMenu();
|
||||
} else {
|
||||
hideMenu();
|
||||
}
|
||||
escState = escState === 0 ? 1 : 0;
|
||||
toggleMenu();
|
||||
}
|
||||
} else if(event.keyCode === 27) {
|
||||
} else if (event.keyCode === 27) {
|
||||
escState++;
|
||||
if (firstRun && escState % 3 === 0) {
|
||||
escState++;
|
||||
@@ -78,15 +28,15 @@ document.addEventListener("keydown", (event) => {
|
||||
}
|
||||
});
|
||||
|
||||
document.getElementById("game-play").addEventListener("click", () => {
|
||||
if(firstRun) {
|
||||
document.getElementById('game-play').addEventListener('click', () => {
|
||||
if (firstRun) {
|
||||
initGame();
|
||||
} else {
|
||||
hideMenu();
|
||||
}
|
||||
});
|
||||
|
||||
document.getElementById("game-reset").addEventListener("click", () => {
|
||||
document.getElementById('game-reset').addEventListener('click', () => {
|
||||
firstRun = true;
|
||||
game.clearScreen();
|
||||
hideMenu();
|
||||
@@ -94,17 +44,21 @@ document.getElementById("game-reset").addEventListener("click", () => {
|
||||
showMenu();
|
||||
});
|
||||
|
||||
document.getElementsByName("theme").forEach((el) => {
|
||||
el.addEventListener("change", (e) => {
|
||||
game.g.theme = e.target.getAttribute("data-theme");
|
||||
game.redrawScreen();
|
||||
document.getElementsByName('theme').forEach((el) => {
|
||||
el.addEventListener('change', (e) => {
|
||||
const themeName = e.target.getAttribute('data-theme');
|
||||
const theme = themes[themeName];
|
||||
manager.callAll(instance => {
|
||||
instance.g.theme = theme;
|
||||
instance.redrawScreen();
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
let isActive = false;
|
||||
const menuButton = document.getElementById("menu-opener");
|
||||
const menuButton = document.getElementById('menu-opener');
|
||||
|
||||
menuButton.addEventListener("click", () => {
|
||||
menuButton.addEventListener('click', () => {
|
||||
toggleSettings();
|
||||
});
|
||||
|
||||
@@ -112,120 +66,109 @@ function toggleSettings() {
|
||||
if (isActive) {
|
||||
escState = 1;
|
||||
menuButton.classList.remove('active');
|
||||
document.getElementsByTagName('body')[0].classList.remove('menu-open');
|
||||
document.body.classList.remove('menu-open');
|
||||
} else {
|
||||
escState = 2;
|
||||
menuButton.classList.add('active');
|
||||
document.getElementsByTagName('body')[0].classList.add('menu-open');
|
||||
document.body.classList.add('menu-open');
|
||||
}
|
||||
isActive = !isActive;
|
||||
}
|
||||
|
||||
function toggleMenu() {
|
||||
if (escState === 0) {
|
||||
document.getElementsByTagName("body")[0].classList.remove("menu-open");
|
||||
document.body.classList.remove('menu-open');
|
||||
menuButton.classList.remove('active');
|
||||
hideMenu();
|
||||
} else if (escState === 1) {
|
||||
document.getElementsByTagName("body")[0].classList.remove("menu-open");
|
||||
document.body.classList.remove('menu-open');
|
||||
menuButton.classList.remove('active');
|
||||
showMenu();
|
||||
} else {
|
||||
document.getElementsByTagName("body")[0].classList.add("menu-open");
|
||||
document.body.classList.add('menu-open');
|
||||
menuButton.classList.add('active');
|
||||
}
|
||||
}
|
||||
|
||||
function fadeBlurIn() {
|
||||
const blurEl = document.getElementById("f1").children[0];
|
||||
const blurEl = document.getElementById('f1').children[0];
|
||||
const finalVal = 15;
|
||||
let currentVal = 0;
|
||||
|
||||
const id = setInterval(frame, 16);
|
||||
const interval = 1000 / 60;
|
||||
const id = setInterval(frame, interval);
|
||||
|
||||
function frame() {
|
||||
if(currentVal >= finalVal) {
|
||||
if (currentVal >= finalVal) {
|
||||
clearInterval(id);
|
||||
} else {
|
||||
currentVal += 1.6;
|
||||
