Complete restructuring of code: adjusting it to OOP + language and layout improvements
This commit is contained in:
41
js/menu.js
41
js/menu.js
@@ -17,21 +17,26 @@ function scaleWindow() {
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canvasContainer.height = height;
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canvasContainer.width = width + 200;
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canvasBg.height = height;
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canvasBg.width = width;
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contextBg.scale(width / fieldSize.x, height / fieldSize.y);
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game.g.canvasBg.height = height;
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game.g.canvasBg.width = width;
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game.g.contextBg.scale(width / game.g.fieldSize.x, height / game.g.fieldSize.y);
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canvas.height = height;
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canvas.width = width;
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context.scale(width / fieldSize.x, height / fieldSize.y);
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game.g.canvas.height = height;
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game.g.canvas.width = width;
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game.g.context.scale(width / game.g.fieldSize.x, height / game.g.fieldSize.y);
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canvasHold.height = height / fieldSize.y * 4;
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canvasHold.width = canvasHold.height;
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canvasHold.style.transform = "translateX(-" + ((width / 2) + canvasHold.height) + "px) translate(-.4em, -.2em)";
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contextHold.scale(canvasHold.width / 6, canvasHold.width / 6);
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game.g.canvasHold.height = height / game.g.fieldSize.y * 4;
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game.g.canvasHold.width = game.g.canvasHold.height;
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game.g.canvasHold.style.transform = "translateX(-" + ((width / 2) + game.g.canvasHold.width) + "px) translate(-.4em, -.2em)";
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game.g.contextHold.scale(game.g.canvasHold.width / 6, game.g.canvasHold.width / 6);
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if(!firstRun && isPaused) {
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draw();
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game.g.canvasUpcoming.width = height / game.g.fieldSize.y * 4;
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game.g.canvasUpcoming.height = game.g.canvasUpcoming.width * 3;
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game.g.canvasUpcoming.style.transform = "translateX(" + ((width / 2) + game.g.canvasHold.width) + "px) translate(.4em, -.2em)";
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game.g.contextUpcoming.scale(game.g.canvasUpcoming.width / 6, game.g.canvasUpcoming.width / 6);
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if (!firstRun && game.g.isPaused) {
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game.draw();
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}
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}
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@@ -68,7 +73,7 @@ document.getElementById("game-play").addEventListener("click", () => {
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document.getElementById("game-reset").addEventListener("click", () => {
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firstRun = true;
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clearScreen();
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game.clearScreen();
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hideMenu();
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switchLang(currentLang);
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showMenu();
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@@ -76,7 +81,7 @@ document.getElementById("game-reset").addEventListener("click", () => {
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document.getElementsByName("theme").forEach((el) => {
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el.addEventListener("change", (e) => {
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theme = e.target.getAttribute("data-theme");
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game.theme = e.target.getAttribute("data-theme");
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});
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});
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@@ -190,7 +195,7 @@ function scoreUpdateAni() {
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}
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function showMenu() {
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isPaused = true;
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game.g.isPaused = true;
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escState = 1;
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document.getElementById("game-title").style.display = "block";
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document.getElementById("game-play").style.display = "block";
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@@ -205,7 +210,7 @@ function showMenu() {
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}
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function hideMenu() {
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isPaused = false;
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game.g.isPaused = false;
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escState = 0;
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document.getElementById("game-title").style.opacity = "0";
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document.getElementById("game-play").style.opacity = "0";
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@@ -215,10 +220,10 @@ function hideMenu() {
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document.getElementById("game-play").style.display = "none";
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document.getElementById("game-reset").style.display = "none";
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}, 500);
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lastTimeUpdate = Date.now();
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game.g.lastTimeUpdate = Date.now();
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fadeBlurOut();
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if(!firstRun) {
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update(lastTime);
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game.update(lastTime);
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}
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}
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