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2020-coding-projects/uno/client/uno.js

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2020-05-05 20:35:48 +00:00
import {
Renderer
} from './render.js';
import {
EventHandler
} from './EventHandler.js';
import {
SocketHandler
} from './socket.js';
import {
Game
} from './Game.js';
import {
Card
} from './Card.js';
import {
Player
} from './Player.js';
const socketHandler = new SocketHandler('ws://localhost:8000');
socketHandler.onMessage({
cb: (type, data, e) => {
console.log(type, data, e);
}
});
export function triggerCreateGame() {
socketHandler.initGame().then(result => {
createGame(result);
});
}
export function triggerJoinGame(id) {
socketHandler.joinGame(id).then(result => {
createGame(result);
});
}
function createGame(data) {
socketHandler.initialized = true;
socketHandler.gameToken = data.gameID;
const game = new Game();
game.player.id = data.playerID;
game.activePlayerID = data.activePlayerID;
game.onCardPlayed = (card) => {
console.log(card);
socketHandler.playCard(card);
};
game.onCardDrawn = () => {
socketHandler.drawCard();
};
game.onColorSelected = (color) => {
socketHandler.selectColor(color);
};
if (data.players) {
data.players.forEach(player => game.playerJoined(new Player(game, player.playerID, player.playerName), player.cardCount));
}
game.init();
console.log(game);
game.player.setHand(data.hand.map(card => new Card(card.Color, card.Value, true)));
data.playingStack.forEach(card => {
game.playingStack.cards.unshift(new Card(card.Color, card.Value, true));
})
const canvas = document.getElementById('canvas');
const renderer = new Renderer(canvas, game);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.draw();
window.addEventListener('resize', () => {
console.log('test');
renderer.setSize(window.innerWidth, window.innerHeight);
});
const eventHandler = new EventHandler(canvas);
game.registerEventHandler(eventHandler);
socketHandler.onMessage({
type: 'game.joined',
cb: (type, data) => {
game.playerJoined(new Player(game, data.playerID, data.playerName), data.cardCount);
},
})
socketHandler.onMessage({
type: 'card.played',
cb: (type, data) => {
console.log(data);
game.playingStack.add(new Card(data.card.Color, data.card.Value, true));
},
});
socketHandler.onMessage({
type: 'card.color',
cb: (type, data) => {
console.log(data);
game.playingStack.setTopColor(data.color);
},
});
socketHandler.onMessage({
type: 'card.drawn',
cb: (type, data) => {
const player = game.players.find(p => p.id === data.playerID)
for (let i = 0; i < data.count; i++) {
player.addCard(new Card("", "", false));
}
},
});
socketHandler.onMessage({
type: 'color.choose',
cb: (type, data) => {
game.choosingColor = true;
},
});
socketHandler.onMessage({
type: 'turn.completed',
cb: (type, data) => {
game.choosingColor = false;
game.activePlayerID = data.activePlayerID;
game.clockwise = data.directionClockwise;
},
});
socketHandler.onMessage({
type: 'player.hand',
cb: (type, data) => {
console.log(data);
game.player.setHand(data.cards.map(card => new Card(card.Color, card.Value, true)));
},
})
}