blurEl.setAttribute("stdDeviation", currentVal);
|
||||
currentVal += 0.5;
|
||||
blurEl.setAttribute('stdDeviation', currentVal);
|
||||
}
|
||||
}
|
||||
|
||||
setTimeout(() => {
|
||||
if (currentVal < finalVal) {
|
||||
blurEl.setAttribute("stdDeviation", finalVal);
|
||||
blurEl.setAttribute('stdDeviation', finalVal);
|
||||
clearInterval(id);
|
||||
console.log("Performance Issues: system couldn't hold up");
|
||||
console.log('Performance Issues: system couldn\'t hold up');
|
||||
}
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
function fadeBlurOut() {
|
||||
const blurEl = document.getElementById("f1").children[0];
|
||||
const blurEl = document.getElementById('f1').children[0];
|
||||
const finalVal = 0;
|
||||
let currentVal = 15;
|
||||
|
||||
const id = setInterval(frame, 16);
|
||||
const interval = 1000 / 60;
|
||||
const id = setInterval(frame, interval);
|
||||
|
||||
function frame() {
|
||||
if(currentVal <= finalVal) {
|
||||
if (currentVal <= finalVal) {
|
||||
clearInterval(id);
|
||||
} else {
|
||||
currentVal -= 1.6;
|
||||
blurEl.setAttribute("stdDeviation", currentVal);
|
||||
currentVal -= 0.5;
|
||||
blurEl.setAttribute('stdDeviation', currentVal);
|
||||
}
|
||||
}
|
||||
|
||||
setTimeout(() => {
|
||||
blurEl.setAttribute("stdDeviation", finalVal);
|
||||
blurEl.setAttribute('stdDeviation', finalVal);
|
||||
clearInterval(id);
|
||||
if (currentVal < finalVal) {
|
||||
console.log("Performance Issues: system couldn't hold up");
|
||||
console.log('Performance Issues: system couldn\'t hold up');
|
||||
}
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
const scoreEl = document.getElementById("score");
|
||||
const nativeTransform = getComputedStyle(scoreEl).transform;
|
||||
function scoreUpdateAni() {
|
||||
scoreEl.classList.add("update");
|
||||
setTimeout(() => {
|
||||
scoreEl.classList.remove("update");
|
||||
}, 1500);
|
||||
}
|
||||
|
||||
function showMenu() {
|
||||
game.g.isPaused = true;
|
||||
manager.pause();
|
||||
escState = 1;
|
||||
document.getElementById("game-title").style.display = "block";
|
||||
document.getElementById("game-play").style.display = "block";
|
||||
document.getElementById("game-reset").style.display = "block";
|
||||
document.getElementById('game-title').style.display = 'block';
|
||||
document.getElementById('game-play').style.display = 'block';
|
||||
document.getElementById('game-reset').style.display = 'block';
|
||||
|
||||
document.getElementById("game-title").style.opacity = "1";
|
||||
document.getElementById("game-play").style.opacity = "1";
|
||||
document.getElementById('game-title').style.opacity = '1';
|
||||
document.getElementById('game-play').style.opacity = '1';
|
||||
fadeBlurIn();
|
||||
if(!firstRun) {
|
||||
document.getElementById("game-reset").style.opacity = "1";
|
||||
if (!firstRun) {
|
||||
document.getElementById('game-reset').style.opacity = '1';
|
||||
}
|
||||
}
|
||||
|
||||
function hideMenu() {
|
||||
game.g.isPaused = false;
|
||||
manager.resume();
|
||||
escState = 0;
|
||||
document.getElementById("game-title").style.opacity = "0";
|
||||
document.getElementById("game-play").style.opacity = "0";
|
||||
document.getElementById("game-reset").style.opacity = "0";
|
||||
document.getElementById('game-title').style.opacity = '0';
|
||||
document.getElementById('game-play').style.opacity = '0';
|
||||
document.getElementById('game-reset').style.opacity = '0';
|
||||
setTimeout(() => {
|
||||
document.getElementById("game-title").style.display = "none";
|
||||
document.getElementById("game-play").style.display = "none";
|
||||
document.getElementById("game-reset").style.display = "none";
|
||||
