Graphics overhaul as well as many other things
This commit is contained in:
@@ -25,10 +25,13 @@ if (/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(naviga
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fps = 29;
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}
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let play = true;
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// Draw
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function draw() {
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// Loop
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requestAnimationFrame(draw);
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if(play)
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requestAnimationFrame(draw);
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// Set NOW and DELTA
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now = Date.now();
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@@ -10,13 +10,10 @@ overlay2Canvas.height = H;
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//Random Circles creator
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function create() {
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//Place the circles at the center
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this.x = W/2;
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this.y = H/2;
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//Random radius between 2 and 6
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this.radius = 2 + Math.random()*3;
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@@ -30,26 +27,27 @@ function create() {
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this.b = Math.round(Math.random())*255;
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}
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for (var i = 0; i < 500; i++) {
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circles.push(new create());
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function initBalls() {
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for (let i = 0; i < 500; i++) {
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circles.push(new create());
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}
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}
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function drawVictory() {
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//Fill overlay2Canvas with black color
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overlay2Ctx.globalCompositeOperation = "source-over";
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overlay2Ctx.fillStyle = "rgba(0,0,0,0.15)";
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overlay2Ctx.fillRect(0, 0, W, H);
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overlayCtx.globalCompositeOperation = "source-over";
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overlayCtx.fillStyle = "rgba(0,0,0,0.15)";
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overlayCtx.fillRect(0, 0, W, H);
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//Fill the overlay2Canvas with circles
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for(var j = 0; j < circles.length; j++){
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var c = circles[j];
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for(let j = 0; j < circles.length; j++){
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const c = circles[j];
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//Create the circles
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overlay2Ctx.beginPath();
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overlay2Ctx.arc(c.x, c.y, c.radius, 0, Math.PI*2, false);
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overlay2Ctx.fillStyle = "rgba("+c.r+", "+c.g+", "+c.b+", 0.5)";
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overlay2Ctx.fill();
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overlayCtx.beginPath();
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overlayCtx.arc(c.x, c.y, c.radius, 0, Math.PI*2, false);
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overlayCtx.fillStyle = "rgba("+c.r+", "+c.g+", "+c.b+", 0.5)";
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overlayCtx.fill();
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c.x += c.vx;
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c.y += c.vy;
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@@ -23,5 +23,6 @@
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<script type="text/javascript" src="animations/click.js"></script>
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<script type="text/javascript" src="animations/victory.js"></script>
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<script type="text/javascript" src="minesweeper.js"></script>
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</body>
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</html>
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579
minesweeper.js
579
minesweeper.js
@@ -1,7 +1,7 @@
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const canvas = document.getElementById('minesweeper-game');
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const ctx = canvas.getContext('2d');
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const fieldSize = {x: 21, y: 13};
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const fieldSize = {x: 15, y: 10};
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let tileSize;
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const bombCount = 30;
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const field = [];
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@@ -10,78 +10,120 @@ let victory = false;
