Graphics overhaul as well as many other things

This commit is contained in:
Marcel
2018-05-05 23:43:26 +02:00
parent 377d7ca84a
commit 758533450b
4 changed files with 353 additions and 260 deletions

View File

@@ -25,10 +25,13 @@ if (/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(naviga
fps = 29; fps = 29;
} }
let play = true;
// Draw // Draw
function draw() { function draw() {
// Loop // Loop
requestAnimationFrame(draw); if(play)
requestAnimationFrame(draw);
// Set NOW and DELTA // Set NOW and DELTA
now = Date.now(); now = Date.now();

View File

@@ -10,13 +10,10 @@ overlay2Canvas.height = H;
//Random Circles creator //Random Circles creator
function create() { function create() {
//Place the circles at the center //Place the circles at the center
this.x = W/2; this.x = W/2;
this.y = H/2; this.y = H/2;
//Random radius between 2 and 6 //Random radius between 2 and 6
this.radius = 2 + Math.random()*3; this.radius = 2 + Math.random()*3;
@@ -30,26 +27,27 @@ function create() {
this.b = Math.round(Math.random())*255; this.b = Math.round(Math.random())*255;
} }
for (var i = 0; i < 500; i++) { function initBalls() {
circles.push(new create()); for (let i = 0; i < 500; i++) {
circles.push(new create());
}
} }
function drawVictory() { function drawVictory() {
//Fill overlay2Canvas with black color //Fill overlay2Canvas with black color
overlay2Ctx.globalCompositeOperation = "source-over"; overlayCtx.globalCompositeOperation = "source-over";
overlay2Ctx.fillStyle = "rgba(0,0,0,0.15)"; overlayCtx.fillStyle = "rgba(0,0,0,0.15)";
overlay2Ctx.fillRect(0, 0, W, H); overlayCtx.fillRect(0, 0, W, H);
//Fill the overlay2Canvas with circles //Fill the overlay2Canvas with circles
for(var j = 0; j < circles.length; j++){ for(let j = 0; j < circles.length; j++){
var c = circles[j]; const c = circles[j];
//Create the circles //Create the circles
overlay2Ctx.beginPath(); overlayCtx.beginPath();
overlay2Ctx.arc(c.x, c.y, c.radius, 0, Math.PI*2, false); overlayCtx.arc(c.x, c.y, c.radius, 0, Math.PI*2, false);
overlay2Ctx.fillStyle = "rgba("+c.r+", "+c.g+", "+c.b+", 0.5)"; overlayCtx.fillStyle = "rgba("+c.r+", "+c.g+", "+c.b+", 0.5)";
overlay2Ctx.fill(); overlayCtx.fill();
c.x += c.vx; c.x += c.vx;
c.y += c.vy; c.y += c.vy;

View File

@@ -23,5 +23,6 @@
<script type="text/javascript" src="animations/click.js"></script> <script type="text/javascript" src="animations/click.js"></script>
<script type="text/javascript" src="animations/victory.js"></script> <script type="text/javascript" src="animations/victory.js"></script>
<script type="text/javascript" src="minesweeper.js"></script> <script type="text/javascript" src="minesweeper.js"></script>
</body> </body>
</html> </html>

View File

@@ -1,7 +1,7 @@
const canvas = document.getElementById('minesweeper-game'); const canvas = document.getElementById('minesweeper-game');
const ctx = canvas.getContext('2d'); const ctx = canvas.getContext('2d');
const fieldSize = {x: 21, y: 13}; const fieldSize = {x: 15, y: 10};
let tileSize; let tileSize;
const bombCount = 30; const bombCount = 30;
const field = []; const field = [];
@@ -10,78 +10,120 @@ let victory = false;
const scaleFactor = .5; const scaleFactor = .5;
let isFirstClick = true; let isFirstClick = true;
/**
* Defines all possible colors for the tile numbers
* @type {{ 1: string, 2: string, 3: string, 4: string, 6: string }}
*/
const colors = {
1: "blue",
2: "green",
3: "red",
4: "purple",
5: "yellow",