document.getElementById('game-title').style.display = 'none';
|
||||
document.getElementById('game-play').style.display = 'none';
|
||||
document.getElementById('game-reset').style.display = 'none';
|
||||
}, 500);
|
||||
game.g.lastTimeUpdate = Date.now();
|
||||
fadeBlurOut();
|
||||
if(!firstRun) {
|
||||
game.update(game.g.lastTime);
|
||||
}
|
||||
}
|
||||
|
||||
function initGame() {
|
||||
@@ -234,4 +177,4 @@ function initGame() {
|
||||
firstRun = false;
|
||||
switchLang(currentLang);
|
||||
|
||||
}
|
||||
}
|
||||
|
20
js/player.js
20
js/player.js
@@ -6,9 +6,8 @@ class Player {
|
||||
this.pos = {x: 0, y: 0};
|
||||
this.matrix = null;
|
||||
this.score = 0;
|
||||
|
||||
this.isHolding = false;
|
||||
this.holdingTile = null;
|
||||
this.level = 1;
|
||||
this.lastLevelScore = 0;
|
||||
|
||||
this.a.p = this;
|
||||
}
|
||||
@@ -29,19 +28,6 @@ class Player {
|
||||
this.g.dropCounter = 0;
|
||||
}
|
||||
|
||||
hold() {
|
||||
if (this.isHolding)
|
||||
return;
|
||||
if (this.holdingTile === null) {
|
||||
this.holdingTile = this.matrix;
|
||||
this.reset(true);
|
||||
} else {
|
||||
this.holdingTile = [this.matrix, this.matrix = this.holdingTile][0];
|
||||
this.reset(true, false);
|
||||
}
|
||||
this.game.drawHolding();
|
||||
}
|
||||
|
||||
move(dir) {
|
||||
this.pos.x += dir;
|
||||
if (collide(this.a.field, this)) {
|
||||
@@ -83,4 +69,4 @@ class Player {
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
56
js/tetris-manager.js
Normal file
56
js/tetris-manager.js
Normal file
@@ -0,0 +1,56 @@
|
||||
class TetrisManager {
|
||||
|
||||
constructor() {
|
||||
this.container = document.querySelector('.game-container');
|
||||
|
||||
this.instances = new Set;
|
||||
}
|
||||
|
||||
createPlayer() {
|
||||
const game = new Game();
|
||||
this.instances.add(game);
|
||||
}
|
||||
|
||||
init() {
|
||||
this.callAll('rescale', []);
|
||||
}
|
||||
|
||||
removePlayer(tetris) {
|
||||
this.instances.delete(tetris);
|
||||
}
|
||||
|
||||
start() {
|
||||
this.instances.forEach(instance => {
|
||||
instance.start();
|
||||
});
|
||||
this.init();
|
||||
}
|
||||
|
||||
resume() {
|
||||
this.instances.forEach(instance => {
|
||||
instance.g.isPaused = false;
|
||||
instance.g.lastTimeUpdate = Date.now();
|
||||
if (!firstRun) {
|
||||
instance.update(instance.g.lastTime);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
pause() {
|
||||
this.instances.forEach(instance => {
|
||||
instance.g.isPaused = true;
|
||||
});
|
||||
}
|
||||
|
||||
callAll(method, args) {
|
||||
if (typeof method === 'string') {
|
||||
this.instances.forEach(instance => {
|
||||
instance[method](...args);
|
||||
});
|
||||
} else if (typeof method === 'function') {
|
||||
this.instances.forEach(instance => {
|
||||
method(instance);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
52
js/tetris.js
52
js/tetris.js
@@ -25,7 +25,7 @@ function centerOffset(matrix) {
|
||||
let offsetY = 0;
|
||||
matrix.forEach((row, y) => {
|
||||
let onlyZeroesY = true;
|
||||
row.forEach((value, x) => {
|
||||
row.forEach((value) => {
|
||||
if (value > 0) {
|
||||
onlyZeroesY = false;
|
||||
}
|
||||
@@ -39,7 +39,7 @@ function centerOffset(matrix) {
|
||||
});
|
||||
for (let x = 0; x < matrix[0].length; x++) {
|
||||
let onlyZeroesX = true;
|
||||
matrix.forEach((row, y) => {
|
||||
matrix.forEach((row) => {
|
||||
if (row[x] > 0)
|
||||
onlyZeroesX = false;
|
||||
});
|
||||
@@ -165,44 +165,6 @@ function drawRoundRect(ctx, x, y, w, h, r) {
|
||||
}
|
||||
|
||||
function drawReliefRect(ctx, x, y, w, h, l, clr) {
|
||||
ctx.fillStyle = clr;
|
||||
ctx.fillRect(x + l, y + l, w - (2 * l), h - (2 * l));
|
||||
|
||||
ctx.fillStyle = colorLuminance(clr, .6);
