Create class "Game"
This class can now have multiple instances (currently not at the same time)
This commit is contained in:
523
game.js
Normal file
523
game.js
Normal file
@@ -0,0 +1,523 @@
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class Game {
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// tileSize;
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// renderingConfig;
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// timer;
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constructor() {
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this.canvas = document.getElementById('minesweeper-game');
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this.ctx = this.canvas.getContext('2d');
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this.statsContainer = document.getElementById('game-stats');
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this.timeEl = document.getElementById('time');
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this.bombsEl = document.getElementById('bombs');
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this.fieldSize = {x: 16, y: 12};
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this.bombCount = 25;
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this.field = [];
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this.gameOver = false;
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this.scaleFactor = .5;
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this.isFirstClick = true;
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this.windowX = 0;
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this.windowY = 0;
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this.zoomFactor = 1;
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this.startTime = 0;
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this.startClientX = 0;
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this.startClientY = 0;
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this.startWindowX = 0;
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this.startWindowY = 0;
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this.hasClicked = false;
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this.isDragging = false;
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this.ctx.scale(this.canvas.width / this.fieldSize.x * this.scaleFactor, this.canvas.height / this.fieldSize.y * this.scaleFactor);
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this.initGame();
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}
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applyScaling() {
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this.renderingConfig = this.calcScaling();
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this.drawGrid(false);
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}
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calcScaling() {
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const width = Math.ceil(this.fieldSize.x * this.zoomFactor) + 1;
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const height = Math.ceil(this.fieldSize.y * this.zoomFactor) + 1;
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const offsetX = Math.floor(this.windowX * this.fieldSize.x);
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const offsetY = Math.floor(this.windowY * this.fieldSize.y);
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const tiltX = this.windowX * this.fieldSize.x - offsetX;
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const tiltY = this.windowY * this.fieldSize.y - offsetY;
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const sizeX = this.tileSize.x / this.zoomFactor;
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const sizeY = this.tileSize.y / this.zoomFactor;
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return {
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width, height, offsetX, offsetY, tiltX, tiltY, sizeX, sizeY
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};
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}
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countBombs(x, y) {
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const tiles = this.getSurroundingTiles(x, y);
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return tiles.count(true);
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}
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countFlaggedBombs(x, y) {
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const tiles = this.getSurroundingTiles(x, y);
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return tiles.countFlagged(true);
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}
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countClickedTiles() {
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let count = 0;
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for (let x = 0; x < this.fieldSize.x; x++) {
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for (let y = 0; y < this.fieldSize.y; y++) {
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if (this.field[x][y].clicked && !this.field[x][y].flagged)
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count++;
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}
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}
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return count;
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}
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countTotalFlags() {
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let count = 0;
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for (let x = 0; x < this.fieldSize.x; x++) {
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for (let y = 0; y < this.fieldSize.y; y++) {
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if (this.field[x][y].flagged)
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count++;
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}
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}
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return count;
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}
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drawGrid(animations = true) {
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this.ctx.clearRect(0, 0, this.width, this.height);
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for (let x = 0; x < this.renderingConfig.width; x++) {
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for (let y = 0; y < this.renderingConfig.height; y++) {
