Dynamic page generator
This commit is contained in:
@@ -4,9 +4,6 @@ window.requestAnimFrame = (function (callback) {
|
||||
}
|
||||
})();
|
||||
|
||||
const overlayCanvas = document.getElementById('minesweeper-overlay');
|
||||
const overlayCtx = overlayCanvas.getContext('2d');
|
||||
|
||||
const particlesPerExplosion = 10;
|
||||
const particlesMinSpeed = 3;
|
||||
const particlesMaxSpeed = 5;
|
||||
@@ -40,7 +37,7 @@ function drawClickAnimation() {
|
||||
now = Date.now();
|
||||
delta = now - then;
|
||||
|
||||
overlayCtx.clearRect(0, 0, overlayCanvas.width, overlayCanvas.height);
|
||||
game.layer1.clearRect(0, 0, game.width, game.height);
|
||||
|
||||
// New frame
|
||||
if (delta > interval) {
|
||||
@@ -81,11 +78,11 @@ function drawExplosion() {
|
||||
continue;
|
||||
}
|
||||
|
||||
overlayCtx.beginPath();
|
||||
overlayCtx.arc(particle.x, particle.y, particle.size, Math.PI * 2, 0, false);
|
||||
overlayCtx.closePath();
|
||||
overlayCtx.fillStyle = 'rgb(' + particle.r + ',' + particle.g + ',' + particle.b + ')';
|
||||
overlayCtx.fill();
|
||||
game.layer1.beginPath();
|
||||
game.layer1.arc(particle.x, particle.y, particle.size, Math.PI * 2, 0, false);
|
||||
game.layer1.closePath();
|
||||
game.layer1.fillStyle = 'rgb(' + particle.r + ',' + particle.g + ',' + particle.b + ')';
|
||||
game.layer1.fill();
|
||||
|
||||
// Update
|
||||
particle.x += particle.xv;
|
||||
@@ -158,5 +155,3 @@ function randInt(min, max, positive) {
|
||||
return num;
|
||||
|
||||
}
|
||||
|
||||
drawClickAnimation();
|
||||
|
@@ -1,18 +1,10 @@
|
||||
const overlay2Canvas = document.getElementById('minesweeper-overlay2');
|
||||
const overlay2Ctx = overlay2Canvas.getContext('2d');
|
||||
|
||||
let W = window.innerWidth,
|
||||
H = window.innerHeight,
|
||||
circles = [];
|
||||
|
||||
overlay2Canvas.width = W;
|
||||
overlay2Canvas.height = H;
|
||||
let circles = [];
|
||||
|
||||
//Random Circles creator
|
||||
function Create() {
|
||||
function create() {
|
||||
//Place the circles at the center
|
||||
this.x = W/2;
|
||||
this.y = H/2;
|
||||
this.x = game.width / 2;
|
||||
this.y = game.height / 2;
|
||||
|
||||
//Random radius between 2 and 6
|
||||
this.radius = 2 + Math.random()*3;
|
||||
@@ -30,32 +22,32 @@ function Create() {
|
||||
function initBalls() {
|
||||
circles = [];
|
||||
for (let i = 0; i < 500; i++) {
|
||||
circles.push(new Create());
|
||||
circles.push(new create());
|
||||
}
|
||||
}
|
||||
|
||||
function drawVictory() {
|
||||
//Fill overlay2Canvas with black color
|
||||
overlayCtx.globalCompositeOperation = "source-over";
|
||||
overlayCtx.fillStyle = "rgba(0,0,0,0.15)";
|
||||
overlayCtx.fillRect(0, 0, W, H);
|
||||
game.layer1.globalCompositeOperation = "source-over";
|
||||
game.layer1.fillStyle = "rgba(0,0,0,0.15)";
|
||||
game.layer1.fillRect(0, 0, game.width, game.height);
|
||||
|
||||
//Fill the overlay2Canvas with circles
|
||||
for(let j = 0; j < circles.length; j++){
|
||||
const c = circles[j];
|
||||
|
||||
//Create the circles
|
||||
overlayCtx.beginPath();
|
||||
overlayCtx.arc(c.x, c.y, c.radius, 0, Math.PI*2, false);
|
||||
overlayCtx.fillStyle = "rgba("+c.r+", "+c.g+", "+c.b+", 0.5)";