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(x, y);
|
||||
ctx.lineTo(x + w, y);
|
||||
ctx.lineTo(x + w - l, y + l);
|
||||
ctx.lineTo(x + l, y + l);
|
||||
ctx.fill();
|
||||
ctx.closePath();
|
||||
|
||||
ctx.fillStyle = colorLuminance(clr, .3);
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(x, y);
|
||||
ctx.lineTo(x, y + h);
|
||||
ctx.lineTo(x + l, y + h - l);
|
||||
ctx.lineTo(x + l, y + l);
|
||||
ctx.fill();
|
||||
ctx.closePath();
|
||||
|
||||
ctx.fillStyle = colorLuminance(clr, -.6);
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(x, y + h);
|
||||
ctx.lineTo(x + w, y + h);
|
||||
ctx.lineTo(x + w - l, y + h - l);
|
||||
ctx.lineTo(x + l, y + h - l);
|
||||
ctx.fill();
|
||||
ctx.closePath();
|
||||
|
||||
ctx.fillStyle = colorLuminance(clr, -.3);
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(x + w, y);
|
||||
ctx.lineTo(x + w, y + h);
|
||||
ctx.lineTo(x + w - l, y + h - l);
|
||||
ctx.lineTo(x + w - l, y + l);
|
||||
ctx.fill();
|
||||
ctx.closePath();
|
||||
}
|
||||
|
||||
function formatMillis(millis) {
|
||||
@@ -279,10 +241,14 @@ function rotate(matrix, dir) {
|
||||
}
|
||||
}
|
||||
|
||||
const game = new Game();
|
||||
const manager = new TetrisManager();
|
||||
manager.createPlayer();
|
||||
|
||||
// const game = new Game();
|
||||
|
||||
function startGame() {
|
||||
game.start();
|
||||
// game.start();
|
||||
manager.start();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -306,4 +272,4 @@ function colorLuminance(hex, lum) {
|
||||
}
|
||||
|
||||
return rgb;
|
||||
}
|
||||
}
|
||||
|
110
js/theme.js
Normal file
110
js/theme.js
Normal file
@@ -0,0 +1,110 @@
|
||||
class Theme {
|
||||
drawTile(color, matrix, ctx) {
|
||||
}
|
||||
}
|
||||
|
||||
class DefaultTheme extends Theme {
|
||||
drawTile(color, matrix, ctx) {
|
||||
ctx.fillStyle = color;
|
||||
ctx.fillRect(tileGap / 2, tileGap / 2, 1 - tileGap, 1 - tileGap);
|
||||
}
|
||||
}
|
||||
|
||||
class CleanTheme extends Theme {
|
||||
drawTile(color, matrix, ctx) {
|
||||
ctx.fillStyle = color;
|
||||
ctx.fillRect(0, 0, 1, 1);
|
||||
}
|
||||
}
|
||||
|
||||
class ModernTheme extends Theme {
|
||||
drawTile(color, matrix, ctx) {
|
||||
ctx.fillStyle = color;
|
||||
drawRoundRect(ctx, tileGap / 2, tileGap / 2, 1 - tileGap, 1 - tileGap, .15);
|
||||
}
|
||||
}
|
||||
|
||||
class SnakesTheme extends Theme {
|
||||
drawTile(color, matrix, ctx, x, y) {
|
||||
let r1 = .15, // top right
|
||||
r2 = .15, // bottom right
|
||||
r3 = .15, // bottom left
|
||||
r4 = .15; // top left
|
||||
// Is there a tile to the left?
|
||||
if (matrix[y][x - 1] > 0) {
|
||||
r3 = 0;
|
||||
r4 = 0;
|
||||
}
|
||||
// Is there a tile to the right?
|
||||
if (matrix[y][x + 1] > 0) {
|
||||
r1 = 0;
|
||||
r2 = 0;
|
||||
}
|
||||
// Is there a tile to the top?
|
||||
if (matrix[y - 1] !== undefined && matrix[y - 1][x] > 0) {
|
||||
r1 = 0;
|
||||
r4 = 0;
|
||||
}
|
||||
// Is there a tile to the bottom?
|
||||
if (matrix[y + 1] !== undefined && matrix[y + 1][x] > 0) {
|
||||
r2 = 0;
|
||||
r3 = 0;
|
||||
}
|
||||
drawRoundRect(ctx, x, y, 1, 1, [r1, r2, r3, r4]);
|
||||
}
|
||||
}
|
||||
|
||||
class RetroTheme extends Theme {
|
||||
static drawReliefRect(ctx, x, y, width, height, elevation, color) {
|
||||
ctx.fillStyle = color;
|
||||
ctx.fillRect(x + elevation, y + elevation, width - (2 * elevation), height - (2 * elevation));
|
||||
|
||||
ctx.fillStyle = colorLuminance(color, .6);
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(x, y);
|
||||
ctx.lineTo(x + width, y);
|
||||
ctx.lineTo(x + width - elevation, y + elevation);
|
||||
ctx.lineTo(x + elevation, y + elevation);
|
||||
ctx.fill();
|
||||
ctx.closePath();
