Initial Commit (first version of Minesweeper.js)

This commit is contained in:
Marcel
2018-04-22 09:34:50 +02:00
parent da76315544
commit 377d7ca84a
6 changed files with 593 additions and 0 deletions

159
animations/click.js Normal file
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window.requestAnimFrame = (function (callback) {
return window.requestAnimationFrame || window.webkitRequestAnimationFrame || function (callback) {
window.setTimeout(callback, 1000 / 60);
}
})();
const overlayCanvas = document.getElementById('minesweeper-overlay');
const overlayCtx = overlayCanvas.getContext('2d');
const particlesPerExplosion = 50;
const particlesMinSpeed = 3;
const particlesMaxSpeed = 6;
const particlesMinSize = 3;
const particlesMaxSize = 6;
const explosions = [];
let fps = 60;
const interval = 1000 / fps;
let now, delta;
let then = Date.now();
// Optimization for mobile devices
if (/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent)) {
fps = 29;
}
// Draw
function draw() {
// Loop
requestAnimationFrame(draw);
// Set NOW and DELTA
now = Date.now();
delta = now - then;
overlayCtx.clearRect(0, 0, overlayCanvas.width, overlayCanvas.height);
// New frame
if (delta > interval) {
// Update THEN
then = now - (delta % interval);
// Our animation
drawExplosion();
}
}
// Draw explosion(s)
function drawExplosion() {
if (explosions.length === 0) {
return;
}
for (let i = 0; i < explosions.length; i++) {
const explosion = explosions[i];
const particles = explosion.particles;
if (particles.length === 0) {
explosions.splice(i, 1);
return;
}
const particlesAfterRemoval = particles.slice();
for (let ii = 0; ii < particles.length; ii++) {
const particle = particles[ii];
// Check particle size
// If 0, remove
if (particle.size <= 0) {
particlesAfterRemoval.splice(ii, 1);
continue;
}
overlayCtx.beginPath();
overlayCtx.arc(particle.x, particle.y, particle.size, Math.PI * 2, 0, false);
overlayCtx.closePath();
overlayCtx.fillStyle = 'rgb(' + particle.r + ',' + particle.g + ',' + particle.b + ')';
overlayCtx.fill();
// Update
particle.x += particle.xv;
particle.y += particle.yv;
particle.size -= .1;
}
explosion.particles = particlesAfterRemoval;
}
}
// Clicked
function clicked(e) {
let xPos, yPos;
if (e.offsetX) {
xPos = e.offsetX;
yPos = e.offsetY;
} else if (e.layerX) {
xPos = e.layerX;
yPos = e.layerY;
}
explosions.push(
new explosion(xPos, yPos)
);
}
// Explosion
function explosion(x, y) {
this.particles = [];
for (let i = 0; i < particlesPerExplosion; i++) {
this.particles.push(
new particle(x, y)
);
}
}
// Particle
function particle(x, y) {
this.x = x;
this.y = y;
this.xv = randInt(particlesMinSpeed, particlesMaxSpeed, false);
this.yv = randInt(particlesMinSpeed, particlesMaxSpeed, false);
this.size = randInt(particlesMinSize, particlesMaxSize, true);
this.r = randInt(113, 222);
this.g = '00';
this.b = randInt(105, 255);
}
// Returns an random integer, positive or negative
// between the given value
function randInt(min, max, positive) {
let num;
if (positive === false) {
num = Math.floor(Math.random() * max) - min;
num *= Math.floor(Math.random() * 2) === 1 ? 1 : -1;
} else {
num = Math.floor(Math.random() * max) + min;
}
return num;
}
draw();