|
||||
overlayCtx.fill();
|
||||
//create the circles
|
||||
game.layer1.beginPath();
|
||||
game.layer1.arc(c.x, c.y, c.radius, 0, Math.PI*2, false);
|
||||
game.layer1.fillStyle = "rgba("+c.r+", "+c.g+", "+c.b+", 0.5)";
|
||||
game.layer1.fill();
|
||||
|
||||
c.x += c.vx;
|
||||
c.y += c.vy;
|
||||
c.radius -= .02;
|
||||
|
||||
if(c.radius < 0)
|
||||
circles[j] = new Create();
|
||||
circles[j] = new create();
|
||||
}
|
||||
}
|
||||
|
||||
|
61
game.js
61
game.js
@@ -1,11 +1,35 @@
|
||||
class Game {
|
||||
// tileSize;
|
||||
// renderingConfig;
|
||||
// timer;
|
||||
|
||||
constructor() {
|
||||
const elements = `<div id="game-stats">
|
||||
<div class="stat-container">
|
||||
<span id="bombs">
|
||||
000
|
||||
</span>
|
||||
</div>
|
||||
|
||||
<div class="stat-container right">
|
||||
<span id="time">
|
||||
00:00
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div id="game-container">
|
||||
<canvas id="minesweeper-game" width="100" height="100"></canvas>
|
||||
<canvas id="minesweeper-overlay" width="100" height="100"></canvas>
|
||||
<canvas id="minesweeper-overlay2" width="100" height="100"></canvas>
|
||||
</div>`.toDOM();
|
||||
document.body.appendChild(elements);
|
||||
|
||||
this.canvas = document.getElementById('minesweeper-game');
|
||||
this.ctx = this.canvas.getContext('2d');
|
||||
|
||||
this.layer1Canvas = document.getElementById('minesweeper-overlay');
|
||||
this.layer1 = this.layer1Canvas.getContext('2d');
|
||||
|
||||
this.layer2Canvas = document.getElementById('minesweeper-overlay2');
|
||||
this.layer2 = this.layer2Canvas.getContext('2d');
|
||||
|
||||
this.statsContainer = document.getElementById('game-stats');
|
||||
this.timeEl = document.getElementById('time');
|
||||
this.bombsEl = document.getElementById('bombs');
|
||||
@@ -32,8 +56,6 @@ class Game {
|
||||
this.isDragging = false;
|
||||
|
||||
this.ctx.scale(this.canvas.width / this.fieldSize.x * this.scaleFactor, this.canvas.height / this.fieldSize.y * this.scaleFactor);
|
||||
|
||||
this.initGame();
|
||||
}
|
||||
|
||||
applyScaling() {
|
||||
@@ -159,7 +181,7 @@ class Game {
|
||||
b: 0,
|
||||
a: 0
|
||||
});
|
||||
animateText(overlay2Ctx, this.renderingConfig, "Game Over", this.fieldSize.x / 2 - .5, this.fieldSize.y / 2 - .5, 0, this.tileSize.y * 1.33, new Date().getTime(), 200, "orange", "Roboto");
|
||||
animateText(this.layer2, this.renderingConfig, "Game Over", this.fieldSize.x / 2 - .5, this.fieldSize.y / 2 - .5, 0, this.tileSize.y * 1.33, new Date().getTime(), 200, "orange", "Roboto");
|
||||
}
|
||||
|
||||
getColor(x, y) {
|
||||
@@ -230,7 +252,7 @@ class Game {
|
||||
}
|
||||
|
||||
initEventListeners() {
|
||||
overlay2Canvas.addEventListener("click", (e) => {
|
||||
this.layer2Canvas.addEventListener("click", (e) => {
|
||||
if (this.isDragging)
|
||||
return;
|
||||
|
||||
@@ -249,7 +271,7 @@ class Game {
|
||||
clicked(e);
|
||||
});
|
||||
|
||||
overlay2Canvas.addEventListener("dblclick", (e) => {
|
||||
this.layer2Canvas.addEventListener("dblclick", (e) => {
|
||||
if (this.isDragging)
|
||||
return;
|
||||
|
||||
@@ -260,7 +282,7 @@ class Game {