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this.drawTile(x, y, animations);
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}
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}
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}
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drawTile(x, y, animations = true) {
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const virtualX = this.renderingConfig.offsetX + x;
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const virtualY = this.renderingConfig.offsetY + y;
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if (virtualX >= this.fieldSize.x || virtualY >= this.fieldSize.y)
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return;
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const content = this.field[virtualX][virtualY];
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const width = .8 * this.renderingConfig.sizeX;
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const height = .8 * this.renderingConfig.sizeY;
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const drawX = (x + .1 - this.renderingConfig.tiltX) * this.renderingConfig.sizeX;
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const drawY = (y + .1 - this.renderingConfig.tiltY) * this.renderingConfig.sizeY;
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const radius = this.renderingConfig.sizeX * .1;
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let color = this.getColor(virtualX, virtualY);
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const fontSize = this.renderingConfig.sizeY * .5;
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let fontFamily = "Roboto";
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let textColor = "white";
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let text = "";
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this.ctx.textAlign = "center";
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let duration = 0;
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if (animations)
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duration = 150;
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if (!content.flagged && content.clicked) {
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color = "#ddd";
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if (content.tileValue === true) {
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text = "";
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fontFamily = "FontAwesome";
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textColor = "#aa2211";
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color = "#333";
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} else if (content.tileValue !== 0) {
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text = content.tileValue;
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textColor = colors[content.tileValue];
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}
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} else if (content.flagged) {
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color = "#ff0000";
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fontFamily = "FontAwesome";
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text = "";
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}
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animateTile(this.ctx, drawX, drawY, 0, 0, width, height, 0, radius, new Date().getTime(), duration, color);
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if (text !== "") {
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animateText(this.ctx, this.renderingConfig, text, x, y, 0, fontSize, new Date().getTime(), duration, textColor, fontFamily);
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}
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}
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gameOverEvent() {
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play = false;
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animateBackground(0, 0, this.width, this.height, 0, .75, new Date().getTime(), 200, {
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r: 0,
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g: 0,
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b: 0,
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a: 0
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});
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animateText(overlay2Ctx, this.renderingConfig, "Game Over", this.fieldSize.x / 2 - .5, this.fieldSize.y / 2 - .5, 0, this.tileSize.y * 1.33, new Date().getTime(), 200, "orange", "Roboto");
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}
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getColor(x, y) {
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x++;
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y++;
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const pos = x * y;
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const limit = this.fieldSize.x * this.fieldSize.y;
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let percentage = pos / limit * 360;
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return `hsl(${percentage},100%,50%)`;
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}
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getPosition(e) {
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const x = (e.x - (window.innerWidth - this.width) / 2) / (this.width * this.zoomFactor) + this.windowX;
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const y = (e.y - (window.innerHeight - this.height) * .75) / (this.height * this.zoomFactor) + this.windowY;
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const fieldX = Math.floor(x * this.fieldSize.x);
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const fieldY = Math.floor(y * this.fieldSize.y);
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return {x: fieldX, y: fieldY};
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}
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getSurroundingTiles(x, y) {
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const tiles = {};
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if (x > 0) {
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tiles["left"] = {tileValue: this.field[x - 1][y], x: x - 1, y: y};
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if (y > 0) {
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tiles["left-top"] = {tileValue: this.field[x - 1][y - 1], x: x - 1, y: y - 1};
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}
