Improve victory animation
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1
.gitignore
vendored
Normal file
1
.gitignore
vendored
Normal file
@@ -0,0 +1 @@
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.idea/*
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@@ -7,9 +7,9 @@ window.requestAnimFrame = (function (callback) {
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const overlayCanvas = document.getElementById('minesweeper-overlay');
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const overlayCtx = overlayCanvas.getContext('2d');
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const particlesPerExplosion = 20;
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const particlesPerExplosion = 10;
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const particlesMinSpeed = 3;
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const particlesMaxSpeed = 6;
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const particlesMaxSpeed = 5;
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const particlesMinSize = 3;
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const particlesMaxSize = 6;
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const explosions = [];
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@@ -28,10 +28,13 @@ if (/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(naviga
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let play = true;
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// Draw
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function draw() {
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function drawClickAnimation() {
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// Loop
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if(play)
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requestAnimationFrame(draw);
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requestAnimationFrame(drawClickAnimation);
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if(explosions.length === 0)
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return;
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// Set NOW and DELTA
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now = Date.now();
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@@ -47,14 +50,11 @@ function draw() {
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// Our animation
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drawExplosion();
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}
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}
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// Draw explosion(s)
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function drawExplosion() {
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if (explosions.length === 0) {
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return;
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}
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@@ -138,9 +138,9 @@ function particle(x, y) {
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this.xv = randInt(particlesMinSpeed, particlesMaxSpeed, false);
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this.yv = randInt(particlesMinSpeed, particlesMaxSpeed, false);
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this.size = randInt(particlesMinSize, particlesMaxSize, true);
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this.r = randInt(113, 222);
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this.g = '00';
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this.b = randInt(105, 255);
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this.r = randInt(2, 36);
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this.g = randInt(135, 150);
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this.b = randInt(190, 255);
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}
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// Returns an random integer, positive or negative
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@@ -159,4 +159,4 @@ function randInt(min, max, positive) {
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}
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draw();
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drawClickAnimation();
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@@ -59,7 +59,7 @@ function drawVictory() {
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}
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}
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function animate() {
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requestAnimFrame(animate);
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function animateVictory() {
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requestAnimFrame(animateVictory);
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drawVictory();
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}
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@@ -80,8 +80,6 @@ function animateTile(x, y, curWidth, curHeight, finalWidth, finalHeight, curRadi
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else
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curRadius = finalRadius;
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// drawRoundedRect(ctx, x + 1, y + 1, finalWidth - 2, finalHeight - 2, finalRadius, getColor(x, y));
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drawRoundedRect(ctx, x + (finalWidth - curWidth) / 2, y + (finalHeight - curHeight) / 2, curWidth, curHeight, curRadius, color);
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requestAnimFrame(() => {
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@@ -258,10 +256,9 @@ function easeInOutCubic(t, b, c, d) {
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}
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function gameOverEvent() {
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console.log("Game Over");
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play = false;
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animateBackground(0, 0, canvas.width, canvas.height, 0, .75, new Date().getTime(), 200, {r: 0, g: 0, b: 0, a: 0});
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animateText("Game Over", fieldSize.x / 2, fieldSize.y / 2, 0, tileSize.y * 1.33, new Date().getTime(), 200, "orange", "Roboto", overlay2Ctx);
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animateText("Game Over", fieldSize.x / 2 - .5, fieldSize.y / 2 - .5, 0, tileSize.y * 1.33, new Date().getTime(), 200, "orange", "Roboto", overlay2Ctx);
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}
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function getPosition(e) {
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@@ -367,7 +364,7 @@ function scaleCanvas() {
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}
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function tileClickEvent(x, y) {
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if (gameOver)
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if (gameOver || victory)
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return;
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console.log(x, y);
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uncoverTile(x, y);
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@@ -436,12 +433,13 @@ function victoryCheck() {
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}
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function victoryEvent() {
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console.log("Win!");
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animate();
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play = false;
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const fontSize = tileSize.y * 1.33;
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animateBackground(0, 0, canvas.width, canvas.height, 0, .01, new Date().getTime(), 200, {r: 0, g: 0, b: 0, a: 0});
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animateText("Victory!", W / 2, H / 2 - fontSize / 2, 0, fontSize, new Date().getTime(), 200, "green", "Roboto", overlay2Ctx);
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if(victory) {
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animateVictory();
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play = false;
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const fontSize = tileSize.y * 1.33;
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animateBackground(0, 0, canvas.width, canvas.height, 0, .01, new Date().getTime(), 200, {r: 0, g: 0, b: 0, a: 0});
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animateText("Victory!", fieldSize.x / 2 - .5, fieldSize.y / 2 - .5, 0, fontSize, new Date().getTime(), 300, "green", "Roboto", overlay2Ctx);
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}
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}
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Object.prototype.count = function (val) {
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