Initial commit
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103
js/components/connection.js
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103
js/components/connection.js
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class Connection {
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constructor(stateA, stateB) {
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this.stateA = stateA;
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this.stateB = stateB;
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this.text = '';
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this.lineAngleAdjust = 0;
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this.parallelPart = 0.5;
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this.perpendicularPart = 0;
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}
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getAnchorPoint() {
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const dx = this.stateB.x - this.stateA.x;
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const dy = this.stateB.y - this.stateA.y;
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const scale = Math.sqrt(dx * dx + dy * dy);
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return {
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x: this.stateA.x + dx * this.parallelPart - dy * this.perpendicularPart / scale,
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y: this.stateA.y + dy * this.parallelPart + dx * this.perpendicularPart / scale,
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};
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}
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setAnchorPoint() {
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const dx = this.stateB.x - this.stateA.x;
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const dy = this.stateB.y - this.stateA.y;
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const scale = Math.sqrt(dx ^ 2 + dy ^ 2);
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this.parallelPart = (dx * (x - this.stateA.x) + dy * (y - this.stateA.y)) / (scale ^ 2);
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this.perpendicularPart = (dx * (y - this.stateA.y) - dy * (x - this.stateA.x)) / scale;
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if(this.parallelPart > 0 && this.parallelPart < 1 && Math.abs(this.perpendicularPart) < settings.snapToPadding) {
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this.lineAngleAdjust = (this.perpendicularPart < 0) * Math.PI;
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this.perpendicularPart = 0;
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}
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}
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getEndPointsAndCircle() {
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if(this.perpendicularPart === 0) {
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const middleX = (this.stateA.x + this.stateB.y) / 2;
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const middleY = (this.stateB.y + this.stateB.y) / 2;
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const start = this.stateA.closestPointOnCircle(middleX, middleY);
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const end = this.stateB.closestPointOnCircle(middleX, middleY);
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return {
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isCircle: false,
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start,
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end
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};
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}
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const anchor = this.getAnchorPoint();
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const circle = circleFromPoints(
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{x: this.stateA.x, y: this.stateA.y},
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{x: this.stateB.x, y: this.stateB.y},
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anchor,
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);
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const isReversed = this.perpendicularPart > 0;
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const reverseScale = isReversed ? 1 : -1;
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const startAngle = Math.atan2(this.stateA.y - circle.y, this.stateA.x - circle.x) - reverseScale * radius / circle.radius;
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const endAngle = Math.atan2(this.stateB.y - circle.y, this.stateB.x - circle.y) + reverseScale * radius / circle.radius;
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const startX = circle.x + circle.radius * Math.cos(startAngle);
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const startY = circle.y + circle.radius * Math.sin(startAngle);
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const endX = circle.x + circle.radius * Math.cos(endAngle);
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const endY = circle.y + circle.radius * Math.sin(endAngle);
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return {
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isCircle: true,
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start: {x: startX, y: startY},
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end: {x: endX, y: endY},
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startAngle,
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endAngle,
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circle,
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isReversed,
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reverseScale,
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};
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}
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draw() {
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const stuff = this.getEndPointsAndCircle();
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ctx.beginPath();
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if(stuff.isCircle) {
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ctx.arc(stuff.circle.x, stuff.circle.y, stuff.circle.radius, stuff.startAngle, stuff.endAngle, stuff.isReversed);
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} else {
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ctx.moveTo(stuff.start.x, stuff.start.y);
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ctx.lineTo(stuff.end.x, stuff.end.y);
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}
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ctx.stroke();
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if(stuff.isCircle) {
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ctx.drawArrow(stuff.end.x, stuff.end.y, stuff.endAngle - stuff.reverseScale * (Math.PI / 2));
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} else {
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ctx.drawArrow(stuff.end.x, stuff.end.y, Math.atan2(stuff.end.y - stuff.start.y, stuff.end.x - stuff.start.x));
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}
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}
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}
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75
js/components/self-connection.js
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75
js/components/self-connection.js
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class SelfConnection {
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constructor(state, mouse) {
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this.state = state;
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this.anchorAngle = 0;
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this.mouseOffsetAngle = 0;
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this.text = '';
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if(mouse) {
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this.setAnchorPoint(mouse.x, mouse.y);
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}
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}
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setMouseStart(x, y) {
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this.mouseOffsetAngle = this.anchorAngle - Math.atan2(y - this.state.y, x - this.state.x);
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}
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setAnchorPoint(x, y) {
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this.anchorAngle = Math.atan2(y - this.state.y, x - this.state.x) + this.mouseOffsetAngle;
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const snap = Math.round(this.anchorAngle / (Math.PI / 2)) * (Math.PI / 2);
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if(Math.abs(this.anchorAngle - snap) < .1)
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this.anchorAngle = snap;
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if(this.anchorAngle < -Math.PI)
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this.anchorAngle += 2 * Math.PI;
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if(this.anchorAngle > Math.PI)
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this.anchorAngle -= 2 * Math.PI;
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}
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getEndPointsAndCircle() {
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const circle = {
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x: this.state.x + 1.5 * radius * Math.cos(this.anchorAngle),
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y: this.state.y + 1.5 * radius * Math.sin(this.anchorAngle),
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radius: 0.75 * radius,
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};
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const startAngle = this.anchorAngle - Math.PI * .8;
