574 lines
12 KiB
JavaScript
574 lines
12 KiB
JavaScript
export class Renderer {
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constructor(canvas, game) {
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this.game = game;
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game.renderer = this;
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this.canvas = canvas;
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this.ctx = this.canvas.getContext('2d');
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this.width = canvas.width;
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this.height = canvas.height;
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this.anchorOption = {
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hor: 'left',
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ver: 'top'
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};
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this.virtualWidth = 100;
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this.virtualHeight = 100;
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}
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setSize(width, height) {
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this.width = width;
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this.height = height;
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this.canvas.width = width;
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this.canvas.height = height;
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}
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draw() {
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this.ctx.clearRect(0, 0, this.width, this.height);
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this.game.draw(this);
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window.requestAnimationFrame(() => this.draw());
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}
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begin() {
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const drawing = new Drawing(this);
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drawing.anchor(this.anchorOption.hor, this.anchorOption.ver);
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return drawing;
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}
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push() {
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this.ctx.save();
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}
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pop() {
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this.ctx.restore();
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}
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anchor(hor, ver) {
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let x = 0;
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let y = 0;
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switch (hor) {
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case 'center':
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x = this.width / 2;
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break;
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case 'right':
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x = this.width;
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break;
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}
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switch (ver) {
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case 'center':
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y = this.height / 2;
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break;
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case 'bottom':
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y = this.height;
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}
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this.translate(x, y);
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this.anchorOption = {
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hor,
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ver
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};
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}
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rotate(degrees) {
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this.ctx.rotate(degrees * Math.PI / 180);
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}
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translate(x, y) {
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this.ctx.translate(x, y);
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}
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scale(x, y) {
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this.ctx.scale(x, y);
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}
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}
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class Drawing {
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constructor(renderer) {
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this.renderer = renderer;
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this.ctx = renderer.ctx;
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this.ctx.save();
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this.anchorPoint = {
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x: 0,
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y: 0,
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};
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this.offset = {
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x: 0,
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y: 0,
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};
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this.translation = {
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x: 0,
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y: 0,
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};
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this.rotation = 0;
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this.fillColor = undefined;
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this.strokeColor = undefined;
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this.lineWidth = 1;
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this.lineCap = 'butt';
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this.lineJoin = 'miter';
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this.type = undefined;
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this.args = {};
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this.textOptions = {
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font: 'sans-serif',
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fontSize: 16,
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alignment: 'left',
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baseline: 'alphabetic',
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};
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}
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/*
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Shapes
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*/
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arc(x, y, radius, startAngle, endAngle) {
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this.type = 'arc';
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this.args = {
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x,
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y,
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radius,
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startAngle,
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endAngle
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};
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return this;
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}
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circle(x, y, radius) {
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this.type = 'circle';
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this.args = {
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x,
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y,
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radius
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};
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return this;
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}
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rect(x, y, width, height) {
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this.type = 'rect';
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this.args = {
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x,
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y,
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width,
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height
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};
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return this;
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}
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roundedRect(x, y, width, height, roundness) {
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this.type = 'roundedRect';
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this.args = {
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x,
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y,
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width,
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height,
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roundness
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};
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return this;
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}
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triangle(x, y, width, height) {
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this.type = 'triangle';
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this.args = {
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x1: x,
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y1: y,
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x2: x + width,
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y2: y,
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x3: x + width / 2,
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y3: y + height
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};
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return this;
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}
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/*
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Path
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*/
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vertex(x, y) {
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this.type = 'line';
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if (!this.args.vertices) {
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this.args.vertices = [];