|
||||
|
||||
ctx.fillStyle = colorLuminance(color, .3);
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(x, y);
|
||||
ctx.lineTo(x, y + height);
|
||||
ctx.lineTo(x + elevation, y + height - elevation);
|
||||
ctx.lineTo(x + elevation, y + elevation);
|
||||
ctx.fill();
|
||||
ctx.closePath();
|
||||
|
||||
ctx.fillStyle = colorLuminance(color, -.6);
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(x, y + height);
|
||||
ctx.lineTo(x + width, y + height);
|
||||
ctx.lineTo(x + width - elevation, y + height - elevation);
|
||||
ctx.lineTo(x + elevation, y + height - elevation);
|
||||
ctx.fill();
|
||||
ctx.closePath();
|
||||
|
||||
ctx.fillStyle = colorLuminance(color, -.3);
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(x + width, y);
|
||||
ctx.lineTo(x + width, y + height);
|
||||
ctx.lineTo(x + width - elevation, y + height - elevation);
|
||||
ctx.lineTo(x + width - elevation, y + elevation);
|
||||
ctx.fill();
|
||||
ctx.closePath();
|
||||
}
|
||||
|
||||
drawTile(color, matrix, ctx) {
|
||||
RetroTheme.drawReliefRect(ctx, 0, 0, 1, 1, .15, color);
|
||||
}
|
||||
}
|
||||
|
||||
const themes = {
|
||||
default: new DefaultTheme(),
|
||||
clean: new CleanTheme(),
|
||||
modern: new ModernTheme(),
|
||||
snakes: new SnakesTheme(),
|
||||
retro: new RetroTheme()
|
||||
};
|
70
lang.json
Normal file
70
lang.json
Normal file
@@ -0,0 +1,70 @@
|
||||
{
|
||||
"en": {
|
||||
"button": {
|
||||
"play": "Play!",
|
||||
"reset": "Reset",
|
||||
"resume": "Resume"
|
||||
},
|
||||
"controls": {
|
||||
"down": "Accelerate falling",
|
||||
"hold": "Hold",
|
||||
"left": "Move left",
|
||||
"pause": "Pause",
|
||||
"right": "Move right",
|
||||
"tLeft": "Rotate to the left",
|
||||
"tRight": "Rotate to the right"
|
||||
},
|
||||
"counter": {
|
||||
"score": "Score: ",
|
||||
"time": "Time: "
|
||||
},
|
||||
"theme": {
|
||||
"default": "Default",
|
||||
"clean": "Clean",
|
||||
"modern": "Modern",
|
||||
"retro": "Retro",
|
||||
"snakes": "Snakes"
|
||||
},
|
||||
"title": {
|
||||
"appearance": "Appearance",
|
||||
"controls": "Controls",
|
||||
"game": "Tetris.js",
|
||||
"language": "Language",
|
||||
"paused": "Paused"
|
||||
}
|
||||
},
|
||||
"de": {
|
||||
"button": {
|
||||
"play": "Spielen!",
|
||||
"reset": "Zurücksetzen",
|
||||
"resume": "Fortsetzen"
|
||||
},
|
||||
"controls": {
|
||||
"down": "Fallen beschleunigen",
|
||||
"hold": "Halten",
|
||||
"left": "Nach links bewegen",
|
||||
"pause": "Pausieren",
|
||||
"right": "Nach rechts bewegen",
|
||||
"tLeft": "Nach rechts drehen",
|
||||
"tRight": "Nach links drehen"
|
||||
},
|
||||
"counter": {
|
||||
"score": "Punkte: ",
|
||||
"time": "Zeit: "
|
||||
},
|
||||
"theme": {
|
||||
"default": "Standard",
|
||||
"clean": "Lückenlos",
|
||||
"modern": "Futuristisch",
|
||||
"retro": "Retro",
|
||||
"snakes": "Schlangen"
|
||||
},
|
||||
"title": {
|
||||
"appearance": "Erscheinungsbild",
|
||||
"controls": "Steuerung",
|
||||
"game": "Tetris.js",
|
||||
"language": "Sprache",
|
||||
"paused": "Pausiert"
|
||||
}
|
||||
}
|
||||
}
|
249
style.css
249
style.css
@@ -1,59 +1,59 @@
|
||||
body {
|
||||
overflow: hidden;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
overflow: hidden;
|
||||
background: #202028;
|
||||
color: #fff;
|
||||
font-family: Roboto, Helvetica, Arial, sans-serif;
|
||||
font-size: 2.5em;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.menu {
|
||||
position: absolute;
|
||||
-moz-transform: scale(.5);
|
||||
-ms-transform: scale(.5);
|
||||
-o-transform: scale(.5);
|
||||
-webkit-transform: scale(.5);
|
||||
transform: scale(.5);
|
||||
z-index: 1;
|
||||
width: 3.5rem;
|
||||
height: 2.7rem;
|
||||
