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2020-coding-projects/uno/client/Game.js

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JavaScript
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2020-05-05 20:35:48 +00:00
import {
cardDecks
} from "./CardDeck.js";
import {
Player
} from "./Player.js";
import {
Stack
} from "./Stack.js";
import {
SocketHandler
} from "./socket.js";
import {
Card
} from "./Card.js";
export class Game {
constructor() {
this.players = [];
this.player = new Player(this);
this.players.push(this.player);
this.activePlayerID = null;
this.players[0].isTurn = true;
this.clockwise = true;
this.deck = cardDecks[0];
this.drawingStack = new Stack();
this.playingStack = new Stack();
this.config = {
startingCards: 10,
};
this.eventHandlers = [];
this.eventListeners = [];
this.arrowRotation = 0;
this.choosingColor = false;
}
init() {
this.player.init();
for (let i = 0; i < 5; i++) {
this.drawingStack.add(new Card("", "", false));
}
this.registerListener('click', (data) => {
if (this.choosingColor) {
return;
}
console.log(data);
const minX = this.renderer.width / 2 - 330;
const maxX = minX + 130;
const minY = this.renderer.height / 2 - 330;
const maxY = minY + 180;
if (data.x > minX && data.x < maxX && data.y > minY && data.y < maxX) {
console.log('found');
this.onCardDrawn();
}
});
this.registerListener('click', (data) => {
if (!this.choosingColor) {
return;
}
const centerX = this.renderer.width / 2;
const centerY = this.renderer.height / 2;
const dx = data.x - centerX;
const dy = data.y - centerY;
const d = Math.sqrt(dx ** 2, dy ** 2)
if (d <= 125) {
if (dx > 0 && dy > 0) {
this.onColorSelected('RED');
} else if (dx > 0 && dy < 0) {
this.onColorSelected('BLUE');
} else if (dx < 0 && dy > 0) {
this.onColorSelected('GREEN');
} else {
this.onColorSelected('YELLOW');
}
}
})
}
registerEventHandler(eventHandler) {
this.eventHandlers.push(eventHandler);
this.eventListeners.forEach(listener => eventHandler.on(...listener));
}
registerListener(type, eventListener, x = 0, y = 0, width = 1, height = 1) {
this.eventListeners.push([
type,
eventListener,
x,
y,
width,
height
]);
this.eventHandlers.forEach(handler => handler.on(type, eventListener), x, y, width, height);
}
onCardPlayed() {}
onCardDrawn() {}
onColorSelected(color) {}
playerJoined(player, cardCount) {
this.players.push(player);
for (let i = 0; i < cardCount; i++) {
player.hand.push(new Card("", "", false));
}
}
playCard(card) {
if (this.activePlayerID === this.player.id) {
this.onCardPlayed(card);
}
}
draw(renderer) {
// Drawing main stack
renderer.push();
renderer.anchor('center', 'center');
this.playingStack.draw(renderer);
renderer.pop();
// Drawing direction
renderer.push();
renderer.anchor('center', 'center');
renderer.rotate(this.arrowRotation);
this.renderer.begin().arc(0, 0, 200, 0, 0.8 * Math.PI).stroke(0).strokeWidth(20).close();
this.renderer.begin().arc(0, 0, 200, Math.PI, 1.8 * Math.PI).stroke(0).strokeWidth(20).close();
if (this.clockwise) {
this.renderer.begin().rotate(0.8, 'RADIANS').translate(200, 0).triangle(-30, 0, 60, 60).fill(0).close();
this.renderer.begin().rotate(1.8, 'RADIANS').translate(200, 0).triangle(-30, 0, 60, 60).fill(0).close();
this.arrowRotation++;
} else {
this.renderer.begin().rotate(0, 'RADIANS').translate(200, 0).triangle(-30, 0, 60, -60).fill(0).close();
this.renderer.begin().rotate(1, 'RADIANS').translate(200, 0).triangle(-30, 0, 60, -60).fill(0).close();
this.arrowRotation--;
}
if (this.arrowRotation > 360) {
this.arrowRotation -= 360;
} else if (this.arrowRotation < 0) {
this.arrowRotation += 360;
}
renderer.pop();
// Drawing backup stack
renderer.push();
renderer.anchor('center', 'center');
renderer.translate(-250, -250);
this.drawingStack.draw(renderer);
renderer.pop();
// Drawing color selection
if (this.choosingColor) {
renderer.push();
renderer.anchor('center', 'center');
renderer.begin().arc(0, 0, 125, 0, 0.5 * Math.PI).finish().fill('RED').close();
renderer.begin().arc(0, 0, 125, 0.5 * Math.PI, Math.PI).finish().fill('GREEN').close();
renderer.begin().arc(0, 0, 125, Math.PI, 1.5 * Math.PI).finish().fill('YELLOW').close();
renderer.begin().arc(0, 0, 125, 1.5 * Math.PI, 2 * Math.PI).finish().fill('BLUE').close();
renderer.pop();
}
// Drawing own hand
renderer.push();
renderer.anchor('center', 'bottom');
if (this.activePlayerID === this.player.id) {
renderer.begin().text("Your turn", 0, -200).fill(0).close();
}
this.player.draw(renderer);
renderer.pop();
// Drawing other players
if (this.players.length > 1) {
renderer.push();
renderer.anchor('right', 'center');
renderer.rotate(-90);
this.players[1].draw(renderer);
renderer.pop();
}
if (this.players.length > 2) {
renderer.push();
renderer.anchor('center', 'top');
renderer.rotate(-180);
renderer.begin().roundedRect(0, 0, 100, 150, 10).fill(0).close();
this.players[2].draw(renderer);
renderer.pop();
}
if (this.players.length > 3) {
renderer.push();
renderer.anchor('left', 'center');
renderer.rotate(90);
renderer.begin().roundedRect(0, 0, 100, 150, 10).fill(0).close();
this.players[3].draw(renderer);
renderer.pop();
}
}
}