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const scaleFactor = .5;
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let isFirstClick = true;
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/**
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* Defines all possible colors for the tile numbers
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* @type {{ 1: string, 2: string, 3: string, 4: string, 6: string }}
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*/
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const colors = {
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1: "blue",
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2: "green",
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3: "red",
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4: "purple",
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5: "yellow",
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6: "pink"
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};
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ctx.scale(canvas.width / fieldSize.x * scaleFactor, canvas.height / fieldSize.y * scaleFactor);
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/**
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* Initializes game by creating the game field and setting bombs
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*/
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function initGame() {
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for(let x = 0; x < fieldSize.x; x++) {
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field.push([]);
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for(let y = 0; y < fieldSize.y; y++) {
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field[x].push({tileValue: 0, clicked: false, flagged: false});
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}
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}
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function animateBackground(x, y, width, height, curOpacity, finalOpacity, startTime, duration, color) {
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const time = (new Date()).getTime() - startTime;
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scaleCanvas();
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if (curOpacity >= finalOpacity)
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return;
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const newOpacity = easeInOutCubic(time, 0, finalOpacity, duration);
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console.log(newOpacity, finalOpacity, color);
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if (newOpacity <= finalOpacity)
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curOpacity = newOpacity;
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else
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curOpacity = finalOpacity;
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color.a = curOpacity;
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overlay2Ctx.clearRect(x, y, width, height);
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overlay2Ctx.fillStyle = "rgba(" + color.r + "," + color.g + "," + color.b + "," + color.a + ")";
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overlay2Ctx.fillRect(x, y, width, height);
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requestAnimFrame(function () {
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animateBackground(x, y, width, height, curOpacity, finalOpacity, startTime, duration, color);
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});
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}
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function initBombs(startX, startY) {
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for(let i = 0; i < bombCount; i++) {
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const ranX = Math.floor(Math.random() * fieldSize.x);
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const ranY = Math.floor(Math.random() * fieldSize.y);
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function animateTile(x, y, curWidth, curHeight, finalWidth, finalHeight, curRadius, finalRadius, startTime, duration, color) {
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const time = (new Date()).getTime() - startTime;
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if (ranX === startX || ranX === startX - 1 || ranX === startX + 1 || ranY === startY || ranY === startY - 1 || ranY === startY + 1 || field[ranX][ranY].tileValue === true) {
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i--;
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continue;
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}
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if (curWidth === finalWidth && curHeight === finalHeight && curRadius === finalRadius)
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return;
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field[ranX][ranY].tileValue = true;
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const newWidth = easeInOutCubic(time, 0, finalWidth, duration);
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const newHeight = easeInOutCubic(time, 0, finalHeight, duration);
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const newRadius = easeInOutCubic(time, 0, finalRadius, duration);
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if (newWidth < finalWidth)
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curWidth = newWidth;
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else
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curWidth = finalWidth;
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if (newHeight < finalHeight)