padding: 0;
|
||||
border: 0;
|
||||
background: 0;
|
||||
outline: 0;
|
||||
-webkit-transition: 0.1s -webkit-transform linear;
|
||||
transition: 0.1s -webkit-transform linear;
|
||||
transition: 0.1s transform linear;
|
||||
transition: 0.1s transform linear, 0.1s -webkit-transform linear;
|
||||
position: absolute;
|
||||
background: 0;
|
||||
float: left;
|
||||
height: 2.7rem;
|
||||
width: 3.5rem;
|
||||
z-index: 1;
|
||||
outline: 0;
|
||||
padding: 0;
|
||||
border: 0;
|
||||
-webkit-transform: scale(.5);
|
||||
-moz-transform: scale(.5);
|
||||
-ms-transform: scale(.5);
|
||||
-o-transform: scale(.5);
|
||||
transform: scale(.5);
|
||||
}
|
||||
|
||||
#menu {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
transform: translateX(-100%);
|
||||
z-index: 100;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background: rgba(0, 0, 0, .75);
|
||||
transform: translateX(-100%);
|
||||
-webkit-transition: transform .5s;
|
||||
-moz-transition: transform .5s;
|
||||
-ms-transition: transform .5s;
|
||||
-o-transition: transform .5s;
|
||||
-webkit-transition: transform .5s;
|
||||
transition: transform .5s;
|
||||
z-index: 100;
|
||||
top: 0;
|
||||
}
|
||||
|
||||
#menu-content {
|
||||
position: absolute;
|
||||
left: 50%;
|
||||
top: 50%;
|
||||
left: 50%;
|
||||
transform: translate(-50%, -50%);
|
||||
font-size: .6em;
|
||||
overflow: auto;
|
||||
width: 375px;
|
||||
max-width: 100%;
|
||||
max-height: 90%;
|
||||
overflow: auto;
|
||||
font-size: .6em;
|
||||
}
|
||||
|
||||
#menu-content > * {
|
||||
@@ -75,22 +75,22 @@ body {
|
||||
}
|
||||
|
||||
#help-controls dt {
|
||||
float: left;
|
||||
width: 30%;
|
||||
margin-bottom: 10px;
|
||||
float: left;
|
||||
}
|
||||
|
||||
#help-controls dt code {
|
||||
background: rgba(255, 255, 255, 1);
|
||||
padding: 5px 10px;
|
||||
border-radius: 5px;
|
||||
background: rgba(255, 255, 255, 1);
|
||||
color: #000;
|
||||
}
|
||||
|
||||
#help-controls dd {
|
||||
float: left;
|
||||
width: 70%;
|
||||
margin: 0 0 10px;
|
||||
float: left;
|
||||
}
|
||||
|
||||
.menu-open #menu {
|
||||
@@ -99,16 +99,16 @@ body {
|
||||
|
||||
#menu-opener {
|
||||
position: absolute;
|
||||
left: 10px;
|
||||
top: 10px;
|
||||
left: 10px;
|
||||
z-index: 101;
|
||||
}
|
||||
|
||||
.lang {
|
||||
display: inline;
|
||||
margin-left: 10px;
|
||||
border-radius: 2px;
|
||||
padding: 4px 8px;
|
||||
border-radius: 2px;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
@@ -118,8 +118,8 @@ body {
|
||||
|
||||
#game-title {
|
||||
position: absolute;
|
||||
left: 50%;
|
||||
top: 50%;
|
||||
left: 50%;
|
||||
transform: translate(-50%, -25%) translateY(-200px);
|
||||
opacity: 1;
|
||||
transition: opacity .5s;
|
||||
@@ -132,69 +132,73 @@ body {
|
||||
transform: translate(-50%, -50%);
|
||||
width: 300px;
|
||||
height: 75px;
|
||||
font-size: 30px;
|
||||
box-shadow: none;
|
||||
-webkit-text-fill-color: #fff;
|
||||
color: #ffff !important;
|
||||
background: #3877FF !important;
|
||||
border: 0 !important;
|
||||
border-radius: 0 !important;
|
||||
transition: box-shadow .2s, opacity .5s;
|
||||
cursor: pointer;
|
||||
background: #3877FF !important;
|
||||
color: #ffff !important;
|
||||
box-shadow: none;
|
||||
opacity: 1;
|
||||
font-size: 30px;
|
||||
cursor: pointer;
|
||||
transition: box-shadow .2s, opacity .5s;
|
||||
-webkit-text-fill-color: #fff;
|
||||
}
|
||||
|
||||
#game-reset {
|
||||
transform: translate(-50%, -50%) translateY(85px);
|
||||
display: none;
|
||||
background-color: #FF0D72 !important;
|
||||
transform: translate(-50%, -50%) translateY(85px);
|
||||
opacity: 0;
|
||||
}
|
||||
|
||||
#game-play {
|
||||
z-index: 10;
|
||||
}
|
||||
|
||||
