Files
minesweeper.js/animations/victory.js
2018-05-11 13:24:31 +02:00

58 lines
1.4 KiB
JavaScript

let circles = [];
//Random Circles creator
function create() {
//Place the circles at the center
this.x = game.width / 2;
this.y = game.height / 2;
//Random radius between 2 and 6
this.radius = 2 + Math.random()*3;
//Random velocities
this.vx = -5 + Math.random()*10;
this.vy = -5 + Math.random()*10;
//Random colors
this.r = Math.round(Math.random())*255;
this.g = Math.round(Math.random())*255;
this.b = Math.round(Math.random())*255;
}
function initBalls() {
circles = [];
for (let i = 0; i < 500; i++) {
circles.push(new create());
}
}
function drawVictory() {
//Fill overlay2Canvas with black color
game.layer1.globalCompositeOperation = "source-over";
game.layer1.fillStyle = "rgba(0,0,0,0.15)";
game.layer1.fillRect(0, 0, game.width, game.height);
//Fill the overlay2Canvas with circles
for(let j = 0; j < circles.length; j++){
const c = circles[j];
//create the circles
game.layer1.beginPath();
game.layer1.arc(c.x, c.y, c.radius, 0, Math.PI*2, false);
game.layer1.fillStyle = "rgba("+c.r+", "+c.g+", "+c.b+", 0.5)";
game.layer1.fill();
c.x += c.vx;
c.y += c.vy;
c.radius -= .02;
if(c.radius < 0)
circles[j] = new create();
}
}
function animateVictory() {
requestAnimFrame(animateVictory);
drawVictory();
}