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}
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this.args.vertices.push([x, y]);
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return this;
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}
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finish() {
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this.args.close = true;
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return this;
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}
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/*
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Text
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*/
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text(string, x = 0, y = 0) {
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this.type = 'text';
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this.args = {
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x,
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y,
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string
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};
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return this;
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}
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/**
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* Set text alignment
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* @param {'start'|'end'|'left'|'center'|'right'} alignment
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* @returns {this}
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*/
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align(alignment) {
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this.textOptions.alignment = alignment;
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return this;
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}
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/**
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* Sets text baseline
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* @param {'alphabetic'|'top'|'hanging'|'middle'|'ideographic'|'bottom'} base
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* @return {Drawing}
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*/
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baseline(base) {
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this.textOptions.baseline = base;
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return this;
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}
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fontSize(fontSize) {
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this.textOptions.fontSize = fontSize;
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return this;
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}
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/*
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Transformations
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*/
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anchor(hor, ver) {
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switch (hor) {
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case 'center':
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this.anchorPoint.x = this.renderer.width / 2;
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this.offset.x = -0.5;
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break;
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case 'right':
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this.anchorPoint.x = this.renderer.width;
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this.offset.x = -1;
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break;
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default:
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this.anchorPoint.x = 0;
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this.offset.x = 0;
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break;
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}
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switch (ver) {
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case 'center':
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this.anchorPoint.y = this.renderer.height / 2;
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this.offset.y = -0.5;
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break;
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case 'bottom':
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this.anchorPoint.y = this.renderer.height;
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this.offset.y = -1;
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break;
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default:
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this.anchorPoint.y = 0;
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this.offset.y = 0;
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break;
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}
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return this;
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}
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rotate(amount, mode = 'DEGREES') {
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if (mode === 'DEGREES') {
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amount *= 180;
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}
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this.rotation += amount * Math.PI;
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return this;
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}
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translate(x, y) {
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this.translation.x += x;
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this.translation.y += y;
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return this;
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}
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/**
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* Translate to center of rectangle
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* @param {number} x x position
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* @param {number} y y position
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* @param {number} width width
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* @param {number} height height
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* @returns {this}
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*/
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center(x, y, width, height) {
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this.translation.x += x + this.offset.x * width + width / 2;
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this.translation.y += y + this.offset.y * height + height / 2;
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return this;
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}
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/*
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Colors
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*/
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fill(...color) {
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this.fillColor = parseColor('rgb', ...color);
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return this;
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}
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stroke(...color) {
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this.strokeColor = parseColor('rgb', ...color);
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return this;
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}
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/**
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* Sets line width for strokes
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* @param {number} width
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*/
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strokeWidth(width) {
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this.lineWidth = width;
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return this;
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}
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/**
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* Sets line cap for strokes
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* @param {'butt'|'round'|'square'} style
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*/
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strokeCap(style) {
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this.lineCap = style;
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return this;
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}
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calcCoords(x, y, width, height) {
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return [
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x + this.offset.x * width,
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y + this.offset.y * height,
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];
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}
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close() {
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if (this.fillColor) {
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this.ctx.fillStyle = this.fillColor;
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}
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if (this.strokeColor) {
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this.ctx.strokeStyle = this.strokeColor;
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this.ctx.lineWidth = this.lineWidth;
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this.ctx.lineCap = this.lineCap;
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}
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this.ctx.rotate(this.rotation);
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this.ctx.translate(this.translation.x, this.translation.y);
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switch (this.type) {
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case 'arc':
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drawArc(this.ctx, this.args, !!this.fillColor, !!this.strokeColor);
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break;
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case 'circle':
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drawCircle(this.ctx, this.args, !!this.fillColor, !!this.strokeColor);
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break;
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case 'line':
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drawShape(this.ctx, this.args.close, this.args.vertices, !!this.fillColor, !!this.strokeColor);
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break;