#game-play:hover, #game-play:active, #game-play:focus {
|
||||
outline: none !important;
|
||||
box-shadow: 3px 4px 0 3px rgba(0, 0, 0, 0.2) !important;
|
||||
outline: none !important;
|
||||
}
|
||||
|
||||
#background {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
position: absolute;
|
||||
left: 0;
|
||||
top: 0;
|
||||
filter: url(#f2);
|
||||
}
|
||||
|
||||
#background.blurred {
|
||||
.blurred {
|
||||
filter: url(#f1);
|
||||
}
|
||||
|
||||
#canvas-container {
|
||||
height: 936px;
|
||||
width: 761px;
|
||||
position: absolute;
|
||||
left: 50%;
|
||||
top: 50%;
|
||||
left: 50%;
|
||||
transform: translate(-50%, -50%);
|
||||
width: 761px;
|
||||
height: 936px;
|
||||
}
|
||||
|
||||
#tetris, #tetris-background {
|
||||
position: absolute;
|
||||
left: 50%;
|
||||
top: 50%;
|
||||
-webkit-transform: translate(-50%, -50%);
|
||||
left: 50%;
|
||||
-moz-transform: translate(-50%, -50%);
|
||||
-ms-transform: translate(-50%, -50%);
|
||||
-o-transform: translate(-50%, -50%);
|
||||
-webkit-transform: translate(-50%, -50%);
|
||||
transform: translate(-50%, -50%);
|
||||
border: solid .2em #fff;
|
||||
z-index: 1;
|
||||
border: solid .2em #fff;
|
||||
background: transparent;
|
||||
}
|
||||
|
||||
#tetris-background {
|
||||
border: none;
|
||||
z-index: 0;
|
||||
border: none;
|
||||
}
|
||||
|
||||
#tetris-hold {
|
||||
@@ -209,36 +213,36 @@ body {
|
||||
border: solid .2em #fff;
|
||||
}
|
||||
|
||||
.game-stats {
|
||||
position: absolute;
|
||||
left: 50%;
|
||||
bottom: 3.75vh;
|
||||
transform: translateX(-50%);
|
||||
font-size: 2.5vh;
|
||||
}
|
||||
|
||||
#score {
|
||||
font-weight: 900;
|
||||
bottom: initial;
|
||||
top: 2.5vh;
|
||||
font-size: 5vh;
|
||||
}
|
||||
|
||||
/*.game-stats {*/
|
||||
/* position: absolute;*/
|
||||
/* bottom: 3.75vh;*/
|
||||
/* left: 50%;*/
|
||||
/* transform: translateX(-50%);*/
|
||||
/* font-size: 2.5vh;*/
|
||||
/*}*/
|
||||
/**/
|
||||
/*#score {*/
|
||||
/* top: 2.5vh;*/
|
||||
/* bottom: initial;*/
|
||||
/* font-size: 5vh;*/
|
||||
/* font-weight: 900;*/
|
||||
/*}*/
|
||||
/**/
|
||||
#score.update {
|
||||
animation: scoreUpdate .5s;
|
||||
}
|
||||
|
||||
@keyframes scoreUpdate {
|
||||
0% {
|
||||
transform: translateX(-50%) scale(1);
|
||||
transform: scale(1);
|
||||
}
|
||||
|
||||
50% {
|
||||
transform: translateX(-50%) scale(1.5);
|
||||
transform: scale(1.5);
|
||||
}
|
||||
|
||||
100% {
|
||||
transform: translateX(-50%) scale(1);
|
||||
transform: scale(1);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -251,8 +255,8 @@ body {
|
||||
top: 50%;
|
||||
left: 50%;
|
||||
transform: translate(-50%, -50%) translateX(30vw);
|
||||
font-size: 20px;
|
||||
max-width: 20vw;
|
||||
font-size: 20px;
|
||||
}
|
||||
|
||||
.game-over #score {
|
||||
@@ -261,12 +265,12 @@ body {
|
||||
|
||||
#footer {
|
||||
position: absolute;
|
||||
bottom: 10px;
|
||||
width: 95%;
|
||||
left: 2.5%;
|
||||
right: 2.5%;
|
||||
font-size: 12px;
|
||||
bottom: 10px;
|
||||
left: 2.5%;
|
||||
width: 95%;
|
||||
color: rgba(255, 255, 255, .5);
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
#version-author {
|
||||
@@ -274,21 +278,21 @@ body {
|
||||
}
|
||||
|
||||
#corner-buttons {
|
||||
display: inline-block;
|
||||
position: absolute;
|
||||
right: 0;
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
#corner-buttons > a {
|
||||
text-decoration: none;
|
||||
display: inline-block;
|
||||
left: 10px;
|
||||
display: inline-block;
|
||||
color: rgba(255, 255, 255, .5);
|
||||
-webkit-transition: color .2s;
|
||||
-moz-transition: color .2s;
|
||||
-ms-transition: color .2s;
|
||||
-o-transition: color .2s;
|
||||
-webkit-transition: color .2s;