6: "pink"
};
ctx.scale(canvas.width / fieldSize.x * scaleFactor, canvas.height / fieldSize.y * scaleFactor); ctx.scale(canvas.width / fieldSize.x * scaleFactor, canvas.height / fieldSize.y * scaleFactor);
/** function animateBackground(x, y, width, height, curOpacity, finalOpacity, startTime, duration, color) {
* Initializes game by creating the game field and setting bombs const time = (new Date()).getTime() - startTime;
*/
function initGame() {
for(let x = 0; x < fieldSize.x; x++) {
field.push([]);
for(let y = 0; y < fieldSize.y; y++) {
field[x].push({tileValue: 0, clicked: false, flagged: false});
}
}
scaleCanvas(); if (curOpacity >= finalOpacity)
return;
const newOpacity = easeInOutCubic(time, 0, finalOpacity, duration);
console.log(newOpacity, finalOpacity, color);
if (newOpacity <= finalOpacity)
curOpacity = newOpacity;
else
curOpacity = finalOpacity;
color.a = curOpacity;
overlay2Ctx.clearRect(x, y, width, height);
overlay2Ctx.fillStyle = "rgba(" + color.r + "," + color.g + "," + color.b + "," + color.a + ")";
overlay2Ctx.fillRect(x, y, width, height);
requestAnimFrame(function () {
animateBackground(x, y, width, height, curOpacity, finalOpacity, startTime, duration, color);
});
} }
function initBombs(startX, startY) { function animateTile(x, y, curWidth, curHeight, finalWidth, finalHeight, curRadius, finalRadius, startTime, duration, color) {
for(let i = 0; i < bombCount; i++) { const time = (new Date()).getTime() - startTime;
const ranX = Math.floor(Math.random() * fieldSize.x);
const ranY = Math.floor(Math.random() * fieldSize.y);
if (ranX === startX || ranX === startX - 1 || ranX === startX + 1 || ranY === startY || ranY === startY - 1 || ranY === startY + 1 || field[ranX][ranY].tileValue === true) { if (curWidth === finalWidth && curHeight === finalHeight && curRadius === finalRadius)
i--; return;
continue;
}
field[ranX][ranY].tileValue = true; const newWidth = easeInOutCubic(time, 0, finalWidth, duration);
const newHeight = easeInOutCubic(time, 0, finalHeight, duration);
const newRadius = easeInOutCubic(time, 0, finalRadius, duration);
if (newWidth < finalWidth)
curWidth = newWidth;
else
curWidth = finalWidth;
if (newHeight < finalHeight)
curHeight = newHeight;
else
curHeight = finalHeight;
if (newRadius < finalRadius)
curRadius = newRadius;
else
curRadius = finalRadius;
drawRoundedRect(ctx, x + 1, y + 1, finalWidth - 2, finalHeight - 2, finalRadius, "#2e8cdd");
drawRoundedRect(ctx, x + (finalWidth - curWidth) / 2, y + (finalHeight - curHeight) / 2, curWidth, curHeight, curRadius, color);
requestAnimFrame(() => {
animateTile(x, y, curWidth, curHeight, finalWidth, finalHeight, curRadius, finalRadius, startTime, duration, color);
});
}
function animateText(text, x, y, curFontSize, finalFontSize, startTime, duration, color, font, context) {
const time = (new Date()).getTime() - startTime;
if(context === undefined)
context = ctx;
if (curFontSize === finalFontSize)
return;
const newFontSize = easeInOutCubic(time, 0, finalFontSize, duration);
if (newFontSize < finalFontSize) {
curFontSize = newFontSize;
} else {
curFontSize = finalFontSize;
} }
for(let x = 0; x < fieldSize.x; x++) { if (font === undefined)
font = "Roboto";
context.fillStyle = color;
context.font = "bold " + curFontSize + "px " + font;
context.textAlign = "center";
context.fillText(text, x, y + tileSize.y * .5 + curFontSize * .33);
requestAnimFrame(function () {
animateText(text, x, y, curFontSize, finalFontSize, startTime, duration, color, font, context);
