Some improvements to the scrolling functionality
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@@ -129,8 +129,8 @@ function applyScaling() {
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}
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function calcScaling(field = fieldSize, tile = tileSize, zoom = zoomFactor) {
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const width = Math.ceil(field.x * zoom);
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const height = Math.ceil(field.y * zoom);
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const width = Math.ceil(field.x * zoom) + 1;
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const height = Math.ceil(field.y * zoom) + 1;
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const offsetX = Math.floor(windowX * field.x);
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const offsetY = Math.floor(windowY * field.y);
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@@ -195,6 +195,11 @@ function drawTile(x, y, animations = true) {
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const virtualX = renderingConfig.offsetX + x;
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const virtualY = renderingConfig.offsetY + y;
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console.log(x, y);
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if(virtualX >= fieldSize.x || virtualY >= fieldSize.y)
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return;
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const content = field[virtualX][virtualY];
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const width = .8 * renderingConfig.sizeX;
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@@ -219,13 +224,11 @@ function drawTile(x, y, animations = true) {
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if (content.tileValue !== 0) {
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text = content.tileValue;
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textColor = colors[content.tileValue];
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// animateText(content.tileValue, (x + .5) * tileSize.x, y * tileSize.y, 0, fontSize, new Date().getTime(), duration, colors[content.tileValue]);
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}
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} else if (content.flagged) {
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color = "#ff0000";
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fontFamily = "FontAwesome";
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text = "";
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// animateText("", (x + .5) * tileSize.x, y * tileSize.y, 0, fontSize, new Date().getTime(), duration, "white", "FontAwesome");
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}
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animateTile(drawX, drawY, 0, 0, width, height, 0, radius, new Date().getTime(), duration, color);
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@@ -263,12 +266,14 @@ function getPosition(e) {
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const fieldX = Math.floor(x * fieldSize.x);
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const fieldY = Math.floor(y * fieldSize.y);
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console.log(fieldX, fieldY);
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return {x: fieldX, y: fieldY};
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}
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function getSurroundingTiles(x, y) {
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const tiles = {};
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if (x > 0) {
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if (x > 1) {
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tiles["left"] = {tileValue: field[x - 1][y], x: x - 1, y: y};
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if (y > 0) {
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tiles["left-top"] = {tileValue: field[x - 1][y - 1], x: x - 1, y: y - 1};
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@@ -360,6 +365,7 @@ function scaleCanvas() {
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function tileClickEvent(x, y) {
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if (gameOver)
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return;
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console.log(x, y);
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uncoverTile(x, y);
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if (!field[x][y].flagged && field[x][y].tileValue === true) {
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gameOver = true;
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@@ -383,6 +389,9 @@ function tileFlag(x, y) {
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field[x][y].flagged = !field[x][y].flagged;
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field[x][y].clicked = field[x][y].flagged;
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x -= renderingConfig.offsetX;
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y -= renderingConfig.offsetY;
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const drawX = (x - renderingConfig.tiltX) * renderingConfig.sizeX;
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const drawY = (y - renderingConfig.tiltY) * renderingConfig.sizeY;
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@@ -404,7 +413,7 @@ function uncoverTile(x, y) {
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return;
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}
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field[x][y].clicked = true;
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drawTile(x, y, );
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drawTile(x - renderingConfig.offsetX, y - renderingConfig.offsetY);
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if (field[x][y].tileValue === true) {
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gameOverEvent();
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}
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@@ -456,6 +465,9 @@ Object.prototype.countFlagged = function (val) {
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};
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overlay2Canvas.addEventListener("click", (e) => {
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if(isDragging)
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return;
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const pos = getPosition(e);
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if (isFirstClick) {
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@@ -471,6 +483,9 @@ overlay2Canvas.addEventListener("click", (e) => {
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});
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overlay2Canvas.addEventListener("dblclick", (e) => {
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if(isDragging)
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return;
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const pos = getPosition(e);
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tileDoubleClick(pos.x, pos.y);
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@@ -479,6 +494,9 @@ overlay2Canvas.addEventListener("dblclick", (e) => {
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});
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overlay2Canvas.addEventListener("contextmenu", (e) => {
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if(isDragging)
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return;
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e.preventDefault();
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const pos = getPosition(e);
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@@ -516,57 +534,51 @@ window.addEventListener("keyup", (e) => {
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applyScaling();
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});
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// let startClientX = 0;
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// let startClientY = 0;
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//
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// let isDragging = false;
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let startClientX = 0;
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let startClientY = 0;
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let startWindowX = 0;
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let startWindowY = 0;
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/*document.addEventListener("mousedown", (e) => {
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let hasClicked = false;
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let isDragging = false;
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document.addEventListener("mousedown", (e) => {
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if(e.button === 0) {
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isDragging = true;
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hasClicked = true;
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startClientX = e.clientX;
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startClientY = e.clientY;
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startWindowX = windowX;
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startWindowY = windowY;
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}
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});
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document.addEventListener("mouseup", (e) => {
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isDragging = false;
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document.addEventListener("mouseup", () => {
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hasClicked = false;
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if(isDragging) {
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setTimeout(() => {
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isDragging = false;
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}, 10);
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}
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});
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document.addEventListener("mousemove", (e) => {
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if(isDragging) {
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if(hasClicked) {
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isDragging = true;
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const deltaX = e.clientX - startClientX;
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const deltaY = e.clientY - startClientY;
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startClientX = e.clientX;
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startClientY = e.clientY;
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windowX -= 1 / deltaX / 10;
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windowY -= 1 / deltaY / 10;
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windowX = startWindowX - deltaX / W;
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windowY = startWindowY - deltaY / H;
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windowX = Math.min(windowX, 1 - zoomFactor);
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windowY = Math.min(windowY, 1 - zoomFactor);
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windowX = Math.max(windowX, 0);
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windowY = Math.max(windowY, 0);
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console.log(windowX, windowY);
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// console.log(e, e.clientX - startClientX, e.clientY - startClientY);
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// offsetX += (e.clientX - startClientX);
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// offsetY += (e.clientY - startClientY);
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// startClientX = e.clientX;
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// startClientY = e.clientY;
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applyScaling();
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}
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});*/
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// document.addEventListener("dragstart", (e) => {
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// console.log(e);
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// startClientX = e.clientX;
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// startClientY = e.clientY;
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// });
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//
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// overlay2Canvas.addEventListener("drag", (e) => {
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// console.log(startClientX - e.clientX);
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// });
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});
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window.addEventListener("resize", () => {
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scaleCanvas();
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