Files
minesweeper.js/minesweeper.js
2018-05-10 10:30:20 +02:00

589 lines
16 KiB
JavaScript

const canvas = document.getElementById('minesweeper-game');
const ctx = canvas.getContext('2d');
const fieldSize = {x: 16, y: 12};
let tileSize;
const bombCount = 25;
const field = [];
let gameOver = false;
let victory = false;
const scaleFactor = .5;
let isFirstClick = true;
let windowX = 0;
let windowY = 0;
let zoomFactor = 1;
let renderingConfig;
/**
* Defines all possible colors for the tile numbers
* @type {{ 1: string, 2: string, 3: string, 4: string, 6: string }}
*/
const colors = {
1: "blue",
2: "green",
3: "red",
4: "purple",
5: "yellow",
6: "pink"
};
ctx.scale(canvas.width / fieldSize.x * scaleFactor, canvas.height / fieldSize.y * scaleFactor);
function animateBackground(x, y, width, height, curOpacity, finalOpacity, startTime, duration, color) {
const time = (new Date()).getTime() - startTime;
if (curOpacity >= finalOpacity)
return;
const newOpacity = easeInOutCubic(time, 0, finalOpacity, duration);
if (newOpacity <= finalOpacity)
curOpacity = newOpacity;
else
curOpacity = finalOpacity;
color.a = curOpacity;
overlay2Ctx.clearRect(x, y, width, height);
overlay2Ctx.fillStyle = "rgba(" + color.r + "," + color.g + "," + color.b + "," + color.a + ")";
overlay2Ctx.fillRect(x, y, width, height);
requestAnimFrame(function () {
animateBackground(x, y, width, height, curOpacity, finalOpacity, startTime, duration, color);
});
}
function animateTile(x, y, curWidth, curHeight, finalWidth, finalHeight, curRadius, finalRadius, startTime, duration, color) {
const time = (new Date()).getTime() - startTime;
if (curWidth === finalWidth && curHeight === finalHeight && curRadius === finalRadius)
return;
const newWidth = easeInOutCubic(time, 0, finalWidth, duration);
const newHeight = easeInOutCubic(time, 0, finalHeight, duration);
const newRadius = easeInOutCubic(time, 0, finalRadius, duration);
if (newWidth < finalWidth)
curWidth = newWidth;
else
curWidth = finalWidth;
if (newHeight < finalHeight)
curHeight = newHeight;
else
curHeight = finalHeight;
if (newRadius < finalRadius)
curRadius = newRadius;
else
curRadius = finalRadius;
drawRoundedRect(ctx, x + (finalWidth - curWidth) / 2, y + (finalHeight - curHeight) / 2, curWidth, curHeight, curRadius, color);
requestAnimFrame(() => {
animateTile(x, y, curWidth, curHeight, finalWidth, finalHeight, curRadius, finalRadius, startTime, duration, color);
});
}
function animateText(text, x, y, curFontSize, finalFontSize, startTime, duration, color, font, context) {
const time = (new Date()).getTime() - startTime;
if (context === undefined)
context = ctx;
if (curFontSize === finalFontSize)
return;
const newFontSize = easeInOutCubic(time, 0, finalFontSize, duration);
if (newFontSize < finalFontSize) {
curFontSize = newFontSize;
} else {
curFontSize = finalFontSize;
}
const textDrawX = (x + .5 - renderingConfig.tiltX) * renderingConfig.sizeX;
const textDrawY = (y + .5 - renderingConfig.tiltY) * renderingConfig.sizeY + curFontSize * .33;
if (font === undefined)
font = "Roboto";
context.fillStyle = color;
context.font = "bold " + curFontSize + "px " + font;
context.textAlign = "center";
context.fillText(text, textDrawX, textDrawY);
requestAnimFrame(function () {
animateText(text, x, y, curFontSize, finalFontSize, startTime, duration, color, font, context);
});
}
function applyScaling() {
renderingConfig = calcScaling();
drawGrid(false);
