Improve key input
This commit is contained in:
23
game.js
23
game.js
@@ -45,7 +45,7 @@ class Game {
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this.restartButton = document.getElementById('restart-btn');
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this.restartButton = document.getElementById('restart-btn');
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this.fieldSize = {x: 16, y: 12};
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this.fieldSize = {x: 16, y: 12};
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this.bombCount = this.fieldSize.x * this.fieldSize.y * .25;
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this.bombCount = this.fieldSize.x * this.fieldSize.y * .2;
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this.field = [];
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this.field = [];
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this.gameOver = false;
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this.gameOver = false;
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this.scaleFactor = .5;
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this.scaleFactor = .5;
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@@ -323,7 +323,7 @@ class Game {
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this.rightClickEventHandler(e);
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this.rightClickEventHandler(e);
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});
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});
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window.addEventListener("keyup", (e) => {
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window.addEventListener("keypress", (e) => {
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e.preventDefault();
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e.preventDefault();
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const changeRate = .05;
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const changeRate = .05;
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@@ -332,20 +332,23 @@ class Game {
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let newWindowX = this.windowX;
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let newWindowX = this.windowX;
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let newWindowY = this.windowY;
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let newWindowY = this.windowY;
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if (e.code === "BracketRight") {
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if (e.code === "BracketRight" || e.key === "e") {
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newZoomFactor -= changeRate;
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newZoomFactor -= changeRate;
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} else if (e.code === "Slash") {
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}
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if (e.code === "Slash" || e.key === "q") {
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newZoomFactor += changeRate;
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newZoomFactor += changeRate;
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} else if (e.code === "ArrowLeft") {
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}
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if (e.code === "ArrowLeft" || e.key === "a") {
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newWindowX -= changeRate;
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newWindowX -= changeRate;
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} else if (e.code === "ArrowRight") {
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}
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if (e.code === "ArrowRight" || e.key === "d") {
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newWindowX += changeRate;
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newWindowX += changeRate;
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} else if (e.code === "ArrowUp") {
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}
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if (e.code === "ArrowUp" || e.key === "w") {
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newWindowY -= changeRate;
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newWindowY -= changeRate;
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} else if (e.code === "ArrowDown") {
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}
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if (e.code === "ArrowDown" || e.key === "s") {
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newWindowY += changeRate;
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newWindowY += changeRate;
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} else {
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return;
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}
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}
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newZoomFactor = Math.min(newZoomFactor, 1);
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newZoomFactor = Math.min(newZoomFactor, 1);
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