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animations/victory.js Normal file
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const overlay2Canvas = document.getElementById('minesweeper-overlay2');
const overlay2Ctx = overlay2Canvas.getContext('2d');
let W = window.innerWidth,
H = window.innerHeight,
circles = [];
overlay2Canvas.width = W;
overlay2Canvas.height = H;
//Random Circles creator
function create() {
//Place the circles at the center
this.x = W/2;
this.y = H/2;
//Random radius between 2 and 6
this.radius = 2 + Math.random()*3;
//Random velocities
this.vx = -5 + Math.random()*10;
this.vy = -5 + Math.random()*10;
//Random colors
this.r = Math.round(Math.random())*255;
this.g = Math.round(Math.random())*255;
this.b = Math.round(Math.random())*255;
}
for (var i = 0; i < 500; i++) {
circles.push(new create());
}
function drawVictory() {
//Fill overlay2Canvas with black color
overlay2Ctx.globalCompositeOperation = "source-over";
overlay2Ctx.fillStyle = "rgba(0,0,0,0.15)";
overlay2Ctx.fillRect(0, 0, W, H);
//Fill the overlay2Canvas with circles
for(var j = 0; j < circles.length; j++){
var c = circles[j];
//Create the circles
overlay2Ctx.beginPath();
overlay2Ctx.arc(c.x, c.y, c.radius, 0, Math.PI*2, false);
overlay2Ctx.fillStyle = "rgba("+c.r+", "+c.g+", "+c.b+", 0.5)";
overlay2Ctx.fill();
c.x += c.vx;
c.y += c.vy;
c.radius -= .02;
if(c.radius < 0)
circles[j] = new create();
}
}
function animate() {
requestAnimFrame(animate);
drawVictory();
}

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icons/flag.svg Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE svg PUBLIC '-//W3C//DTD SVG 1.1//EN' 'http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd'>
<svg>
<polygon points="105.62 69 22 69 22 8 105.62 8 87.519 38.5" fill="#ED1D1D"/>
<polygon points="105.62 8 92.617 8 74.519 38.5 92.617 69 105.62 69 87.519 38.5" fill="#BF1111"/>
<path d="M91.007,38.5L110.886,5H19v114c0,1.657,1.343,3,3,3s3-1.343,3-3V72h85.886L91.007,38.5z M25,11h75.349 L84.03,38.5L100.349,66H25V11z" fill="#231F20"/>
</svg>

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index.html Normal file
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Title</title>
<style>
html {
overflow: hidden;
}
#minesweeper-overlay, #minesweeper-overlay2 {
position: absolute;
top: 0;
left: 0;
}
</style>
</head>
<body style="margin: 0">
<canvas id="minesweeper-game" width="100" height="100"></canvas>
<canvas id="minesweeper-overlay" width="100" height="100"></canvas>
<canvas id="minesweeper-overlay2" width="100" height="100"></canvas>
<script type="text/javascript" src="animations/click.js"></script>
<script type="text/javascript" src="animations/victory.js"></script>
<script type="text/javascript" src="minesweeper.js"></script>
</body>
</html>

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lib/canvg.min.js vendored Normal file