}
function calcScaling(field = fieldSize, tile = tileSize, zoom = zoomFactor) {
const width = Math.ceil(field.x * zoom) + 1;
const height = Math.ceil(field.y * zoom) + 1;
const offsetX = Math.floor(windowX * field.x);
const offsetY = Math.floor(windowY * field.y);
const tiltX = windowX * field.x - offsetX;
const tiltY = windowY * field.y - offsetY;
const sizeX = tile.x / zoom;
const sizeY = tile.y / zoom;
return {
width, height, offsetX, offsetY, tiltX, tiltY, sizeX, sizeY
};
}
function countClickedTiles() {
let count = 0;
for (let x = 0; x < fieldSize.x; x++) {
for (let y = 0; y < fieldSize.y; y++) {
if (field[x][y].clicked && !field[x][y].flagged)
count++;
}
}
return count;
}
function countBombs(x, y) {
const tiles = getSurroundingTiles(x, y);
return tiles.count(true);
}
function countFlaggedBombs(x, y) {
const tiles = getSurroundingTiles(x, y);
return tiles.countFlagged(true);
}
function drawGrid(animations = true) {
ctx.clearRect(0, 0, canvas.width, canvas.height);
for (let x = 0; x < renderingConfig.width; x++) {
for (let y = 0; y < renderingConfig.height; y++) {
drawTile(x, y, animations);
}
}
}
function drawRoundedRect(context, x, y, w, h, r, color) {
context.fillStyle = color;
context.beginPath();
context.moveTo(x + r, y);
context.arcTo(x + w, y, x + w, y + h, r);
context.arcTo(x + w, y + h, x, y + h, r);
context.arcTo(x, y + h, x, y, r);
context.arcTo(x, y, x + w, y, r);
context.closePath();
context.fill();
}
function drawTile(x, y, animations = true) {
const virtualX = renderingConfig.offsetX + x;
const virtualY = renderingConfig.offsetY + y;
if(virtualX >= fieldSize.x || virtualY >= fieldSize.y)
return;
const content = field[virtualX][virtualY];
const width = .8 * renderingConfig.sizeX;
const height = .8 * renderingConfig.sizeY;
const drawX = (x + .1 - renderingConfig.tiltX) * renderingConfig.sizeX;
const drawY = (y + .1 - renderingConfig.tiltY) * renderingConfig.sizeY;
const radius = renderingConfig.sizeX * .1;
let color = getColor(virtualX, virtualY);
const fontSize = renderingConfig.sizeY * .5;
let fontFamily = "Roboto";
let textColor = "white";
let text = "";
ctx.textAlign = "center";
let duration = 0;
if (animations)
duration = 150;
if (!content.flagged && content.clicked) {
color = "#ddd";
if(content.tileValue === true) {
text = "";
fontFamily = "FontAwesome";
textColor = "#aa2211";
color = "#333";
} else if (content.tileValue !== 0) {
text = content.tileValue;
textColor = colors[content.tileValue];
}
} else if (content.flagged) {
color = "#ff0000";
fontFamily = "FontAwesome";
text = "";
}
animateTile(drawX, drawY, 0, 0, width, height, 0, radius, new Date().getTime(), duration, color);
if(text !== "") {
animateText(text, x, y, 0, fontSize, new Date().getTime(), duration, textColor, fontFamily, ctx);
}
}
function getColor(x, y) {
x++;
y++;
const pos = x * y;
const limit = fieldSize.x * fieldSize.y;
let percentage = pos / limit * 360;
return `hsl(${percentage},100%,50%)`;
}
function easeInOutCubic(t, b, c, d) {
t /= d;
t--;
return c * (Math.pow(t, 3) + 1) + b;
}
function gameOverEvent() {
play = false;
animateBackground(0, 0, canvas.width, canvas.height, 0, .75, new Date().getTime(), 200, {r: 0, g: 0, b: 0, a: 0});
animateText("Game Over", fieldSize.x / 2 - .5, fieldSize.y / 2 - .5, 0, tileSize.y * 1.33, new Date().getTime(), 200, "orange", "Roboto", overlay2Ctx);
}
function getPosition(e) {
const x = (e.x - canvas.offsetLeft) / W * zoomFactor + windowX;