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if (y < this.fieldSize.y - 1) {
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tiles["left-bottom"] = {tileValue: this.field[x - 1][y + 1], x: x - 1, y: y + 1};
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}
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}
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if (x < this.fieldSize.x - 1) {
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tiles["right"] = {tileValue: this.field[x + 1][y], x: x + 1, y: y};
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if (y > 0)
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tiles["right-top"] = {tileValue: this.field[x + 1][y - 1], x: x + 1, y: y - 1};
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if (y < this.fieldSize.y - 1)
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tiles["right-bottom"] = {tileValue: this.field[x + 1][y + 1], x: x + 1, y: y + 1};
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}
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if (y > 0)
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tiles["top"] = {tileValue: this.field[x][y - 1], x: x, y: y - 1};
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if (y < this.fieldSize.y - 1)
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tiles["bottom"] = {tileValue: this.field[x][y + 1], x: x, y: y + 1};
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return tiles;
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}
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initBombs(startX, startY) {
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for (let i = 0; i < this.bombCount; i++) {
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const ranX = Math.floor(Math.random() * this.fieldSize.x);
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const ranY = Math.floor(Math.random() * this.fieldSize.y);
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if (ranX === startX || ranX === startX - 1 || ranX === startX + 1 || ranY === startY || ranY === startY - 1 || ranY === startY + 1 || this.field[ranX][ranY].tileValue === true) {
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i--;
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continue;
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}
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this.field[ranX][ranY].tileValue = true;
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}
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for (let x = 0; x < this.fieldSize.x; x++) {
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for (let y = 0; y < this.fieldSize.y; y++) {
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if (this.field[x][y].tileValue !== true) {
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this.field[x][y].tileValue = this.countBombs(x, y);
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}
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}
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}
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}
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initEventListeners() {
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overlay2Canvas.addEventListener("click", (e) => {
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if (this.isDragging)
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return;
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const pos = this.getPosition(e);
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if (this.isFirstClick) {
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this.initBombs(pos.x, pos.y);
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this.initTime();
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this.isFirstClick = false;
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}
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this.tileClickEvent(pos.x, pos.y);
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this.victoryEvent();
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clicked(e);
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});
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overlay2Canvas.addEventListener("dblclick", (e) => {
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if (this.isDragging)
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return;
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const pos = this.getPosition(e);
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this.tileDoubleClick(pos.x, pos.y);
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this.victoryEvent();
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});
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overlay2Canvas.addEventListener("contextmenu", (e) => {
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if (this.isDragging)
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return;
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e.preventDefault();
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const pos = this.getPosition(e);
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this.tileFlag(pos.x, pos.y);
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this.updateBombs();
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this.victoryEvent();
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});
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window.addEventListener("keyup", (e) => {
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e.preventDefault();
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const changeRate = .05;
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let newZoomFactor = this.zoomFactor;
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let newWindowX = this.windowX;
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let newWindowY = this.windowY;
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if (e.code === "BracketRight") {
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newZoomFactor -= changeRate;
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} else if (e.code === "Slash") {
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newZoomFactor += changeRate;
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} else if (e.code === "ArrowLeft") {
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newWindowX -= changeRate;
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} else if (e.code === "ArrowRight") {
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newWindowX += changeRate;
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} else if (e.code === "ArrowUp") {