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curHeight = newHeight;
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else
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curHeight = finalHeight;
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if (newRadius < finalRadius)
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curRadius = newRadius;
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else
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curRadius = finalRadius;
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drawRoundedRect(ctx, x + 1, y + 1, finalWidth - 2, finalHeight - 2, finalRadius, "#2e8cdd");
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drawRoundedRect(ctx, x + (finalWidth - curWidth) / 2, y + (finalHeight - curHeight) / 2, curWidth, curHeight, curRadius, color);
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requestAnimFrame(() => {
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animateTile(x, y, curWidth, curHeight, finalWidth, finalHeight, curRadius, finalRadius, startTime, duration, color);
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});
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}
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function animateText(text, x, y, curFontSize, finalFontSize, startTime, duration, color, font, context) {
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const time = (new Date()).getTime() - startTime;
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if(context === undefined)
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context = ctx;
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if (curFontSize === finalFontSize)
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return;
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const newFontSize = easeInOutCubic(time, 0, finalFontSize, duration);
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if (newFontSize < finalFontSize) {
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curFontSize = newFontSize;
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} else {
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curFontSize = finalFontSize;
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}
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for(let x = 0; x < fieldSize.x; x++) {
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if (font === undefined)
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font = "Roboto";
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context.fillStyle = color;
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context.font = "bold " + curFontSize + "px " + font;
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context.textAlign = "center";
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context.fillText(text, x, y + tileSize.y * .5 + curFontSize * .33);
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requestAnimFrame(function () {
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animateText(text, x, y, curFontSize, finalFontSize, startTime, duration, color, font, context);
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});
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}
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function countClickedTiles() {
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let count = 0;
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for (let x = 0; x < fieldSize.x; x++) {
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for (let y = 0; y < fieldSize.y; y++) {
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if (field[x][y].tileValue !== true) {
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field[x][y].tileValue = countBombs(x, y);
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}
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if (field[x][y].clicked && !field[x][y].flagged)
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count++;
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}
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}
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}
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function drawGrid() {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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for(let x = 0; x < fieldSize.x; x++) {
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for (let y = 0; y < fieldSize.y; y++) {
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ctx.strokeRect(x * tileSize.x, y * tileSize.y, tileSize.x, tileSize.y);
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if(field[x][y].clicked)
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drawText(x, y);
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}
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}
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}
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function getSurroundingTiles(x, y) {
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const tiles = {};
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if(x > 0) {
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tiles["left"] = { tileValue: field[x - 1][y], x: x - 1, y: y };
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if(y > 0) {
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tiles["left-top"] = { tileValue: field[x - 1][y - 1], x: x - 1, y: y - 1 };
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}
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if(y < fieldSize.y - 1) {
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tiles["left-bottom"] = { tileValue: field[x - 1][y + 1], x: x - 1, y: y + 1 };
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}
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}