const y = (e.y - canvas.offsetTop) / H * zoomFactor + windowY;
const fieldX = Math.floor(x * fieldSize.x);
const fieldY = Math.floor(y * fieldSize.y);
console.log(fieldX, fieldY);
return {x: fieldX, y: fieldY};
}
function getSurroundingTiles(x, y) {
const tiles = {};
if (x > 0) {
tiles["left"] = {tileValue: field[x - 1][y], x: x - 1, y: y};
if (y > 0) {
tiles["left-top"] = {tileValue: field[x - 1][y - 1], x: x - 1, y: y - 1};
}
if (y < fieldSize.y - 1) {
tiles["left-bottom"] = {tileValue: field[x - 1][y + 1], x: x - 1, y: y + 1};
}
}
if (x < fieldSize.x - 1) {
tiles["right"] = {tileValue: field[x + 1][y], x: x + 1, y: y};
if (y > 0)
tiles["right-top"] = {tileValue: field[x + 1][y - 1], x: x + 1, y: y - 1};
if (y < fieldSize.y - 1)
tiles["right-bottom"] = {tileValue: field[x + 1][y + 1], x: x + 1, y: y + 1};
}
if (y > 0)
tiles["top"] = {tileValue: field[x][y - 1], x: x, y: y - 1};
if (y < fieldSize.y - 1)
tiles["bottom"] = {tileValue: field[x][y + 1], x: x, y: y + 1};
return tiles;
}
/**
* Initializes game by creating the game field and setting bombs
*/
function initGame() {
for (let x = 0; x < fieldSize.x; x++) {
field.push([]);
for (let y = 0; y < fieldSize.y; y++) {
field[x].push({tileValue: 0, clicked: false, flagged: false});
}
}
scaleCanvas();
}
function initBombs(startX, startY) {
for (let i = 0; i < bombCount; i++) {
const ranX = Math.floor(Math.random() * fieldSize.x);
const ranY = Math.floor(Math.random() * fieldSize.y);
if (ranX === startX || ranX === startX - 1 || ranX === startX + 1 || ranY === startY || ranY === startY - 1 || ranY === startY + 1 || field[ranX][ranY].tileValue === true) {
i--;
continue;
}
field[ranX][ranY].tileValue = true;
}
for (let x = 0; x < fieldSize.x; x++) {
for (let y = 0; y < fieldSize.y; y++) {
if (field[x][y].tileValue !== true) {
field[x][y].tileValue = countBombs(x, y);
}
}
}
}
function scaleCanvas() {
let size = window.innerWidth / fieldSize.x * .9;
if(size * fieldSize.y > window.innerHeight) {
size = window.innerHeight / fieldSize.y * .9;
}
tileSize = {x: size, y: size};
W = fieldSize.x * size;
H = fieldSize.y * size;
canvas.width = W;
canvas.height = H;
overlayCanvas.width = W;
overlayCanvas.height = H;
overlay2Canvas.width = W;
overlay2Canvas.height = H;
initBalls();
applyScaling();
if (gameOver) {
gameOverEvent();
} else if (victory) {
victoryEvent();
}
}
function tileClickEvent(x, y) {
if (gameOver || victory)
return;
console.log(x, y);
uncoverTile(x, y);
if (!field[x][y].flagged && field[x][y].tileValue === true) {
gameOver = true;
gameOverEvent();
}
}
function tileDoubleClick(x, y) {
if (gameOver)
return;
if (field[x][y].clicked && !field[x][y].flagged && countFlaggedBombs(x, y) === field[x][y].tileValue) {
uncoverSurroundings(x, y);
}
}
function tileFlag(x, y) {
if (gameOver)
return;
if (field[x][y].clicked && !field[x][y].flagged)
return;
field[x][y].flagged = !field[x][y].flagged;
field[x][y].clicked = field[x][y].flagged;
x -= renderingConfig.offsetX;
y -= renderingConfig.offsetY;
const drawX = (x - renderingConfig.tiltX) * renderingConfig.sizeX;
const drawY = (y - renderingConfig.tiltY) * renderingConfig.sizeY;
ctx.clearRect(drawX, drawY, renderingConfig.sizeX, renderingConfig.sizeY);
drawTile(x, y);
}
function uncoverSurroundings(x, y) {
const surrounding = getSurroundingTiles(x, y);
for (let tile in surrounding) {
if (surrounding.hasOwnProperty(tile)) {