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newWindowY -= changeRate;
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} else if (e.code === "ArrowDown") {
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newWindowY += changeRate;
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} else {
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return;
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}
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newZoomFactor = Math.min(newZoomFactor, 1);
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newZoomFactor = Math.max(newZoomFactor, .1);
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newWindowX = Math.min(newWindowX, 1 - newZoomFactor);
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newWindowY = Math.min(newWindowY, 1 - newZoomFactor);
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newWindowX = Math.max(newWindowX, 0);
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newWindowY = Math.max(newWindowY, 0);
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if (newZoomFactor !== this.zoomFactor || newWindowX !== this.windowX || newWindowY !== this.windowY) {
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this.zoomFactor = newZoomFactor;
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this.windowX = newWindowX;
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this.windowY = newWindowY;
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this.applyScaling();
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}
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});
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document.addEventListener("mousedown", (e) => {
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if (e.button === 0) {
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this.hasClicked = true;
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this.startClientX = e.clientX;
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this.startClientY = e.clientY;
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this.startWindowX = this.windowX;
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this.startWindowY = this.windowY;
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}
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});
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document.addEventListener("mouseup", () => {
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this.hasClicked = false;
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if (this.isDragging) {
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setTimeout(() => {
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this.isDragging = false;
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}, 10);
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}
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});
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document.addEventListener("mousemove", (e) => {
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if (this.hasClicked) {
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this.isDragging = true;
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const deltaX = e.clientX - this.startClientX;
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const deltaY = e.clientY - this.startClientY;
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this.windowX = this.startWindowX - deltaX / this.width;
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this.windowY = this.startWindowY - deltaY / this.height;
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this.windowX = Math.min(this.windowX, 1 - this.zoomFactor);
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this.windowY = Math.min(this.windowY, 1 - this.zoomFactor);
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this.windowX = Math.max(this.windowX, 0);
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this.windowY = Math.max(this.windowY, 0);
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this.applyScaling();
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}
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});
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window.addEventListener("resize", () => {
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this.scaleCanvas();
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});
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}
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/**
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* Initializes game by creating the game field and setting bombs
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*/
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initGame() {
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for (let x = 0; x < this.fieldSize.x; x++) {
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this.field.push([]);
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for (let y = 0; y < this.fieldSize.y; y++) {
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this.field[x].push({tileValue: 0, clicked: false, flagged: false});
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}
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}
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this.scaleCanvas();
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this.updateBombs();
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this.initEventListeners();
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}
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initTime() {
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this.startTime = new Date().getTime();
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this.timer = setInterval(() => {
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const duration = (new Date().getTime() - this.startTime) / 1000;
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const minutes = Math.floor(duration / 60);
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const seconds = Math.floor(duration % 60);
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this.timeEl.innerText = (minutes < 10 ? "0" : "") + minutes + ":" + (seconds < 10 ? "0" : "") + seconds;
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}, 1000);
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}
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restartGame() {
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}
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scaleCanvas() {
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let size = window.innerWidth / this.fieldSize.x * .9;