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if(x < fieldSize.x - 1) {
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tiles["right"] = { tileValue: field[x + 1][y], x: x + 1, y: y};
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if(y > 0)
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tiles["right-top"] = { tileValue: field[x + 1][y - 1], x: x + 1, y: y - 1 };
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if(y < fieldSize.y - 1)
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tiles["right-bottom"] = { tileValue: field[x + 1][y + 1], x: x + 1, y: y + 1 };
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}
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if(y > 0)
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tiles["top"] = { tileValue: field[x][y - 1], x: x, y: y - 1 };
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if(y < fieldSize.y - 1)
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tiles["bottom"] = { tileValue: field[x][y + 1], x: x, y: y + 1 };
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return tiles;
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return count;
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}
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function countBombs(x, y) {
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@@ -94,10 +136,236 @@ function countFlaggedBombs(x, y) {
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return tiles.countFlagged(true);
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}
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function drawGrid() {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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for (let x = 0; x < fieldSize.x; x++) {
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for (let y = 0; y < fieldSize.y; y++) {
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drawTile(x, y);
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}
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}
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}
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function drawRoundedRect(context, x, y, w, h, r, color) {
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context.fillStyle = color;
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context.beginPath();
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context.moveTo(x + r, y);
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context.arcTo(x + w, y, x + w, y + h, r);
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context.arcTo(x + w, y + h, x, y + h, r);
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context.arcTo(x, y + h, x, y, r);
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context.arcTo(x, y, x + w, y, r);
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context.closePath();
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context.fill();
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}
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function drawTile(x, y) {
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const fontSize = tileSize.y * scaleFactor;
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ctx.textAlign = "center";
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if (!field[x][y].flagged && field[x][y].clicked) {
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animateTile(x * tileSize.x + .1 * tileSize.x, y * tileSize.y + .1 * tileSize.y,
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0, 0,
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tileSize.x - (.2 * tileSize.x), tileSize.y - (.2 * tileSize.y),
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0, tileSize.x * .1,
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new Date().getTime(), 150, "#ddd");
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setTimeout(() => {
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}, 151);
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if (field[x][y].tileValue !== 0) {
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animateText(field[x][y].tileValue, (x + .5) * tileSize.x, y * tileSize.y, 0, fontSize, new Date().getTime(), 150, colors[field[x][y].tileValue]);
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setTimeout(() => {
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animateText(field[x][y].tileValue, (x + .5) * tileSize.x, y * tileSize.y, fontSize, fontSize, new Date().getTime(), 1, colors[field[x][y].tileValue]);
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}, 151);
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}
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} else if (field[x][y].flagged) {
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animateTile(x * tileSize.x + .1 * tileSize.x, y * tileSize.y + .1 * tileSize.y,
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0, 0,
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tileSize.x - (.2 * tileSize.x), tileSize.y - (.2 * tileSize.y),
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0, tileSize.x * .1,
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new Date().getTime(), 150, "#ff0000");
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animateText("", (x + .5) * tileSize.x, y * tileSize.y, 0, fontSize, new Date().getTime(), 150, "white", "FontAwesome");
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} else {
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drawRoundedRect(ctx, x * tileSize.x + (.1 * tileSize.x), y * tileSize.y + (.1 * tileSize.y), tileSize.x - (.2 * tileSize.x), tileSize.y - (.2 * tileSize.y), tileSize.x * .1, "#2e8cdd");
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}
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}