uncoverTile(surrounding[tile].x, surrounding[tile].y);
}
}
}
function uncoverTile(x, y) {
if (field[x][y].clicked || field[x][y].flagged) {
return;
}
field[x][y].clicked = true;
drawTile(x - renderingConfig.offsetX, y - renderingConfig.offsetY);
if (field[x][y].tileValue === true) {
gameOverEvent();
}
if (field[x][y].tileValue === 0) {
setTimeout(() => {
uncoverSurroundings(x, y);
}, 100);
}
}
function victoryCheck() {
if (!victory && countClickedTiles() === fieldSize.x * fieldSize.y - bombCount) {
victory = true;
victoryEvent();
}
}
function victoryEvent() {
if(victory) {
animateVictory();
play = false;
const fontSize = tileSize.y * 1.33;
animateBackground(0, 0, canvas.width, canvas.height, 0, .01, new Date().getTime(), 200, {r: 0, g: 0, b: 0, a: 0});
animateText("Victory!", fieldSize.x / 2 - .5, fieldSize.y / 2 - .5, 0, fontSize, new Date().getTime(), 300, "green", "Roboto", overlay2Ctx);
}
}
Object.prototype.count = function (val) {
let counter = 0;
for (let el in this) {
if (this.hasOwnProperty(el)) {
if (val === this[el].tileValue.tileValue) {
counter++;
}
}
}
return counter;
};
Object.prototype.countFlagged = function (val) {
let counter = 0;
for (let el in this) {
if (this.hasOwnProperty(el)) {
if (this[el].tileValue.flagged === val) {
counter++;
}
}
}
return counter;
};
overlay2Canvas.addEventListener("click", (e) => {
if(isDragging)
return;
const pos = getPosition(e);
if (isFirstClick) {
initBombs(pos.x, pos.y);
isFirstClick = false;
}
tileClickEvent(pos.x, pos.y);
victoryCheck();
clicked(e);
});
overlay2Canvas.addEventListener("dblclick", (e) => {
if(isDragging)
return;
const pos = getPosition(e);
tileDoubleClick(pos.x, pos.y);
victoryCheck();
});
overlay2Canvas.addEventListener("contextmenu", (e) => {
if(isDragging)
return;
e.preventDefault();
const pos = getPosition(e);
tileFlag(pos.x, pos.y);
});
window.addEventListener("keyup", (e) => {
e.preventDefault();
if (e.code === "BracketRight") {
zoomFactor -= .1;
} else if (e.code === "Slash") {
zoomFactor += .1;
} else if (e.code === "ArrowLeft") {
windowX -= .1;
} else if (e.code === "ArrowRight") {
windowX += .1;
} else if (e.code === "ArrowUp") {
windowY -= .1;
} else if (e.code === "ArrowDown") {
windowY += .1;
} else {
return;
}
zoomFactor = Math.min(zoomFactor, 1);
zoomFactor = Math.max(zoomFactor, .1);
windowX = Math.min(windowX, 1 - zoomFactor);
windowY = Math.min(windowY, 1 - zoomFactor);
windowX = Math.max(windowX, 0);
windowY = Math.max(windowY, 0);
applyScaling();
});
let startClientX = 0;
let startClientY = 0;
let startWindowX = 0;
let startWindowY = 0;
let hasClicked = false;
let isDragging = false;
document.addEventListener("mousedown", (e) => {
if(e.button === 0) {
hasClicked = true;
startClientX = e.clientX;
startClientY = e.clientY;
startWindowX = windowX;
startWindowY = windowY;
}
});
document.addEventListener("mouseup", () => {
hasClicked = false;
if(isDragging) {
setTimeout(() => {
isDragging = false;
}, 10);
}
});
document.addEventListener("mousemove", (e) => {
if(hasClicked) {
isDragging = true;
const deltaX = e.clientX - startClientX;
const deltaY = e.clientY - startClientY;
windowX = startWindowX - deltaX / W;
windowY = startWindowY - deltaY / H;
windowX = Math.min(windowX, 1 - zoomFactor);
windowY = Math.min(windowY, 1 - zoomFactor);
windowX = Math.max(windowX, 0);
windowY = Math.max(windowY, 0);
applyScaling();
}
});
window.addEventListener("resize", () => {
scaleCanvas();
});
initGame();