let circles = []; //Random Circles creator function create() { //Place the circles at the center this.x = game.width / 2; this.y = game.height / 2; //Random radius between 2 and 6 this.radius = 2 + Math.random()*3; //Random velocities this.vx = -5 + Math.random()*10; this.vy = -5 + Math.random()*10; //Random colors this.r = Math.round(Math.random())*255; this.g = Math.round(Math.random())*255; this.b = Math.round(Math.random())*255; } function initBalls() { circles = []; for (let i = 0; i < 500; i++) { circles.push(new create()); } } function drawVictory() { //Fill overlay2Canvas with black color game.layer1.globalCompositeOperation = "source-over"; game.layer1.fillStyle = "rgba(0,0,0,0.15)"; game.layer1.fillRect(0, 0, game.width, game.height); //Fill the overlay2Canvas with circles for(let j = 0; j < circles.length; j++){ const c = circles[j]; //create the circles game.layer1.beginPath(); game.layer1.arc(c.x, c.y, c.radius, 0, Math.PI*2, false); game.layer1.fillStyle = "rgba("+c.r+", "+c.g+", "+c.b+", 0.5)"; game.layer1.fill(); c.x += c.vx; c.y += c.vy; c.radius -= .02; if(c.radius < 0) circles[j] = new create(); } } function animateVictory() { requestAnimFrame(animateVictory); drawVictory(); }