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if (size * this.fieldSize.y > window.innerHeight) {
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size = window.innerHeight / this.fieldSize.y * .9;
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}
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this.tileSize = {x: size, y: size};
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this.width = this.fieldSize.x * size;
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this.height = this.fieldSize.y * size;
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this.canvas.width = this.width;
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this.canvas.height = this.height;
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overlayCanvas.width = this.width;
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overlayCanvas.height = this.height;
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overlay2Canvas.width = this.width;
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overlay2Canvas.height = this.height;
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this.statsContainer.style.width = this.width + "px";
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initBalls();
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this.applyScaling();
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if (this.gameOver) {
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this.gameOverEvent();
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} else if (this.victoryCheck()) {
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this.victoryEvent();
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}
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}
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testFlagPositions() {
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for (let x = 0; x < this.fieldSize.x; x++) {
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for (let y = 0; y < this.fieldSize.y; y++) {
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if (this.field[x][y].flagged && this.field[x][y].tileValue !== true)
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return false;
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}
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}
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return true;
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}
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tileClickEvent(x, y) {
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if (this.gameOver || this.victoryCheck())
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return;
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this.uncoverTile(x, y);
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if (!this.field[x][y].flagged && this.field[x][y].tileValue === true) {
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this.gameOver = true;
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this.gameOverEvent();
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}
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}
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tileDoubleClick(x, y) {
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if (this.gameOver)
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return;
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if (this.field[x][y].clicked && !this.field[x][y].flagged && this.countFlaggedBombs(x, y) === this.field[x][y].tileValue) {
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this.uncoverSurroundings(x, y);
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}
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}
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tileFlag(x, y) {
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if (this.gameOver)
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return;
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if (this.field[x][y].clicked && !this.field[x][y].flagged)
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return;
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this.field[x][y].flagged = !this.field[x][y].flagged;
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this.field[x][y].clicked = this.field[x][y].flagged;
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x -= this.renderingConfig.offsetX;
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y -= this.renderingConfig.offsetY;
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const drawX = (x - this.renderingConfig.tiltX) * this.renderingConfig.sizeX;
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const drawY = (y - this.renderingConfig.tiltY) * this.renderingConfig.sizeY;
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this.ctx.clearRect(drawX, drawY, this.renderingConfig.sizeX, this.renderingConfig.sizeY);
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this.drawTile(x, y);
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}
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uncoverSurroundings(x, y) {
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const surrounding = this.getSurroundingTiles(x, y);
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for (let tile in surrounding) {
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if (surrounding.hasOwnProperty(tile)) {
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this.uncoverTile(surrounding[tile].x, surrounding[tile].y);
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}
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}
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}
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||||
uncoverTile(x, y) {
|
||||
if (this.field[x][y].clicked || this.field[x][y].flagged) {
|
||||
return;
|
||||
}
|
||||
this.field[x][y].clicked = true;
|
||||
this.drawTile(x - this.renderingConfig.offsetX, y - this.renderingConfig.offsetY);
|
||||
if (this.field[x][y].tileValue === true) {
|
||||
this.gameOverEvent();
|
||||
}
|
||||
if (this.field[x][y].tileValue === 0) {
|
||||
setTimeout(() => {
|
||||
this.uncoverSurroundings(x, y);
|
||||
}, 100);
|
||||
}
|
||||
}
|
||||
|
||||
updateBombs() {
|
||||
const remainingBombs = this.bombCount - this.countTotalFlags();
|
||||
this.bombsEl.innerText = (remainingBombs < 100 ? "0" : 0) + (remainingBombs < 10 ? "0" : "") + remainingBombs;
|
||||
}
|
||||
|
||||
victoryCheck() {
|
||||
return !play && (this.countClickedTiles() === this.fieldSize.x * this.fieldSize.y - this.bombCount || (this.countTotalFlags() === this.bombCount && this.testFlagPositions()));
|
||||
|