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function easeInOutCubic(t, b, c, d) {
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t /= d;
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t--;
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return c * (Math.pow(t, 3) + 1) + b;
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}
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function gameOverEvent() {
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console.log("Game Over");
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animateBackground(0, 0, canvas.width, canvas.height, 0, .75, new Date().getTime(), 200, {r: 0, g: 0, b: 0, a: 0});
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animateText("Game Over", canvas.width / 2, canvas.height / 2, 0, tileSize.y * 1.33, new Date().getTime(), 200, "orange", "Roboto", overlay2Ctx);
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}
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function getPositon(e) {
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const x = e.x - canvas.offsetLeft;
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const y = e.y - canvas.offsetTop;
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const fieldX = Math.floor(x / tileSize.x);
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const fieldY = Math.floor(y / tileSize.y);
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return {x: fieldX, y: fieldY};
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}
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function getSurroundingTiles(x, y) {
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const tiles = {};
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if (x > 0) {
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tiles["left"] = {tileValue: field[x - 1][y], x: x - 1, y: y};
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if (y > 0) {
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tiles["left-top"] = {tileValue: field[x - 1][y - 1], x: x - 1, y: y - 1};
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}
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if (y < fieldSize.y - 1) {
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tiles["left-bottom"] = {tileValue: field[x - 1][y + 1], x: x - 1, y: y + 1};
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}
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}
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if (x < fieldSize.x - 1) {
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tiles["right"] = {tileValue: field[x + 1][y], x: x + 1, y: y};
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if (y > 0)
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tiles["right-top"] = {tileValue: field[x + 1][y - 1], x: x + 1, y: y - 1};
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if (y < fieldSize.y - 1)
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tiles["right-bottom"] = {tileValue: field[x + 1][y + 1], x: x + 1, y: y + 1};
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}
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if (y > 0)
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tiles["top"] = {tileValue: field[x][y - 1], x: x, y: y - 1};
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if (y < fieldSize.y - 1)
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tiles["bottom"] = {tileValue: field[x][y + 1], x: x, y: y + 1};
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return tiles;
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}
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/**
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* Initializes game by creating the game field and setting bombs
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*/
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function initGame() {
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for (let x = 0; x < fieldSize.x; x++) {
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field.push([]);
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for (let y = 0; y < fieldSize.y; y++) {
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field[x].push({tileValue: 0, clicked: false, flagged: false});
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}
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}
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scaleCanvas();
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initBalls();
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}
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function initBombs(startX, startY) {
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for (let i = 0; i < bombCount; i++) {
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const ranX = Math.floor(Math.random() * fieldSize.x);
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const ranY = Math.floor(Math.random() * fieldSize.y);
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if (ranX === startX || ranX === startX - 1 || ranX === startX + 1 || ranY === startY || ranY === startY - 1 || ranY === startY + 1 || field[ranX][ranY].tileValue === true) {
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i--;
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continue;
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}
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field[ranX][ranY].tileValue = true;
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}
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for (let x = 0; x < fieldSize.x; x++) {
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for (let y = 0; y < fieldSize.y; y++) {
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if (field[x][y].tileValue !== true) {