});
}
function countClickedTiles() {
let count = 0;
for (let x = 0; x < fieldSize.x; x++) {
for (let y = 0; y < fieldSize.y; y++) { for (let y = 0; y < fieldSize.y; y++) {
if (field[x][y].tileValue !== true) { if (field[x][y].clicked && !field[x][y].flagged)
field[x][y].tileValue = countBombs(x, y); count++;
}
} }
} }
} return count;
function drawGrid() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
for(let x = 0; x < fieldSize.x; x++) {
for (let y = 0; y < fieldSize.y; y++) {
ctx.strokeRect(x * tileSize.x, y * tileSize.y, tileSize.x, tileSize.y);
if(field[x][y].clicked)
drawText(x, y);
}
}
}
function getSurroundingTiles(x, y) {
const tiles = {};
if(x > 0) {
tiles["left"] = { tileValue: field[x - 1][y], x: x - 1, y: y };
if(y > 0) {
tiles["left-top"] = { tileValue: field[x - 1][y - 1], x: x - 1, y: y - 1 };
}
if(y < fieldSize.y - 1) {
tiles["left-bottom"] = { tileValue: field[x - 1][y + 1], x: x - 1, y: y + 1 };
}
}
if(x < fieldSize.x - 1) {
tiles["right"] = { tileValue: field[x + 1][y], x: x + 1, y: y};
if(y > 0)
tiles["right-top"] = { tileValue: field[x + 1][y - 1], x: x + 1, y: y - 1 };
if(y < fieldSize.y - 1)
tiles["right-bottom"] = { tileValue: field[x + 1][y + 1], x: x + 1, y: y + 1 };
}
if(y > 0)
tiles["top"] = { tileValue: field[x][y - 1], x: x, y: y - 1 };
if(y < fieldSize.y - 1)
tiles["bottom"] = { tileValue: field[x][y + 1], x: x, y: y + 1 };
return tiles;
} }
function countBombs(x, y) { function countBombs(x, y) {
@@ -94,10 +136,236 @@ function countFlaggedBombs(x, y) {
return tiles.countFlagged(true); return tiles.countFlagged(true);
} }
function drawGrid() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
for (let x = 0; x < fieldSize.x; x++) {
for (let y = 0; y < fieldSize.y; y++) {
drawTile(x, y);
}
}
}
function drawRoundedRect(context, x, y, w, h, r, color) {
context.fillStyle = color;
context.beginPath();
context.moveTo(x + r, y);
context.arcTo(x + w, y, x + w, y + h, r);
context.arcTo(x + w, y + h, x, y + h, r);
context.arcTo(x, y + h, x, y, r);
context.arcTo(x, y, x + w, y, r);
context.closePath();
context.fill();
}
function drawTile(x, y) {
const fontSize = tileSize.y * scaleFactor;
ctx.textAlign = "center";
if (!field[x][y].flagged && field[x][y].clicked) {
animateTile(x * tileSize.x + .1 * tileSize.x, y * tileSize.y + .1 * tileSize.y,
0, 0,
tileSize.x - (.2 * tileSize.x), tileSize.y - (.2 * tileSize.y),
0, tileSize.x * .1,
new Date().getTime(), 150, "#ddd");
setTimeout(() => {
}, 151);
if (field[x][y].tileValue !== 0) {
animateText(field[x][y].tileValue, (x + .5) * tileSize.x, y * tileSize.y, 0, fontSize, new Date().getTime(), 150, colors[field[x][y].tileValue]);
setTimeout(() => {
animateText(field[x][y].tileValue, (x + .5) * tileSize.x, y * tileSize.y, fontSize, fontSize, new Date().getTime(), 1, colors[field[x][y].tileValue]);
}, 151);
}
} else if (field[x][y].flagged) {
animateTile(x * tileSize.x + .1 * tileSize.x, y * tileSize.y + .1 * tileSize.y,
0, 0,
tileSize.x - (.2 * tileSize.x), tileSize.y - (.2 * tileSize.y),
0, tileSize.x * .1,
new Date().getTime(), 150, "#ff0000");
animateText("", (x + .5) * tileSize.x, y * tileSize.y, 0, fontSize, new Date().getTime(), 150, "white", "FontAwesome");
} else {
drawRoundedRect(ctx, x * tileSize.x + (.1 * tileSize.x), y * tileSize.y + (.1 * tileSize.y), tileSize.x - (.2 * tileSize.x), tileSize.y - (.2 * tileSize.y), tileSize.x * .1, "#2e8cdd");
}
}
