Initial Commit (first version of Minesweeper.js)
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159
animations/click.js
Normal file
159
animations/click.js
Normal file
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window.requestAnimFrame = (function (callback) {
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return window.requestAnimationFrame || window.webkitRequestAnimationFrame || function (callback) {
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window.setTimeout(callback, 1000 / 60);
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}
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})();
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const overlayCanvas = document.getElementById('minesweeper-overlay');
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const overlayCtx = overlayCanvas.getContext('2d');
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const particlesPerExplosion = 50;
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const particlesMinSpeed = 3;
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const particlesMaxSpeed = 6;
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const particlesMinSize = 3;
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const particlesMaxSize = 6;
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const explosions = [];
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let fps = 60;
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const interval = 1000 / fps;
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let now, delta;
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let then = Date.now();
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// Optimization for mobile devices
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if (/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent)) {
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fps = 29;
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}
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// Draw
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function draw() {
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// Loop
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requestAnimationFrame(draw);
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// Set NOW and DELTA
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now = Date.now();
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delta = now - then;
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overlayCtx.clearRect(0, 0, overlayCanvas.width, overlayCanvas.height);
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// New frame
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if (delta > interval) {
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// Update THEN
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then = now - (delta % interval);
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// Our animation
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drawExplosion();
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}
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}
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// Draw explosion(s)
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function drawExplosion() {
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if (explosions.length === 0) {
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return;
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}
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for (let i = 0; i < explosions.length; i++) {
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const explosion = explosions[i];
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const particles = explosion.particles;
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if (particles.length === 0) {
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explosions.splice(i, 1);
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return;
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}
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const particlesAfterRemoval = particles.slice();
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for (let ii = 0; ii < particles.length; ii++) {
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const particle = particles[ii];
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// Check particle size
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// If 0, remove
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if (particle.size <= 0) {
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particlesAfterRemoval.splice(ii, 1);
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continue;
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}
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overlayCtx.beginPath();
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overlayCtx.arc(particle.x, particle.y, particle.size, Math.PI * 2, 0, false);
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overlayCtx.closePath();
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overlayCtx.fillStyle = 'rgb(' + particle.r + ',' + particle.g + ',' + particle.b + ')';
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overlayCtx.fill();
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// Update
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particle.x += particle.xv;
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particle.y += particle.yv;
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particle.size -= .1;
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}
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explosion.particles = particlesAfterRemoval;
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}
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}
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// Clicked
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function clicked(e) {
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let xPos, yPos;
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if (e.offsetX) {
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xPos = e.offsetX;
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yPos = e.offsetY;
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} else if (e.layerX) {
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xPos = e.layerX;
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yPos = e.layerY;
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}
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explosions.push(
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new explosion(xPos, yPos)
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);
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}
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// Explosion
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function explosion(x, y) {
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this.particles = [];
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for (let i = 0; i < particlesPerExplosion; i++) {
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this.particles.push(
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new particle(x, y)
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);
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}
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}
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// Particle
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function particle(x, y) {
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this.x = x;
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this.y = y;
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this.xv = randInt(particlesMinSpeed, particlesMaxSpeed, false);
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this.yv = randInt(particlesMinSpeed, particlesMaxSpeed, false);
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this.size = randInt(particlesMinSize, particlesMaxSize, true);
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this.r = randInt(113, 222);
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this.g = '00';
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this.b = randInt(105, 255);
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}
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// Returns an random integer, positive or negative
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// between the given value
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function randInt(min, max, positive) {
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let num;
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if (positive === false) {
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num = Math.floor(Math.random() * max) - min;
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num *= Math.floor(Math.random() * 2) === 1 ? 1 : -1;
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} else {
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num = Math.floor(Math.random() * max) + min;
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}
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return num;
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}
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draw();
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