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minesweeper.js Normal file
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const canvas = document.getElementById('minesweeper-game');
const ctx = canvas.getContext('2d');
const fieldSize = {x: 21, y: 13};
let tileSize;
const bombCount = 30;
const field = [];
let gameOver = false;
let victory = false;
const scaleFactor = .5;
let isFirstClick = true;
ctx.scale(canvas.width / fieldSize.x * scaleFactor, canvas.height / fieldSize.y * scaleFactor);
/**
* Initializes game by creating the game field and setting bombs
*/
function initGame() {
for(let x = 0; x < fieldSize.x; x++) {
field.push([]);
for(let y = 0; y < fieldSize.y; y++) {
field[x].push({tileValue: 0, clicked: false, flagged: false});
}
}
scaleCanvas();
}
function initBombs(startX, startY) {
for(let i = 0; i < bombCount; i++) {
const ranX = Math.floor(Math.random() * fieldSize.x);
const ranY = Math.floor(Math.random() * fieldSize.y);
if (ranX === startX || ranX === startX - 1 || ranX === startX + 1 || ranY === startY || ranY === startY - 1 || ranY === startY + 1 || field[ranX][ranY].tileValue === true) {
i--;
continue;
}
field[ranX][ranY].tileValue = true;
}
for(let x = 0; x < fieldSize.x; x++) {
for (let y = 0; y < fieldSize.y; y++) {
if (field[x][y].tileValue !== true) {
field[x][y].tileValue = countBombs(x, y);
}
}
}
}
function drawGrid() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
for(let x = 0; x < fieldSize.x; x++) {
for (let y = 0; y < fieldSize.y; y++) {
ctx.strokeRect(x * tileSize.x, y * tileSize.y, tileSize.x, tileSize.y);
if(field[x][y].clicked)
drawText(x, y);
}
}
}
function getSurroundingTiles(x, y) {
const tiles = {};
if(x > 0) {
tiles["left"] = { tileValue: field[x - 1][y], x: x - 1, y: y };
if(y > 0) {
tiles["left-top"] = { tileValue: field[x - 1][y - 1], x: x - 1, y: y - 1 };
}
if(y < fieldSize.y - 1) {
tiles["left-bottom"] = { tileValue: field[x - 1][y + 1], x: x - 1, y: y + 1 };
}
}
if(x < fieldSize.x - 1) {
tiles["right"] = { tileValue: field[x + 1][y], x: x + 1, y: y};
if(y > 0)
tiles["right-top"] = { tileValue: field[x + 1][y - 1], x: x + 1, y: y - 1 };
if(y < fieldSize.y - 1)
tiles["right-bottom"] = { tileValue: field[x + 1][y + 1], x: x + 1, y: y + 1 };
}
if(y > 0)
tiles["top"] = { tileValue: field[x][y - 1], x: x, y: y - 1 };
if(y < fieldSize.y - 1)
tiles["bottom"] = { tileValue: field[x][y + 1], x: x, y: y + 1 };
return tiles;
}
function countBombs(x, y) {
const tiles = getSurroundingTiles(x, y);
return tiles.count(true);
}
function countFlaggedBombs(x, y) {
const tiles = getSurroundingTiles(x, y);
return tiles.countFlagged(true);
}
Object.prototype.count = function (val) {
let counter = 0;
for(let el in this) {
if(this.hasOwnProperty(el)) {
if (val === this[el].tileValue.tileValue) {
counter++;
}
}
}
return counter;
};
Object.prototype.countFlagged = function (val) {
let counter = 0;
for(let el in this) {
if(this.hasOwnProperty(el)) {
if(this[el].tileValue.flagged === val) {
counter++;
}
}
}
return counter;
};
function tileClickEvent(x, y) {
if(gameOver)
return;
uncoverTile(x, y);
if(!field[x][y].flagged && field[x][y].tileValue === true) {
gameOver = true;
gameOverEvent();
}
}
function tileDoubleClick(x, y) {
if(gameOver)
return;
if(field[x][y].clicked && !field[x][y].flagged && countFlaggedBombs(x, y) === field[x][y].tileValue) {
uncoverSurroundings(x, y);
}
}
function tileFlag(x, y) {
if(gameOver)
return;
if(field[x][y].clicked && !field[x][y].flagged)
return;
field[x][y].flagged = !field[x][y].flagged;
field[x][y].clicked = field[x][y].flagged;
ctx.clearRect(x * tileSize.x + (1 / scaleFactor), y * tileSize.y + (1 / scaleFactor), tileSize.x - (2 / scaleFactor), tileSize.y - (2 / scaleFactor));
drawText(x, y);
}
overlay2Canvas.addEventListener("click", (e) => {
const pos = getPositon(e);
if(isFirstClick) {
initBombs(pos.x, pos.y);
isFirstClick = false;
}
tileClickEvent(pos.x, pos.y);
victoryCheck();
clicked(e);
});