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field[x][y].tileValue = countBombs(x, y);
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}
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}
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}
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}
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function scaleCanvas() {
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tileSize = {x: window.innerWidth / fieldSize.x * .9, y: window.innerWidth / fieldSize.x * .9};
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W = fieldSize.x * tileSize.x;
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H = fieldSize.y * tileSize.y;
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canvas.width = W;
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canvas.height = H;
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overlayCanvas.width = W;
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overlayCanvas.height = H;
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overlay2Canvas.width = W;
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overlay2Canvas.height = H;
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drawGrid();
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if (gameOver) {
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gameOverEvent();
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}
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}
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function tileClickEvent(x, y) {
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if (gameOver)
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return;
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uncoverTile(x, y);
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if (!field[x][y].flagged && field[x][y].tileValue === true) {
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gameOver = true;
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gameOverEvent();
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}
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}
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function tileDoubleClick(x, y) {
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if (gameOver)
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return;
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if (field[x][y].clicked && !field[x][y].flagged && countFlaggedBombs(x, y) === field[x][y].tileValue) {
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uncoverSurroundings(x, y);
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}
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}
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||||
|
||||
function tileFlag(x, y) {
|
||||
if (gameOver)
|
||||
return;
|
||||
if (field[x][y].clicked && !field[x][y].flagged)
|
||||
return;
|
||||
field[x][y].flagged = !field[x][y].flagged;
|
||||
field[x][y].clicked = field[x][y].flagged;
|
||||
ctx.clearRect(x * tileSize.x + (1 / scaleFactor), y * tileSize.y + (1 / scaleFactor), tileSize.x - (2 / scaleFactor), tileSize.y - (2 / scaleFactor));
|
||||
drawTile(x, y);
|
||||
}
|
||||
|
||||
function uncoverSurroundings(x, y) {
|
||||
const surrounding = getSurroundingTiles(x, y);
|
||||
for (let tile in surrounding) {
|
||||
if (surrounding.hasOwnProperty(tile)) {
|
||||
uncoverTile(surrounding[tile].x, surrounding[tile].y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function uncoverTile(x, y) {
|
||||
if (field[x][y].clicked || field[x][y].flagged) {
|
||||
return;
|
||||
}
|
||||
field[x][y].clicked = true;
|
||||
drawTile(x, y);
|
||||
if (field[x][y].tileValue === true) {
|
||||
gameOverEvent();
|
||||
}
|
||||
if (field[x][y].tileValue === 0) {
|
||||
setTimeout(() => {
|
||||
uncoverSurroundings(x, y);
|
||||
}, 100);
|
||||
}
|
||||
}
|
||||
|
||||
function victoryCheck() {
|
||||
if (!victory && countClickedTiles() === fieldSize.x * fieldSize.y - bombCount) {
|
||||
victory = true;
|
||||
victoryEvent();
|
||||
}
|
||||
}
|
||||
|
||||
function victoryEvent() {
|
||||
console.log("Win!");
|
||||
animate();
|
||||
play = false;
|
||||
const fontSize = tileSize.y * 1.33;
|
||||
animateBackground(0, 0, canvas.width, canvas.height, 0, .01, new Date().getTime(), 200, {r: 0, g: 0, b: 0, a: 0});
|
||||
animateText("Victory!", canvas.width / 2, canvas.height / 2 - fontSize / 2, 0, fontSize, new Date().getTime(), 200, "green", "Roboto", overlay2Ctx);
|
||||
}
|
||||
|
||||
Object.prototype.count = function (val) {
|
||||
let counter = 0;
|
||||
for(let el in this) {
|
||||
if(this.hasOwnProperty(el)) {
|
||||
for (let el in this) {
|
||||
if (this.hasOwnProperty(el)) {
|
||||
if (val === this[el].tileValue.tileValue) {
|
||||
counter++;
|
||||
}
|
||||
@@ -108,9 +376,9 @@ Object.prototype.count = function (val) {
|
||||
|
||||
Object.prototype.countFlagged = function (val) {
|
||||
let counter = 0;
|
||||
for(let el in this) {
|
||||
if(this.hasOwnProperty(el)) {
|
||||
if(this[el].tileValue.flagged === val) {
|
||||
for (let el in this) {
|
||||
if (this.hasOwnProperty(el)) {
|
||||
if (this[el].tileValue.flagged === val) {
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
@@ -118,40 +386,10 @@ Object.prototype.countFlagged = function (val) {
|
||||
return counter;
|
||||
};
|
||||
|
||||
function tileClickEvent(x, y) {
|
||||
if(gameOver)
|
||||
return;
|
||||
uncoverTile(x, y);
|
||||
if(!field[x][y].flagged && field[x][y].tileValue === true) {
|
||||
gameOver = true;
|
||||
gameOverEvent();
|
||||
}
|
||||
}
|
||||
|
||||
function tileDoubleClick(x, y) {
|
||||
if(gameOver)
|
||||
return;
|
||||
if(field[x][y].clicked && !field[x][y].flagged && countFlaggedBombs(x, y) === field[x][y].tileValue) {
|
||||
uncoverSurroundings(x, y);
|
||||