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case 'rect':
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/*if (this.fillColor) {
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this.ctx.fillRect(...this.args);
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}
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if (this.strokeColor) {
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this.ctx.strokeRect(...this.args);
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}*/
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break;
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case 'roundedRect':
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this.args.x = this.calcCoords(this.args.x, 0, this.args.width, 0)[0];
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this.args.y = this.calcCoords(0, this.args.y, 0, this.args.height)[1];
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drawRoundedRect(this.ctx, this.args, !!this.fillColor, !!this.strokeColor);
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break;
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case 'shape':
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console.log('test');
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drawShape(this.ctx, true, this.args, !!this.fillColor, !!this.strokeColor);
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break;
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case 'text':
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this.ctx.font = this.textOptions.fontSize + 'px ' + this.textOptions.font;
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this.args.x = this.calcCoords(this.args.x, 0, 0)[0];
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this.args.y = this.calcCoords(0, this.args.y, 0, 0)[1];
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drawText(this.ctx, this.args, !!this.fillColor, !!this.strokeColor, this.textOptions);
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break;
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case 'triangle':
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drawTriangle(this.ctx, this.args, !!this.fillColor, !!this.strokeColor);
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break;
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}
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this.ctx.restore();
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}
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}
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function parseColor(colorMode, ...color) {
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if (color.length === 0) {
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return '#000000';
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}
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if (color.length === 1 && typeof color[0] === 'string') {
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return color[0];
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}
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if (color.length === 1 && typeof color[0] === 'number') {
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color.push(color[0]);
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}
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if (color.length === 2 && typeof color[0] === 'number') {
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color.push(color[0]);
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}
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if (color.length === 3) {
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return `${colorMode}(${color[0]}, ${color[1]}, ${color[2]})`;
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}
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return '#000000';
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}
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function drawArc(ctx, args, fill, stroke) {
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const {
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x,
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y,
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radius,
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startAngle,
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endAngle,
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close,
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} = args;
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ctx.beginPath();
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ctx.arc(x, y, radius, startAngle, endAngle);
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if (close) {
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ctx.lineTo(x, y);
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ctx.closePath();
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}
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if (fill) {
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ctx.fill();
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}
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if (stroke) {
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ctx.stroke();
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}
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}
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function drawCircle(ctx, args, fill, stroke) {
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const {
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x,
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y,
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radius
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} = args;
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ctx.beginPath();
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ctx.arc(x, y, radius, 0, 2 * Math.PI);
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if (fill) {
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ctx.fill();
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}
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if (stroke) {
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ctx.stroke();
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}
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}
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function drawShape(ctx, close, vertices, fill, stroke) {
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ctx.beginPath();
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ctx.moveTo(...vertices[0]);
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for (let i = 1; i < vertices.length; i++) {
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ctx.lineTo(...vertices[i]);
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}
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if (close) {
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ctx.closePath();
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}
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if (fill) {
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ctx.fill();
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}
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if (stroke) {
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ctx.stroke();
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}
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}
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function drawRoundedRect(ctx, args, fill, stroke) {
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const {
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x,
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y,
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width,
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height,
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roundness
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} = args;
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ctx.beginPath();
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ctx.moveTo(x + roundness, y);
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ctx.arc(x + width - roundness, y + roundness, roundness, -0.5 * Math.PI, 0);
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ctx.arc(x + width - roundness, y + height - roundness, roundness, 0, 0.5 * Math.PI);
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ctx.arc(x + roundness, y + height - roundness, roundness, 0.5 * Math.PI, Math.PI);
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ctx.arc(x + roundness, y + roundness, roundness, Math.PI, 1.5 * Math.PI);
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if (fill) {
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ctx.fill();
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}
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if (stroke) {
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ctx.stroke();
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}
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}
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function drawText(ctx, args, fill, stroke, options) {
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const {
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x,
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y,
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string
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} = args;
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ctx.font = options.fontSize + 'px ' + options.font;
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ctx.textAlign = options.alignment;
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ctx.textBaseline = options.baseline;
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if (fill) {
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ctx.fillText(string, x, y);
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}
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if (stroke) {
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ctx.strokeText(string, x, y);
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}
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}
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function drawTriangle(ctx, args, fill, stroke) {
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const {
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x1,
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y1,
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x2,
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y2,
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x3,
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y3
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} = args;
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drawShape(ctx, true, [
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[x1, y1],
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[x2, y2],
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[x3, y3]
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], fill, stroke)
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} |