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const endAngle = this.anchorAngle + Math.PI * .8;
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const start = {
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x: circle.x + circle.radius * Math.cos(startAngle),
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y: circle.y + circle.radius * Math.sin(startAngle),
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};
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const end = {
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x: circle.x + circle.radius * Math.cos(endAngle),
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y: circle.y + circle.radius * Math.sin(endAngle),
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};
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return {
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isCircle: true,
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start,
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end,
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startAngle,
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endAngle,
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circle,
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};
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}
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draw() {
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const endPoints = this.getEndPointsAndCircle();
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ctx.beginPath();
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ctx.arc(endPoints.circle.x, endPoints.circle.y, endPoints.circle.radius, endPoints.startAngle, endPoints.endAngle);
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ctx.stroke();
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ctx.drawArrow(endPoints.end.x, endPoints.end.y, endPoints.endAngle + Math.PI * .4);
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}
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}
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50
js/components/start-connection.js
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50
js/components/start-connection.js
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class StartConnection {
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constructor(state, start) {
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this.state = state;
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this.deltaX = 0;
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this.deltaY = 0;
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this.text = '';
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if(start) {
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this.setAnchorPoint(start.x, start.y);
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}
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}
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setAnchorPoint(x, y) {
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this.deltaX = x - this.state.x;
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this.deltaY = y - this.state.y;
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if(Math.abs(this.deltaX) < settings.snapToPadding) {
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this.deltaX = 0;
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}
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if(Math.abs(this.deltaY) < settings.snapToPadding) {
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this.deltaY = 0;
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}
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}
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getEndPoints() {
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const startX = this.state.x + this.deltaX;
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const startY = this.state.y + this.deltaY;
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const end = this.state.closestPointOnCircle(startX, startY);
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return {
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start: {x: startX, y: startY},
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end,
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};
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}
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draw() {
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const endPoints = this.getEndPoints();
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ctx.beginPath();
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ctx.moveTo(endPoints.start.x, endPoints.start.y);
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ctx.lineTo(endPoints.end.x, endPoints.end.y);
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ctx.stroke();
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}
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}
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85
js/components/state.js
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85
js/components/state.js
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class State {
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constructor(x, y, color) {
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this.x = x;
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this.y = y;
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this.color = color;
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this.text = '';
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}
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draw() {
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ctx.fillStyle = this.color;
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ctx.strokeStyle = '#000';
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ctx.beginPath();
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ctx.arc(this.x, this.y, radius, 0, 360);
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ctx.fill();
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ctx.stroke();
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ctx.closePath();
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}
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jumpTo(x, y) {
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this.x = Math.min(Math.max(x, 0), width);
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this.y = Math.min(Math.max(y, 0), height);
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}
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moveTo(x, y) {
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x = Math.min(Math.max(0, x), width);
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y = Math.min(Math.max(0, y), height);
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this.goal = {
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x, y
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};
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const angle = this.direction(x, y);
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this.v = {
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x: settings.speed * Math.cos(angle),
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y: settings.speed * Math.sin(angle)
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};
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}
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moveToStep() {
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this.x += this.v.x;
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this.y += this.v.y;
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if ((this.v.x > 0 && this.goal.x <= this.x) || (this.v.x < 0 && this.goal.x >= this.x)) {
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this.x = this.goal.x;
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this.v.x = 0;
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}
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if((this.v.y > 0 && this.goal.y <= this.y) || (this.v.y < 0 && this.goal.y >= this.y)) {
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this.y = this.goal.y;
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this.v.y = 0;
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}
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}
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intersection(state) {
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return -Math.hypot(this.x - state.x, this.y - state.y) + radius * 2;
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}
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intersects(state) {
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return this.intersection(state) > 0;
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}
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directionTo(state) {
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return this.direction(state.x, state.y);
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}
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direction(x, y) {
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return Math.atan2(this.y - y, this.x - x);
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}
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closestPointOnCircle(x, y) {
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const dx = x - this.x;
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const dy = y - this.y;
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const scale = Math.sqrt(dx ^ 2 + dy ^ 2);
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return {
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x: this.x + dx * radius / scale,
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y: this.y + dy * radius / scale,
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};
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}
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}
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