function easeInOutCubic(t, b, c, d) {
t /= d;
t--;
return c * (Math.pow(t, 3) + 1) + b;
}
function gameOverEvent() {
console.log("Game Over");
animateBackground(0, 0, canvas.width, canvas.height, 0, .75, new Date().getTime(), 200, {r: 0, g: 0, b: 0, a: 0});
animateText("Game Over", canvas.width / 2, canvas.height / 2, 0, tileSize.y * 1.33, new Date().getTime(), 200, "orange", "Roboto", overlay2Ctx);
}
function getPositon(e) {
const x = e.x - canvas.offsetLeft;
const y = e.y - canvas.offsetTop;
const fieldX = Math.floor(x / tileSize.x);
const fieldY = Math.floor(y / tileSize.y);
return {x: fieldX, y: fieldY};
}
function getSurroundingTiles(x, y) {
const tiles = {};
if (x > 0) {
tiles["left"] = {tileValue: field[x - 1][y], x: x - 1, y: y};
if (y > 0) {
tiles["left-top"] = {tileValue: field[x - 1][y - 1], x: x - 1, y: y - 1};
}
if (y < fieldSize.y - 1) {
tiles["left-bottom"] = {tileValue: field[x - 1][y + 1], x: x - 1, y: y + 1};
}
}
if (x < fieldSize.x - 1) {
tiles["right"] = {tileValue: field[x + 1][y], x: x + 1, y: y};
if (y > 0)
tiles["right-top"] = {tileValue: field[x + 1][y - 1], x: x + 1, y: y - 1};
if (y < fieldSize.y - 1)
tiles["right-bottom"] = {tileValue: field[x + 1][y + 1], x: x + 1, y: y + 1};
}
if (y > 0)
tiles["top"] = {tileValue: field[x][y - 1], x: x, y: y - 1};
if (y < fieldSize.y - 1)
tiles["bottom"] = {tileValue: field[x][y + 1], x: x, y: y + 1};
return tiles;
}
/**
* Initializes game by creating the game field and setting bombs
*/
function initGame() {
for (let x = 0; x < fieldSize.x; x++) {
field.push([]);
for (let y = 0; y < fieldSize.y; y++) {
field[x].push({tileValue: 0, clicked: false, flagged: false});
}
}
scaleCanvas();
initBalls();
}
function initBombs(startX, startY) {
for (let i = 0; i < bombCount; i++) {
const ranX = Math.floor(Math.random() * fieldSize.x);
const ranY = Math.floor(Math.random() * fieldSize.y);
if (ranX === startX || ranX === startX - 1 || ranX === startX + 1 || ranY === startY || ranY === startY - 1 || ranY === startY + 1 || field[ranX][ranY].tileValue === true) {
i--;
continue;
}
field[ranX][ranY].tileValue = true;
}
for (let x = 0; x < fieldSize.x; x++) {
for (let y = 0; y < fieldSize.y; y++) {
if (field[x][y].tileValue !== true) {
field[x][y].tileValue = countBombs(x, y);
}
}
}
}
function scaleCanvas() {
tileSize = {x: window.innerWidth / fieldSize.x * .9, y: window.innerWidth / fieldSize.x * .9};
W = fieldSize.x * tileSize.x;
H = fieldSize.y * tileSize.y;
canvas.width = W;
canvas.height = H;
overlayCanvas.width = W;
overlayCanvas.height = H;
overlay2Canvas.width = W;
overlay2Canvas.height = H;
drawGrid();
if (gameOver) {
gameOverEvent();
}
}
function tileClickEvent(x, y) {
if (gameOver)
return;
uncoverTile(x, y);
if (!field[x][y].flagged && field[x][y].tileValue === true) {
gameOver = true;
gameOverEvent();
}
}
function tileDoubleClick(x, y) {
if (gameOver)
return;
if (field[x][y].clicked && !field[x][y].flagged && countFlaggedBombs(x, y) === field[x][y].tileValue) {
uncoverSurroundings(x, y);
}
}
function tileFlag(x, y) {
if (gameOver)
return;
if (field[x][y].clicked && !field[x][y].flagged)
return;
field[x][y].flagged = !field[x][y].flagged;
field[x][y].clicked = field[x][y].flagged;
ctx.clearRect(x * tileSize.x + (1 / scaleFactor), y * tileSize.y + (1 / scaleFactor), tileSize.x - (2 / scaleFactor), tileSize.y - (2 / scaleFactor));
drawTile(x, y);
}
function uncoverSurroundings(x, y) {
const surrounding = getSurroundingTiles(x, y);
