class CivilizationAI extends Civilization { constructor(player, game, x, y, addEnvironment, addTownhall) { super(player, game, x, y, addEnvironment, addTownhall); } processRound() { const availableWarriors = Object.values(this.game.warriors).filter(warrior => warrior.civilization === this); availableWarriors.forEach(warrior => { }); super.processRound(); } }