}
|
||||
}
|
||||
|
||||
function tileFlag(x, y) {
|
||||
if(gameOver)
|
||||
return;
|
||||
if(field[x][y].clicked && !field[x][y].flagged)
|
||||
return;
|
||||
field[x][y].flagged = !field[x][y].flagged;
|
||||
field[x][y].clicked = field[x][y].flagged;
|
||||
ctx.clearRect(x * tileSize.x + (1 / scaleFactor), y * tileSize.y + (1 / scaleFactor), tileSize.x - (2 / scaleFactor), tileSize.y - (2 / scaleFactor));
|
||||
drawText(x, y);
|
||||
}
|
||||
|
||||
|
||||
overlay2Canvas.addEventListener("click", (e) => {
|
||||
const pos = getPositon(e);
|
||||
|
||||
if(isFirstClick) {
|
||||
if (isFirstClick) {
|
||||
initBombs(pos.x, pos.y);
|
||||
isFirstClick = false;
|
||||
}
|
||||
@@ -173,161 +411,14 @@ overlay2Canvas.addEventListener("dblclick", (e) => {
|
||||
|
||||
overlay2Canvas.addEventListener("contextmenu", (e) => {
|
||||
e.preventDefault();
|
||||
console.log(e);
|
||||
|
||||
const pos = getPositon(e);
|
||||
|
||||
tileFlag(pos.x, pos.y);
|
||||
});
|
||||
|
||||
function getPositon(e) {
|
||||
const x = e.x - canvas.offsetLeft;
|
||||
const y = e.y - canvas.offsetTop;
|
||||
const fieldX = Math.floor(x / tileSize.x);
|
||||
const fieldY = Math.floor(y / tileSize.y);
|
||||
|
||||
return {x: fieldX, y: fieldY};
|
||||
}
|
||||
|
||||
function scaleCanvas() {
|
||||
canvas.width = window.innerWidth;
|
||||
canvas.height = window.innerHeight;
|
||||
overlayCanvas.width = window.innerWidth;
|
||||
overlayCanvas.height = window.innerHeight;
|
||||
|
||||
W = window.innerWidth;
|
||||
H = window.innerHeight;
|
||||
|
||||
// tileSize = {x: canvas.width / fieldSize.x, y: canvas.height / fieldSize.y};
|
||||
tileSize = {x: 100, y: 100};
|
||||
drawGrid();
|
||||
if(gameOver) {
|
||||
gameOverEvent();
|
||||
}
|
||||
}
|
||||
|
||||
function uncoverTile(x, y) {
|
||||
if(field[x][y].clicked || field[x][y].flagged) {
|
||||
return;
|
||||
}
|
||||
field[x][y].clicked = true;
|
||||
drawText(x, y);
|
||||
if(field[x][y].tileValue === true) {
|
||||
gameOverEvent();
|
||||
}
|
||||
if(field[x][y].tileValue === 0) {
|
||||
uncoverSurroundings(x, y);
|
||||
}
|
||||
}
|
||||
|
||||
function uncoverSurroundings(x, y) {
|
||||
const surrounding = getSurroundingTiles(x, y);
|
||||
for(let tile in surrounding) {
|
||||
if(surrounding.hasOwnProperty(tile)) {
|
||||
uncoverTile(surrounding[tile].x, surrounding[tile].y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const colors = {
|
||||
1: "blue",
|
||||
2: "green",
|
||||
3: "red",
|
||||
4: "purple",
|
||||
5: "yellow",
|
||||
6: "pink"
|
||||
};
|
||||
|
||||
function drawText(x, y) {
|
||||
ctx.font = "bold 50px Roboto";
|
||||
ctx.textAlign = "center";
|
||||
if(!field[x][y].flagged && field[x][y].clicked) {
|
||||
ctx.fillStyle = "#ddd";
|
||||
ctx.fillRect(x * tileSize.x + 1, y * tileSize.y + 1, tileSize.x - 2, tileSize.y - 2);
|
||||
if (field[x][y].tileValue !== 0) {
|
||||
ctx.fillStyle = colors[field[x][y].tileValue];
|
||||
ctx.fillText(field[x][y].tileValue, (x + .5) * tileSize.x, (y + .5) * tileSize.y + 15);
|
||||
}
|
||||
} else if(field[x][y].flagged) {
|
||||
ctx.fillStyle = "red";
|
||||
ctx.fillRect(x * tileSize.x + 5 / scaleFactor, y * tileSize.y + 5 / scaleFactor, tileSize.x - 10 / scaleFactor, tileSize.y - 10 / scaleFactor);
|
||||
|
||||
ctx.font = "bold 50px FontAwesome";
|
||||
ctx.fillStyle = "white";
|
||||
ctx.fillText("", (x + .5) * tileSize.x, (y + .5) * tileSize.y + 15);
|
||||
}
|
||||
}
|
||||
|
||||
window.addEventListener("resize", () => {
|
||||
scaleCanvas();
|
||||
});
|
||||
|
||||
function gameOverEvent() {
|
||||
console.log("Game Over");
|
||||
ctx.fillStyle = "orange";
|
||||
ctx.fillText("Game Over", canvas.width / 2, canvas.height / 2);
|
||||
animateBackground({r: 0, g: 0, b: 0, a: 0}, 0, 0, canvas.width, canvas.height, .75, new Date().getTime(), 2);
|
||||
animateText("Game Over", canvas.width / 2, canvas.height / 2, 0, 100, new Date().getTime(), 200);
|
||||
}
|
||||
|
||||
function animateText(text, x, y, curFontSize, finalFontSize, startTime, speed) {
|
||||
const time = (new Date()).getTime() - startTime;
|
||||
|
||||
const newFontSize = speed * time / 1000;
|
||||
|
||||
if(newFontSize < finalFontSize) {
|
||||
curFontSize = newFontSize;
|
||||
} else {
|
||||
curFontSize = finalFontSize;
|
||||
}
|
||||
|
||||
// drawGrid();
|
||||
ctx.fillStyle = "orange";
|
||||
ctx.font = "bold " + curFontSize + "px Roboto";
|
||||
ctx.fillText(text, x, y);
|
||||
|
||||
requestAnimFrame(function () {
|
||||
animateText(text, x, y, curFontSize, finalFontSize, startTime, speed);
|
||||
})
|
||||
}
|
||||
|
||||
function animateBackground(color, x, y, width, height, maxOpacity, startTime, speed) {
|
||||
const time = (new Date()).getTime() - startTime;
|
||||
|
||||
const newOpacity = speed * time / 1000;
|
||||
|
||||
if(newOpacity <= maxOpacity) color.a = newOpacity;
|
||||
|
||||
drawGrid();
|
||||
ctx.fillStyle = "rgba(" + color.r + "," + color.g + "," + color.b + "," + color.a + ")";
|
||||
ctx.fillRect(x, y, width, height);
|
||||
|
||||
requestAnimFrame(function () {
|
||||
animateBackground(color, x, y, width, height, maxOpacity, startTime, speed);
|
||||
});
|
||||
}
|
||||
|
||||
function countClickedTiles() {
|
||||
let count = 0;
|
||||
for(let x = 0; x < fieldSize.x; x++) {
|
||||
for(let y = 0; y < fieldSize.y; y++) {
|
||||
if(field[x][y].clicked && !field[x][y].flagged)
|
||||
count++;
|
||||
}
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
function victoryCheck() {
|
||||
if(!victory && countClickedTiles() === fieldSize.x * fieldSize.y - bombCount) {
|
||||
victory = true;
|
||||
victoryEvent();
|
||||
}
|
||||
}
|
||||
|
||||
function victoryEvent() {
|
||||
console.log("Win!");
|
||||
animate();
|
||||
}
|
||||
|
||||
initGame();
|
Reference in New Issue
Block a user