for (let tile in surrounding) {
if (surrounding.hasOwnProperty(tile)) {
uncoverTile(surrounding[tile].x, surrounding[tile].y);
}
}
}
function uncoverTile(x, y) {
if (field[x][y].clicked || field[x][y].flagged) {
return;
}
field[x][y].clicked = true;
drawTile(x, y);
if (field[x][y].tileValue === true) {
gameOverEvent();
}
if (field[x][y].tileValue === 0) {
setTimeout(() => {
uncoverSurroundings(x, y);
}, 100);
}
}
function victoryCheck() {
if (!victory && countClickedTiles() === fieldSize.x * fieldSize.y - bombCount) {
victory = true;
victoryEvent();
}
}
function victoryEvent() {
console.log("Win!");
animate();
play = false;
const fontSize = tileSize.y * 1.33;
animateBackground(0, 0, canvas.width, canvas.height, 0, .01, new Date().getTime(), 200, {r: 0, g: 0, b: 0, a: 0});
animateText("Victory!", canvas.width / 2, canvas.height / 2 - fontSize / 2, 0, fontSize, new Date().getTime(), 200, "green", "Roboto", overlay2Ctx);
}
Object.prototype.count = function (val) { Object.prototype.count = function (val) {
let counter = 0; let counter = 0;
for(let el in this) { for (let el in this) {
if(this.hasOwnProperty(el)) { if (this.hasOwnProperty(el)) {
if (val === this[el].tileValue.tileValue) { if (val === this[el].tileValue.tileValue) {
counter++; counter++;
} }
@@ -108,9 +376,9 @@ Object.prototype.count = function (val) {
Object.prototype.countFlagged = function (val) { Object.prototype.countFlagged = function (val) {
let counter = 0; let counter = 0;
for(let el in this) { for (let el in this) {
if(this.hasOwnProperty(el)) { if (this.hasOwnProperty(el)) {
if(this[el].tileValue.flagged === val) { if (this[el].tileValue.flagged === val) {
counter++; counter++;
} }
} }
@@ -118,40 +386,10 @@ Object.prototype.countFlagged = function (val) {
return counter; return counter;
}; };
function tileClickEvent(x, y) {
if(gameOver)
return;
uncoverTile(x, y);
if(!field[x][y].flagged && field[x][y].tileValue === true) {
gameOver = true;
gameOverEvent();
}
}
function tileDoubleClick(x, y) {
if(gameOver)
return;
if(field[x][y].clicked && !field[x][y].flagged && countFlaggedBombs(x, y) === field[x][y].tileValue) {
uncoverSurroundings(x, y);
}
}
function tileFlag(x, y) {
if(gameOver)
return;
if(field[x][y].clicked && !field[x][y].flagged)
return;
field[x][y].flagged = !field[x][y].flagged;
field[x][y].clicked = field[x][y].flagged;
ctx.clearRect(x * tileSize.x + (1 / scaleFactor), y * tileSize.y + (1 / scaleFactor), tileSize.x - (2 / scaleFactor), tileSize.y - (2 / scaleFactor));
drawText(x, y);
}
overlay2Canvas.addEventListener("click", (e) => { overlay2Canvas.addEventListener("click", (e) => {
const pos = getPositon(e); const pos = getPositon(e);
if(isFirstClick) { if (isFirstClick) {
initBombs(pos.x, pos.y); initBombs(pos.x, pos.y);
isFirstClick = false; isFirstClick = false;
} }
@@ -173,161 +411,14 @@ overlay2Canvas.addEventListener("dblclick", (e) => {
overlay2Canvas.addEventListener("contextmenu", (e) => { overlay2Canvas.addEventListener("contextmenu", (e) => {
e.preventDefault(); e.preventDefault();
console.log(e);
const pos = getPositon(e); const pos = getPositon(e);
tileFlag(pos.x, pos.y); tileFlag(pos.x, pos.y);
}); });
function getPositon(e) {
const x = e.x - canvas.offsetLeft;
const y = e.y - canvas.offsetTop;
const fieldX = Math.floor(x / tileSize.x);
const fieldY = Math.floor(y / tileSize.y);
return {x: fieldX, y: fieldY};
}
function scaleCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