||||
}
|
||||
|
||||
victoryEvent() {
|
||||
if (this.victoryCheck()) {
|
||||
animateVictory();
|
||||
play = false;
|
||||
const fontSize = this.tileSize.y * 1.33;
|
||||
animateBackground(0, 0, this.canvas.width, this.canvas.height, 0, .01, new Date().getTime(), 300, {
|
||||
r: 0,
|
||||
g: 0,
|
||||
b: 0,
|
||||
a: 0
|
||||
});
|
||||
animateText(overlay2Ctx, this.renderingConfig, "Victory!", this.fieldSize.x / 2 - .5, this.fieldSize.y / 2 - .5, 0, fontSize, new Date().getTime(), 300, "green", "Roboto");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@@ -3,8 +3,8 @@
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<title>Minesweeper.js</title>
|
||||
<link rel="shortcut icon" type="image/x-icon" href="icons/icon.ico">
|
||||
<link rel="icon" type="image/png" href="icons/icon.png" sizes="32x32">
|
||||
<!--<link rel="shortcut icon" type="image/x-icon" href="icons/icon.ico">-->
|
||||
<!--<link rel="icon" type="image/png" href="icons/icon.png" sizes="32x32">-->
|
||||
<style>
|
||||
html {
|
||||
overflow: hidden;
|
||||
@@ -75,6 +75,7 @@
|
||||
|
||||
<script type="text/javascript" src="animations/click.js"></script>
|
||||
<script type="text/javascript" src="animations/victory.js"></script>
|
||||
<script type="text/javascript" src="game.js"></script>
|
||||
<script type="text/javascript" src="minesweeper.js"></script>
|
||||
|
||||
</body>
|
||||
|
519
minesweeper.js
519
minesweeper.js
@@ -1,26 +1,3 @@
|
||||
const canvas = document.getElementById('minesweeper-game');
|
||||
const ctx = canvas.getContext('2d');
|
||||
const statsContainer = document.getElementById('game-stats');
|
||||
const timeEl = document.getElementById('time');
|
||||
const bombsEl = document.getElementById('bombs');
|
||||
|
||||
const fieldSize = {x: 16, y: 12};
|
||||
let tileSize;
|
||||
const bombCount = 25;
|
||||
const field = [];
|
||||
let gameOver = false;
|
||||
const scaleFactor = .5;
|
||||
let isFirstClick = true;
|
||||
|
||||
let windowX = 0;
|
||||
let windowY = 0;
|
||||
let zoomFactor = 1;
|
||||
|
||||
let renderingConfig;
|
||||
|
||||
let startTime = 0;
|
||||
let timer;
|
||||
|
||||
/**
|
||||
* Defines all possible colors for the tile numbers
|
||||
* @type {{ 1: string, 2: string, 3: string, 4: string, 6: string }}
|
||||
@@ -34,8 +11,6 @@ const colors = {
|
||||
6: "pink"
|
||||
};
|
||||
|
||||
ctx.scale(canvas.width / fieldSize.x * scaleFactor, canvas.height / fieldSize.y * scaleFactor);
|
||||
|
||||
function animateBackground(x, y, width, height, curOpacity, finalOpacity, startTime, duration, color) {
|
||||
const time = (new Date()).getTime() - startTime;
|
||||
|
||||
@@ -60,7 +35,7 @@ function animateBackground(x, y, width, height, curOpacity, finalOpacity, startT
|
||||
});
|
||||
}
|
||||
|
||||
function animateTile(x, y, curWidth, curHeight, finalWidth, finalHeight, curRadius, finalRadius, startTime, duration, color) {
|
||||
function animateTile(ctx, x, y, curWidth, curHeight, finalWidth, finalHeight, curRadius, finalRadius, startTime, duration, color) {
|
||||
const time = (new Date()).getTime() - startTime;
|
||||
|
||||
if (curWidth === finalWidth && curHeight === finalHeight && curRadius === finalRadius)
|
||||
@@ -88,16 +63,13 @@ function animateTile(x, y, curWidth, curHeight, finalWidth, finalHeight, curRadi
|
||||
drawRoundedRect(ctx, x + (finalWidth - curWidth) / 2, y + (finalHeight - curHeight) / 2, curWidth, curHeight, curRadius, color);
|
||||
|
||||
requestAnimFrame(() => {
|
||||
animateTile(x, y, curWidth, curHeight, finalWidth, finalHeight, curRadius, finalRadius, startTime, duration, color);
|
||||
animateTile(ctx, x, y, curWidth, curHeight, finalWidth, finalHeight, curRadius, finalRadius, startTime, duration, color);
|
||||
});
|
||||
}
|
||||
|
||||
function animateText(text, x, y, curFontSize, finalFontSize, startTime, duration, color, font, context) {
|
||||
function animateText(ctx, renderingConfig, text, x, y, curFontSize, finalFontSize, startTime, duration, color, font) {
|
||||
const time = (new Date()).getTime() - startTime;
|
||||
|
||||
if (context === undefined)
|
||||
context = ctx;
|
||||
|
||||
if (curFontSize === finalFontSize)
|
||||
return;
|
||||
|
||||
@@ -115,82 +87,16 @@ function animateText(text, x, y, curFontSize, finalFontSize, startTime, duration
|
||||
if (font === undefined)
|
||||
font = "Roboto";
|
||||
|
||||
context.fillStyle = color;
|
||||
context.font = "bold " + curFontSize + "px " + font;
|
||||
context.textAlign = "center";
|
||||
context.fillText(text, textDrawX, textDrawY);
|
||||
ctx.fillStyle = color;
|
||||
ctx.font = "bold " + curFontSize + "px " + font;
|
||||
ctx.textAlign = "center";
|
||||
ctx.fillText(text, textDrawX, textDrawY);
|
||||
|
||||
requestAnimFrame(function () {
|
||||
animateText(text, x, y, curFontSize, finalFontSize, startTime, duration, color, font, context);
|
||||
animateText(ctx, renderingConfig, text, x, y, curFontSize, finalFontSize, startTime, duration, color, font);
|
||||
});
|
||||
}
|
||||
|
||||
function applyScaling() {
|
||||
renderingConfig = calcScaling();
|
||||
|
||||
drawGrid(false);
|
||||
}
|
||||
|
||||
function calcScaling(field = fieldSize, tile = tileSize, zoom = zoomFactor) {
|
||||
const width = Math.ceil(field.x * zoom) + 1;
|
||||
const height = Math.ceil(field.y * zoom) + 1;
|
||||
|
||||
const offsetX = Math.floor(windowX * field.x);
|
||||
const offsetY = Math.floor(windowY * field.y);
|
||||
|
||||
const tiltX = windowX * field.x - offsetX;
|
||||
const tiltY = windowY * field.y - offsetY;
|
||||
|
||||
const sizeX = tile.x / zoom;
|
||||
const sizeY = tile.y / zoom;
|
||||
|
||||
return {
|
||||
width, height, offsetX, offsetY, tiltX, tiltY, sizeX, sizeY
|
||||
};
|
||||
}
|
||||
|
||||
function countBombs(x, y) {
|
||||
const tiles = getSurroundingTiles(x, y);
|
||||
return tiles.count(true);
|
||||
}
|
||||
|
||||
function countClickedTiles() {
|
||||
let count = 0;
|
||||
for (let x = 0; x < fieldSize.x; x++) {
|
||||
for (let y = 0; y < fieldSize.y; y++) {
|
||||
if (field[x][y].clicked && !field[x][y].flagged)
|
||||
count++;
|
||||
}
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
function countFlaggedBombs(x, y) {
|
||||
const tiles = getSurroundingTiles(x, y);
|
||||
return tiles.countFlagged(true);
|
||||
}
|
||||
|
||||
function countTotalFlags() {
|
||||
let count = 0;
|
||||
for(let x = 0; x < fieldSize.x; x++) {
|
||||
for(let y = 0; y < fieldSize.y; y++) {
|
||||
if(field[x][y].flagged)
|
||||
count++;
|
||||
}
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
function drawGrid(animations = true) {
|
||||
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