|
||||
this.victoryEvent();
|
||||
});
|
||||
|
||||
overlay2Canvas.addEventListener("contextmenu", (e) => {
|
||||
this.layer2Canvas.addEventListener("contextmenu", (e) => {
|
||||
if (this.isDragging)
|
||||
return;
|
||||
|
||||
@@ -373,6 +395,7 @@ class Game {
|
||||
|
||||
this.scaleCanvas();
|
||||
this.updateBombs();
|
||||
drawClickAnimation();
|
||||
|
||||
this.initEventListeners();
|
||||
}
|
||||
@@ -401,22 +424,15 @@ class Game {
|
||||
|
||||
this.tileSize = {x: size, y: size};
|
||||
|
||||
this.width = this.fieldSize.x * size;
|
||||
this.height = this.fieldSize.y * size;
|
||||
|
||||
this.canvas.width = this.width;
|
||||
this.canvas.height = this.height;
|
||||
overlayCanvas.width = this.width;
|
||||
overlayCanvas.height = this.height;
|
||||
overlay2Canvas.width = this.width;
|
||||
overlay2Canvas.height = this.height;
|
||||
this.width = this.canvas.width = this.layer1Canvas.width = this.layer2Canvas.width = this.fieldSize.x * size;
|
||||
this.height = this.canvas.height = this.layer1Canvas.height = this.layer2Canvas.height = this.fieldSize.y * size;
|
||||
|
||||
this.statsContainer.style.width = this.width + "px";
|
||||
|
||||
initBalls();
|
||||
|
||||
this.applyScaling();
|
||||
|
||||
initBalls();
|
||||
|
||||
if (this.gameOver) {
|
||||
this.gameOverEvent();
|
||||
} else if (this.victoryCheck()) {
|
||||
@@ -516,8 +532,7 @@ class Game {
|
||||
b: 0,
|
||||
a: 0
|
||||
});
|
||||
animateText(overlay2Ctx, this.renderingConfig, "Victory!", this.fieldSize.x / 2 - .5, this.fieldSize.y / 2 - .5, 0, fontSize, new Date().getTime(), 300, "green", "Roboto");
|
||||
animateText(this.layer2, this.renderingConfig, "Victory!", this.fieldSize.x / 2 - .5, this.fieldSize.y / 2 - .5, 0, fontSize, new Date().getTime(), 300, "green", "Roboto");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
20
index.html
20
index.html
@@ -53,26 +53,6 @@
|
||||
</head>
|
||||
<body style="margin: 0">
|
||||
|
||||
<div id="game-stats">
|
||||
<div class="stat-container">
|
||||
<span id="bombs">
|
||||
000
|
||||
</span>
|
||||
</div>
|
||||
|
||||
<div class="stat-container right">
|
||||
<span id="time">
|
||||
00:00
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div id="game-container">
|
||||
<canvas id="minesweeper-game" width="100" height="100"></canvas>
|
||||
<canvas id="minesweeper-overlay" width="100" height="100"></canvas>
|
||||
<canvas id="minesweeper-overlay2" width="100" height="100"></canvas>
|
||||
</div>
|
||||
|
||||
<script type="text/javascript" src="animations/click.js"></script>
|
||||
<script type="text/javascript" src="animations/victory.js"></script>
|
||||
<script type="text/javascript" src="game.js"></script>
|
||||
|
@@ -141,4 +141,16 @@ Object.prototype.countFlagged = function (val) {
|
||||
return counter;
|
||||
};
|
||||
|
||||
String.prototype.toDOM=function(){
|
||||
let d=document
|
||||
,i
|
||||
,a=d.createElement("div")
|
||||
,b=d.createDocumentFragment();
|
||||
a.innerHTML=this;
|
||||
while(i=a.firstChild)b.appendChild(i);
|
||||
return b;
|
||||
};
|
||||
|
||||
|
||||
const game = new Game();
|
||||
game.initGame();
|
Reference in New Issue
Block a user