overlayCanvas.width = window.innerWidth;
overlayCanvas.height = window.innerHeight;
W = window.innerWidth;
H = window.innerHeight;
// tileSize = {x: canvas.width / fieldSize.x, y: canvas.height / fieldSize.y};
tileSize = {x: 100, y: 100};
drawGrid();
if(gameOver) {
gameOverEvent();
}
}
function uncoverTile(x, y) {
if(field[x][y].clicked || field[x][y].flagged) {
return;
}
field[x][y].clicked = true;
drawText(x, y);
if(field[x][y].tileValue === true) {
gameOverEvent();
}
if(field[x][y].tileValue === 0) {
uncoverSurroundings(x, y);
}
}
function uncoverSurroundings(x, y) {
const surrounding = getSurroundingTiles(x, y);
for(let tile in surrounding) {
if(surrounding.hasOwnProperty(tile)) {
uncoverTile(surrounding[tile].x, surrounding[tile].y);
}
}
}
const colors = {
1: "blue",
2: "green",
3: "red",
4: "purple",
5: "yellow",
6: "pink"
};
function drawText(x, y) {
ctx.font = "bold 50px Roboto";
ctx.textAlign = "center";
if(!field[x][y].flagged && field[x][y].clicked) {
ctx.fillStyle = "#ddd";
ctx.fillRect(x * tileSize.x + 1, y * tileSize.y + 1, tileSize.x - 2, tileSize.y - 2);
if (field[x][y].tileValue !== 0) {
ctx.fillStyle = colors[field[x][y].tileValue];
ctx.fillText(field[x][y].tileValue, (x + .5) * tileSize.x, (y + .5) * tileSize.y + 15);
}
} else if(field[x][y].flagged) {
ctx.fillStyle = "red";
ctx.fillRect(x * tileSize.x + 5 / scaleFactor, y * tileSize.y + 5 / scaleFactor, tileSize.x - 10 / scaleFactor, tileSize.y - 10 / scaleFactor);
ctx.font = "bold 50px FontAwesome";
ctx.fillStyle = "white";
ctx.fillText("", (x + .5) * tileSize.x, (y + .5) * tileSize.y + 15);
}
}
window.addEventListener("resize", () => { window.addEventListener("resize", () => {
scaleCanvas(); scaleCanvas();
}); });
function gameOverEvent() {
console.log("Game Over");
ctx.fillStyle = "orange";
ctx.fillText("Game Over", canvas.width / 2, canvas.height / 2);
animateBackground({r: 0, g: 0, b: 0, a: 0}, 0, 0, canvas.width, canvas.height, .75, new Date().getTime(), 2);
animateText("Game Over", canvas.width / 2, canvas.height / 2, 0, 100, new Date().getTime(), 200);
}
function animateText(text, x, y, curFontSize, finalFontSize, startTime, speed) {
const time = (new Date()).getTime() - startTime;
const newFontSize = speed * time / 1000;
if(newFontSize < finalFontSize) {
curFontSize = newFontSize;
} else {
curFontSize = finalFontSize;
}
// drawGrid();
ctx.fillStyle = "orange";
ctx.font = "bold " + curFontSize + "px Roboto";
ctx.fillText(text, x, y);
requestAnimFrame(function () {
animateText(text, x, y, curFontSize, finalFontSize, startTime, speed);
})
}
function animateBackground(color, x, y, width, height, maxOpacity, startTime, speed) {
const time = (new Date()).getTime() - startTime;
const newOpacity = speed * time / 1000;
if(newOpacity <= maxOpacity) color.a = newOpacity;
drawGrid();
ctx.fillStyle = "rgba(" + color.r + "," + color.g + "," + color.b + "," + color.a + ")";
ctx.fillRect(x, y, width, height);
requestAnimFrame(function () {
animateBackground(color, x, y, width, height, maxOpacity, startTime, speed);
});
}
function countClickedTiles() {
let count = 0;
for(let x = 0; x < fieldSize.x; x++) {
for(let y = 0; y < fieldSize.y; y++) {
if(field[x][y].clicked && !field[x][y].flagged)
count++;
}
}
return count;
}
function victoryCheck() {
if(!victory && countClickedTiles() === fieldSize.x * fieldSize.y - bombCount) {
victory = true;
victoryEvent();
}
}
function victoryEvent() {
console.log("Win!");
animate();
}
initGame(); initGame();