||||
|
||||
for (let x = 0; x < renderingConfig.width; x++) {
|
||||
for (let y = 0; y < renderingConfig.height; y++) {
|
||||
drawTile(x, y, animations);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function drawRoundedRect(context, x, y, w, h, r, color) {
|
||||
context.fillStyle = color;
|
||||
context.beginPath();
|
||||
@@ -205,283 +111,12 @@ function drawRoundedRect(context, x, y, w, h, r, color) {
|
||||
context.fill();
|
||||
}
|
||||
|
||||
function drawTile(x, y, animations = true) {
|
||||
const virtualX = renderingConfig.offsetX + x;
|
||||
const virtualY = renderingConfig.offsetY + y;
|
||||
|
||||
if(virtualX >= fieldSize.x || virtualY >= fieldSize.y)
|
||||
return;
|
||||
|
||||
const content = field[virtualX][virtualY];
|
||||
|
||||
const width = .8 * renderingConfig.sizeX;
|
||||
const height = .8 * renderingConfig.sizeY;
|
||||
const drawX = (x + .1 - renderingConfig.tiltX) * renderingConfig.sizeX;
|
||||
const drawY = (y + .1 - renderingConfig.tiltY) * renderingConfig.sizeY;
|
||||
const radius = renderingConfig.sizeX * .1;
|
||||
|
||||
let color = getColor(virtualX, virtualY);
|
||||
const fontSize = renderingConfig.sizeY * .5;
|
||||
let fontFamily = "Roboto";
|
||||
let textColor = "white";
|
||||
let text = "";
|
||||
|
||||
ctx.textAlign = "center";
|
||||
let duration = 0;
|
||||
if (animations)
|
||||
duration = 150;
|
||||
|
||||
if (!content.flagged && content.clicked) {
|
||||
color = "#ddd";
|
||||
if(content.tileValue === true) {
|
||||
text = "";
|
||||
fontFamily = "FontAwesome";
|
||||
textColor = "#aa2211";
|
||||
color = "#333";
|
||||
} else if (content.tileValue !== 0) {
|
||||
text = content.tileValue;
|
||||
textColor = colors[content.tileValue];
|
||||
}
|
||||
} else if (content.flagged) {
|
||||
color = "#ff0000";
|
||||
fontFamily = "FontAwesome";
|
||||
text = "";
|
||||
}
|
||||
|
||||
animateTile(drawX, drawY, 0, 0, width, height, 0, radius, new Date().getTime(), duration, color);
|
||||
if(text !== "") {
|
||||
animateText(text, x, y, 0, fontSize, new Date().getTime(), duration, textColor, fontFamily, ctx);
|
||||
}
|
||||
}
|
||||
|
||||
function easeInOutCubic(t, b, c, d) {
|
||||
t /= d;
|
||||
t--;
|
||||
return c * (Math.pow(t, 3) + 1) + b;
|
||||
}
|
||||
|
||||
function gameOverEvent() {
|
||||
play = false;
|
||||
animateBackground(0, 0, canvas.width, canvas.height, 0, .75, new Date().getTime(), 200, {r: 0, g: 0, b: 0, a: 0});
|
||||
animateText("Game Over", fieldSize.x / 2 - .5, fieldSize.y / 2 - .5, 0, tileSize.y * 1.33, new Date().getTime(), 200, "orange", "Roboto", overlay2Ctx);
|
||||
}
|
||||
|
||||
function getColor(x, y) {
|
||||
x++;
|
||||
y++;
|
||||
const pos = x * y;
|
||||
const limit = fieldSize.x * fieldSize.y;
|
||||
|
||||
let percentage = pos / limit * 360;
|
||||
|
||||
return `hsl(${percentage},100%,50%)`;
|
||||
}
|
||||
|
||||
function getPosition(e) {
|
||||
const x = (e.x - (window.innerWidth - W) / 2) / W * zoomFactor + windowX;
|
||||
const y = (e.y - (window.innerHeight - H) / 2) / H * zoomFactor + windowY;
|
||||
const fieldX = Math.floor(x * fieldSize.x);
|
||||
const fieldY = Math.floor(y * fieldSize.y);
|
||||
|
||||
return {x: fieldX, y: fieldY};
|
||||
}
|
||||
|
||||
function getSurroundingTiles(x, y) {
|
||||
const tiles = {};
|
||||
if (x > 0) {
|
||||
tiles["left"] = {tileValue: field[x - 1][y], x: x - 1, y: y};
|
||||
if (y > 0) {
|
||||
tiles["left-top"] = {tileValue: field[x - 1][y - 1], x: x - 1, y: y - 1};
|
||||
}
|
||||
if (y < fieldSize.y - 1) {
|
||||
tiles["left-bottom"] = {tileValue: field[x - 1][y + 1], x: x - 1, y: y + 1};
|
||||
}
|
||||
}
|
||||
if (x < fieldSize.x - 1) {
|
||||
tiles["right"] = {tileValue: field[x + 1][y], x: x + 1, y: y};
|
||||
if (y > 0)
|
||||
tiles["right-top"] = {tileValue: field[x + 1][y - 1], x: x + 1, y: y - 1};
|
||||
if (y < fieldSize.y - 1)
|
||||
tiles["right-bottom"] = {tileValue: field[x + 1][y + 1], x: x + 1, y: y + 1};
|
||||
}
|
||||
if (y > 0)
|
||||
tiles["top"] = {tileValue: field[x][y - 1], x: x, y: y - 1};
|
||||
if (y < fieldSize.y - 1)
|
||||
tiles["bottom"] = {tileValue: field[x][y + 1], x: x, y: y + 1};
|
||||
return tiles;
|
||||
}
|
||||
|
||||
function initBombs(startX, startY) {
|
||||
for (let i = 0; i < bombCount; i++) {
|
||||
const ranX = Math.floor(Math.random() * fieldSize.x);
|
||||
const ranY = Math.floor(Math.random() * fieldSize.y);
|
||||
|
||||
if (ranX === startX || ranX === startX - 1 || ranX === startX + 1 || ranY === startY || ranY === startY - 1 || ranY === startY + 1 || field[ranX][ranY].tileValue === true) {
|
||||
i--;
|
||||
continue;
|
||||
}
|
||||
|
||||
field[ranX][ranY].tileValue = true;
|
||||
}
|
||||
|
||||
for (let x = 0; x < fieldSize.x; x++) {
|
||||
for (let y = 0; y < fieldSize.y; y++) {
|
||||
if (field[x][y].tileValue !== true) {
|
||||
field[x][y].tileValue = countBombs(x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes game by creating the game field and setting bombs
|
||||
*/
|
||||
function initGame() {
|
||||
for (let x = 0; x < fieldSize.x; x++) {
|
||||
field.push([]);
|
||||
for (let y = 0; y < fieldSize.y; y++) {
|
||||
field[x].push({tileValue: 0, clicked: false, flagged: false});
|
||||
}
|
||||
}
|
||||
|
||||
scaleCanvas();
|
||||
updateBombs();
|
||||
}
|
||||
|
||||
function initTime() {
|
||||
startTime = new Date().getTime();
|
||||
timer = setInterval(() => {
|
||||
const duration = (new Date().getTime() - startTime) / 1000;
|
||||
const minutes = Math.floor(duration / 60);
|
||||
const seconds = Math.floor(duration % 60);
|
||||
|
||||
timeEl.innerText = (minutes < 10 ? "0" : "") + minutes + ":" + (seconds < 10 ? "0" : "") + seconds;
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
function scaleCanvas() {
|
||||
let size = window.innerWidth / fieldSize.x * .9;
|
||||
|
||||
if(size * fieldSize.y > window.innerHeight) {
|
||||
size = window.innerHeight / fieldSize.y * .9;
|
||||
}
|
||||
|
||||
tileSize = {x: size, y: size};
|
||||
|
||||
W = fieldSize.x * size;
|
||||
H = fieldSize.y * size;
|
||||
|
||||
canvas.width = W;
|
||||
canvas.height = H;
|
||||
overlayCanvas.width = W;
|
||||
overlayCanvas.height = H;
|
||||
overlay2Canvas.width = W;
|
||||
overlay2Canvas.height = H;
|
||||
|
||||
statsContainer.style.width = W + "px";
|
||||
|
||||
initBalls();
|
||||
|
||||
applyScaling();
|
||||
|
||||
if (gameOver) {
|
||||
gameOverEvent();
|
||||
} else if (victoryCheck()) {
|
||||
victoryEvent();
|
||||
}
|
||||
}
|
||||
|
||||
function testFlagPositions() {
|
||||
for(let x = 0; x < fieldSize.x; x++) {
|
||||
for(let y = 0; y < fieldSize.y; y++) {
|
||||