|
||||
transition: color .2s;
|
||||
text-decoration: none;
|
||||
}
|
||||
|
||||
#corner-buttons > a:hover, #corner-buttons > a:active {
|
||||
@@ -296,18 +300,16 @@ body {
|
||||
}
|
||||
|
||||
.bar, .bar::before, .bar::after {
|
||||
-webkit-transition: 0.2s background linear 0.1s, 0.2s top linear 0.2s, 0.2s -webkit-transform linear;
|
||||
transition: 0.2s background linear 0.1s, 0.2s top linear 0.2s, 0.2s -webkit-transform linear;
|
||||
transition: 0.2s background linear 0.1s, 0.2s top linear 0.2s, 0.2s transform linear;
|
||||
transition: 0.2s background linear 0.1s, 0.2s top linear 0.2s, 0.2s transform linear, 0.2s -webkit-transform linear;
|
||||
position: absolute;
|
||||
background: #fff;
|
||||
margin: auto;
|
||||
width: 100%;
|
||||
height: 0.3rem;
|
||||
content: '';
|
||||
top: 50%;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 0.3rem;
|
||||
margin: auto;
|
||||
background: #fff;
|
||||
content: '';
|
||||
-webkit-transition: 0.2s background linear 0.1s, 0.2s top linear 0.2s, 0.2s -webkit-transform linear;
|
||||
transition: 0.2s background linear 0.1s, 0.2s top linear 0.2s, 0.2s transform linear;
|
||||
}
|
||||
|
||||
.bar {
|
||||
@@ -366,21 +368,21 @@ Radio Buttons
|
||||
}
|
||||
|
||||
.radio input[type="radio"] + .radio-label:before {
|
||||
content: '';
|
||||
background: #f4f4f4;
|
||||
border-radius: 100%;
|
||||
border: 1px solid #b4b4b4;
|
||||
position: relative;
|
||||
top: -0.2em;
|
||||
display: inline-block;
|
||||
width: 1.4em;
|
||||
height: 1.4em;
|
||||
position: relative;
|
||||
top: -0.2em;
|
||||
margin-right: 1em;
|
||||
vertical-align: top;
|
||||
cursor: pointer;
|
||||
border: 1px solid #b4b4b4;
|
||||
border-radius: 100%;
|
||||
background: #f4f4f4;
|
||||
content: '';
|
||||
text-align: center;
|
||||
cursor: pointer;
|
||||
-webkit-transition: all 250ms ease;
|
||||
transition: all 250ms ease;
|
||||
vertical-align: top;
|
||||
}
|
||||
|
||||
.radio input[type="radio"]:checked + .radio-label:before {
|
||||
@@ -390,17 +392,72 @@ Radio Buttons
|
||||
}
|
||||
|
||||
.radio input[type="radio"]:focus + .radio-label:before {
|
||||
outline: none;
|
||||
border-color: #3197EE;
|
||||
outline: none;
|
||||
}
|
||||
|
||||
.radio input[type="radio"]:disabled + .radio-label:before {
|
||||
-webkit-box-shadow: inset 0 0 0 4px #f4f4f4;
|
||||
box-shadow: inset 0 0 0 4px #f4f4f4;
|
||||
border-color: #b4b4b4;
|
||||
background: #b4b4b4;
|
||||
-webkit-box-shadow: inset 0 0 0 4px #f4f4f4;
|
||||
box-shadow: inset 0 0 0 4px #f4f4f4;
|
||||
}
|
||||
|
||||
.radio input[type="radio"] + .radio-label:empty:before {
|
||||
margin-right: 0;
|
||||
}
|
||||
}
|
||||
|
||||
/* Game */
|
||||
.game-container {
|
||||
display: flex;
|
||||
height: calc(100vh - 40px);
|
||||
}
|
||||
|
||||
.game-instance {
|
||||
flex-grow: 1;
|
||||
}
|
||||
|
||||
.score {
|
||||
margin: 10px 0;
|
||||
font-size: 40px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.score.update {
|
||||
animation: scoreUpdate .5s;
|
||||
}
|
||||
|
||||
.time {
|
||||
font-size: 25px;
|
||||
text-align: center;
|
||||
margin: 10px 0;
|
||||
}
|
||||
|
||||
.canvas-container {
|
||||
position: relative;
|
||||
display: block;
|
||||
width: 80%;
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
.tetris-hold {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 20%;
|
||||
}
|
||||
|
||||
.tetris-arena, .tetris-background {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 20%;
|
||||
width: 60%;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
.tetris-upcoming {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
right: 0;
|
||||
width: 20%;
|
||||
}
|
||||
|
Reference in New Issue
Block a user