overlay2Canvas.addEventListener("dblclick", (e) => {
const pos = getPositon(e);
tileDoubleClick(pos.x, pos.y);
victoryCheck();
});
overlay2Canvas.addEventListener("contextmenu", (e) => {
e.preventDefault();
console.log(e);
const pos = getPositon(e);
tileFlag(pos.x, pos.y);
});
function getPositon(e) {
const x = e.x - canvas.offsetLeft;
const y = e.y - canvas.offsetTop;
const fieldX = Math.floor(x / tileSize.x);
const fieldY = Math.floor(y / tileSize.y);
return {x: fieldX, y: fieldY};
}
function scaleCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
overlayCanvas.width = window.innerWidth;
overlayCanvas.height = window.innerHeight;
W = window.innerWidth;
H = window.innerHeight;
// tileSize = {x: canvas.width / fieldSize.x, y: canvas.height / fieldSize.y};
tileSize = {x: 100, y: 100};
drawGrid();
if(gameOver) {
gameOverEvent();
}
}
function uncoverTile(x, y) {
if(field[x][y].clicked || field[x][y].flagged) {
return;
}
field[x][y].clicked = true;
drawText(x, y);
if(field[x][y].tileValue === true) {
gameOverEvent();
}
if(field[x][y].tileValue === 0) {
uncoverSurroundings(x, y);
}
}
function uncoverSurroundings(x, y) {
const surrounding = getSurroundingTiles(x, y);
for(let tile in surrounding) {
if(surrounding.hasOwnProperty(tile)) {
uncoverTile(surrounding[tile].x, surrounding[tile].y);
}
}
}
const colors = {
1: "blue",
2: "green",
3: "red",
4: "purple",
5: "yellow",
6: "pink"
};
function drawText(x, y) {
ctx.font = "bold 50px Roboto";
ctx.textAlign = "center";
if(!field[x][y].flagged && field[x][y].clicked) {
ctx.fillStyle = "#ddd";
ctx.fillRect(x * tileSize.x + 1, y * tileSize.y + 1, tileSize.x - 2, tileSize.y - 2);
if (field[x][y].tileValue !== 0) {
ctx.fillStyle = colors[field[x][y].tileValue];
ctx.fillText(field[x][y].tileValue, (x + .5) * tileSize.x, (y + .5) * tileSize.y + 15);
}
} else if(field[x][y].flagged) {
ctx.fillStyle = "red";
ctx.fillRect(x * tileSize.x + 5 / scaleFactor, y * tileSize.y + 5 / scaleFactor, tileSize.x - 10 / scaleFactor, tileSize.y - 10 / scaleFactor);
ctx.font = "bold 50px FontAwesome";
ctx.fillStyle = "white";
ctx.fillText("", (x + .5) * tileSize.x, (y + .5) * tileSize.y + 15);
}
}
window.addEventListener("resize", () => {
scaleCanvas();
});
function gameOverEvent() {
console.log("Game Over");
ctx.fillStyle = "orange";
ctx.fillText("Game Over", canvas.width / 2, canvas.height / 2);
animateBackground({r: 0, g: 0, b: 0, a: 0}, 0, 0, canvas.width, canvas.height, .75, new Date().getTime(), 2);
animateText("Game Over", canvas.width / 2, canvas.height / 2, 0, 100, new Date().getTime(), 200);
}
function animateText(text, x, y, curFontSize, finalFontSize, startTime, speed) {
const time = (new Date()).getTime() - startTime;
const newFontSize = speed * time / 1000;
if(newFontSize < finalFontSize) {
curFontSize = newFontSize;
} else {
curFontSize = finalFontSize;
}
// drawGrid();
ctx.fillStyle = "orange";
ctx.font = "bold " + curFontSize + "px Roboto";
ctx.fillText(text, x, y);
requestAnimFrame(function () {
animateText(text, x, y, curFontSize, finalFontSize, startTime, speed);
})
}
function animateBackground(color, x, y, width, height, maxOpacity, startTime, speed) {
const time = (new Date()).getTime() - startTime;
const newOpacity = speed * time / 1000;
if(newOpacity <= maxOpacity) color.a = newOpacity;
drawGrid();
ctx.fillStyle = "rgba(" + color.r + "," + color.g + "," + color.b + "," + color.a + ")";
ctx.fillRect(x, y, width, height);
requestAnimFrame(function () {
animateBackground(color, x, y, width, height, maxOpacity, startTime, speed);
});
}
function countClickedTiles() {
let count = 0;
for(let x = 0; x < fieldSize.x; x++) {
for(let y = 0; y < fieldSize.y; y++) {
if(field[x][y].clicked && !field[x][y].flagged)
count++;
}
}
return count;
}
function victoryCheck() {
if(!victory && countClickedTiles() === fieldSize.x * fieldSize.y - bombCount) {
victory = true;
victoryEvent();
}
}
function victoryEvent() {
console.log("Win!");
animate();
}
initGame();