if(field[x][y].flagged && field[x][y].tileValue !== true)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
function tileClickEvent(x, y) {
|
||||
if (gameOver || victoryCheck())
|
||||
return;
|
||||
uncoverTile(x, y);
|
||||
if (!field[x][y].flagged && field[x][y].tileValue === true) {
|
||||
gameOver = true;
|
||||
gameOverEvent();
|
||||
}
|
||||
}
|
||||
|
||||
function tileDoubleClick(x, y) {
|
||||
if (gameOver)
|
||||
return;
|
||||
if (field[x][y].clicked && !field[x][y].flagged && countFlaggedBombs(x, y) === field[x][y].tileValue) {
|
||||
uncoverSurroundings(x, y);
|
||||
}
|
||||
}
|
||||
|
||||
function tileFlag(x, y) {
|
||||
if (gameOver)
|
||||
return;
|
||||
if (field[x][y].clicked && !field[x][y].flagged)
|
||||
return;
|
||||
field[x][y].flagged = !field[x][y].flagged;
|
||||
field[x][y].clicked = field[x][y].flagged;
|
||||
|
||||
x -= renderingConfig.offsetX;
|
||||
y -= renderingConfig.offsetY;
|
||||
|
||||
const drawX = (x - renderingConfig.tiltX) * renderingConfig.sizeX;
|
||||
const drawY = (y - renderingConfig.tiltY) * renderingConfig.sizeY;
|
||||
|
||||
ctx.clearRect(drawX, drawY, renderingConfig.sizeX, renderingConfig.sizeY);
|
||||
drawTile(x, y);
|
||||
}
|
||||
|
||||
function uncoverSurroundings(x, y) {
|
||||
const surrounding = getSurroundingTiles(x, y);
|
||||
for (let tile in surrounding) {
|
||||
if (surrounding.hasOwnProperty(tile)) {
|
||||
uncoverTile(surrounding[tile].x, surrounding[tile].y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function uncoverTile(x, y) {
|
||||
if (field[x][y].clicked || field[x][y].flagged) {
|
||||
return;
|
||||
}
|
||||
field[x][y].clicked = true;
|
||||
drawTile(x - renderingConfig.offsetX, y - renderingConfig.offsetY);
|
||||
if (field[x][y].tileValue === true) {
|
||||
gameOverEvent();
|
||||
}
|
||||
if (field[x][y].tileValue === 0) {
|
||||
setTimeout(() => {
|
||||
uncoverSurroundings(x, y);
|
||||
}, 100);
|
||||
}
|
||||
}
|
||||
|
||||
function updateBombs() {
|
||||
const remainingBombs = bombCount - countTotalFlags();
|
||||
bombsEl.innerText = (remainingBombs < 100 ? "0" : 0) + (remainingBombs < 10 ? "0" : "") + remainingBombs;
|
||||
}
|
||||
|
||||
function victoryCheck() {
|
||||
return !play && (countClickedTiles() === fieldSize.x * fieldSize.y - bombCount || (countTotalFlags() === bombCount && testFlagPositions()));
|
||||
|
||||
}
|
||||
|
||||
function victoryEvent() {
|
||||
if(victoryCheck()) {
|
||||
animateVictory();
|
||||
play = false;
|
||||
const fontSize = tileSize.y * 1.33;
|
||||
animateBackground(0, 0, canvas.width, canvas.height, 0, .01, new Date().getTime(), 300, {r: 0, g: 0, b: 0, a: 0});
|
||||
animateText("Victory!", fieldSize.x / 2 - .5, fieldSize.y / 2 - .5, 0, fontSize, new Date().getTime(), 300, "green", "Roboto", overlay2Ctx);
|
||||
}
|
||||
}
|
||||
|
||||
Object.prototype.count = function (val) {
|
||||
let counter = 0;
|
||||
for (let el in this) {
|
||||
@@ -506,140 +141,4 @@ Object.prototype.countFlagged = function (val) {
|
||||
return counter;
|
||||
};
|
||||
|
||||
overlay2Canvas.addEventListener("click", (e) => {
|
||||
if(isDragging)
|
||||
return;
|
||||
|
||||
const pos = getPosition(e);
|
||||
|
||||
if (isFirstClick) {
|
||||
initBombs(pos.x, pos.y);
|
||||
initTime();
|
||||
isFirstClick = false;
|
||||
}
|
||||
|
||||
tileClickEvent(pos.x, pos.y);
|
||||
|
||||
victoryEvent();
|
||||
|
||||
clicked(e);
|
||||
});
|
||||
|
||||
overlay2Canvas.addEventListener("dblclick", (e) => {
|
||||
if(isDragging)
|
||||
return;
|
||||
|
||||
const pos = getPosition(e);
|
||||
|
||||
tileDoubleClick(pos.x, pos.y);
|
||||
|
||||
victoryEvent();
|
||||
});
|
||||
|
||||
overlay2Canvas.addEventListener("contextmenu", (e) => {
|
||||
if(isDragging)
|
||||
return;
|
||||
|
||||
e.preventDefault();
|
||||
|
||||
const pos = getPosition(e);
|
||||
|
||||
tileFlag(pos.x, pos.y);
|
||||
|
||||
updateBombs();
|
||||
|
||||
victoryEvent();
|
||||
});
|
||||
|
||||
window.addEventListener("keyup", (e) => {
|
||||
e.preventDefault();
|
||||
|
||||
const changeRate = .05;
|
||||
|
||||
let newZoomFactor = zoomFactor;
|
||||
let newWindowX = windowX;
|
||||
let newWindowY = windowY;
|
||||
|
||||
if (e.code === "BracketRight") {
|
||||
newZoomFactor -= changeRate;
|
||||
} else if (e.code === "Slash") {
|
||||
newZoomFactor += changeRate;
|
||||
} else if (e.code === "ArrowLeft") {
|
||||
newWindowX -= changeRate;
|
||||
} else if (e.code === "ArrowRight") {
|
||||
newWindowX += changeRate;
|
||||
} else if (e.code === "ArrowUp") {
|
||||
newWindowY -= changeRate;
|
||||
} else if (e.code === "ArrowDown") {
|
||||
newWindowY += changeRate;
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
|
||||
newZoomFactor = Math.min(newZoomFactor, 1);
|
||||
newZoomFactor = Math.max(newZoomFactor, .1);
|
||||
|
||||
newWindowX = Math.min(newWindowX, 1 - newZoomFactor);
|
||||
newWindowY = Math.min(newWindowY, 1 - newZoomFactor);
|
||||
newWindowX = Math.max(newWindowX, 0);
|
||||
newWindowY = Math.max(newWindowY, 0);
|
||||
|
||||
if(newZoomFactor !== zoomFactor || newWindowX !== windowX || newWindowY !== windowY) {
|
||||
zoomFactor = newZoomFactor;
|
||||
windowX = newWindowX;
|
||||
windowY = newWindowY;
|
||||
applyScaling();
|
||||
}
|
||||
});
|
||||
|
||||
let startClientX = 0;
|
||||
let startClientY = 0;
|
||||
let startWindowX = 0;
|
||||
let startWindowY = 0;
|
||||
|
||||
let hasClicked = false;
|
||||
let isDragging = false;
|
||||
|
||||
document.addEventListener("mousedown", (e) => {
|
||||
if(e.button === 0) {
|
||||
hasClicked = true;
|
||||
startClientX = e.clientX;
|
||||
startClientY = e.clientY;
|
||||
startWindowX = windowX;
|
||||
startWindowY = windowY;
|
||||
}
|
||||
});
|
||||
|
||||
document.addEventListener("mouseup", () => {
|
||||
hasClicked = false;
|
||||
if(isDragging) {
|
||||
setTimeout(() => {
|
||||
isDragging = false;
|
||||
}, 10);
|
||||
}
|
||||
});
|
||||
|
||||
document.addEventListener("mousemove", (e) => {
|
||||
if(hasClicked) {
|
||||
isDragging = true;
|
||||
|
||||
const deltaX = e.clientX - startClientX;
|
||||
const deltaY = e.clientY - startClientY;
|
||||
|
||||
windowX = startWindowX - deltaX / W;
|
||||
windowY = startWindowY - deltaY / H;
|
||||
|
||||
windowX = Math.min(windowX, 1 - zoomFactor);
|
||||
windowY = Math.min(windowY, 1 - zoomFactor);
|
||||
windowX = Math.max(windowX, 0);
|
||||
windowY = Math.max(windowY, 0);
|
||||
|
||||
applyScaling();
|
||||
}
|
||||
});
|
||||
|
||||
window.addEventListener("resize", () => {
|
||||
scaleCanvas();
|
||||
});
|
||||
|
||||
initGame();
|
||||
const game = new Game();
|
Reference in New Issue
Block a user