Add new retro theme & fix touch input problem
This commit is contained in:
15
js/game.js
15
js/game.js
@@ -18,6 +18,8 @@ class Game {
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}
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drawHolding() {
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if (this.p.holdingTile === null)
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return;
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this.g.contextHold.clearRect(0, 0, this.g.canvasHold.width, this.g.canvasHold.height);
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const offset = centerOffset(this.p.holdingTile);
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const x = 3 - (this.p.holdingTile[0].length / 2) + offset.x;
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@@ -35,8 +37,7 @@ class Game {
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});
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}
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drawTile(x, y, offset, color, matrix, useContext = this.g.context) {
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const ctx = useContext;
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drawTile(x, y, offset, color, matrix, ctx = this.g.context) {
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switch (this.g.theme) {
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case "default":
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ctx.fillStyle = color;
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@@ -74,6 +75,9 @@ class Game {
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}
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drawRoundRect(ctx, x + offset.x, y + offset.y, 1, 1, [r1, r2, r3, r4]);
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break;
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case "retro":
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drawReliefRect(ctx, x + offset.x, y + offset.y, 1, 1, .15, color);
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break;
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default:
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this.g.theme = "default";
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this.drawTile(x, y, offset, color, matrix, ctx);
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@@ -115,6 +119,13 @@ class Game {
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this.drawArena();
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}
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redrawScreen() {
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this.draw();
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this.drawArena();
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this.drawHolding();
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this.drawUpcoming();
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}
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registerListeners() {
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// Keyboard controls
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document.addEventListener('keydown', event => {
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