Fix rendering issues with blurring animation
This commit is contained in:
16
menu.js
16
menu.js
@@ -69,6 +69,14 @@ function fadeBlurIn() {
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blurEl.setAttribute("stdDeviation", currentVal);
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blurEl.setAttribute("stdDeviation", currentVal);
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}
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}
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}
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}
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setTimeout(() => {
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blurEl.setAttribute("stdDeviation", finalVal);
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clearInterval(id);
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if (currentVal < finalVal) {
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console.log("Performance Issues: system couldn't hold up");
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}
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}, 1000);
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}
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}
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function fadeBlurOut() {
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function fadeBlurOut() {
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@@ -85,6 +93,14 @@ function fadeBlurOut() {
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blurEl.setAttribute("stdDeviation", currentVal);
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blurEl.setAttribute("stdDeviation", currentVal);
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}
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}
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}
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}
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setTimeout(() => {
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blurEl.setAttribute("stdDeviation", finalVal);
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clearInterval(id);
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if (currentVal < finalVal) {
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console.log("Performance Issues: system couldn't hold up");
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}
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}, 1000);
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}
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}
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const scoreEl = document.getElementById("score");
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const scoreEl = document.getElementById("score");
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@@ -8,7 +8,7 @@ hammertime.on('swiperight', () => {
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keys.right.action();
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keys.right.action();
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});
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});
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hammertime.on('swipe', (e) => {
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hammertime.on('pandown', (e) => {
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console.log(e.direction);
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console.log(e.direction);
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keys.down.action();
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keys.down.action();
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});
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});
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